Detailed Terrain by ChainsawXIV
Oblivion » Models And Textures
Added: 11/02/2008 - 11:12PM
Updated: 25/01/2016 - 01:03AM

1,972 Endorsements

0.4 Latest version

36,971 Unique D/Ls

115,549 Total D/Ls

256,146 Total Views

Uploaded by ChainsawXIV


Last updated at 1:03, 25 Jan 2016 Uploaded at 23:12, 11 Feb 2008

Detailed Terrain updates the technology used to render the game's terrain textures. The traditional shader simply fades from one texture to the next, creating ugly, muddy looking transitions in many areas. The new shader uses alpha information added to each landscape texture to mask the textures when they are blended with the textures below them, producing crisp beautiful transitions that give the illusion of much greater detail in texture application. What's more, this effect is achieved with practically no impact on performance!

Before and After Screenshots.
Detailed Terrain Modder's Guide.

Bug Reports
This is the second phase beta release of this mod. Many issues identified in the first phase of beta testing have been addressed, but more are likely to come to light with additional testing. Please post bug reports in one of our threads:

Beta Discussion on Bethesda forums.
Beta Discussion on CanadianIce forums.
Release-Thread bei TESInfo (German).

Known Issues
Issue: Blood splatters on the ground flicker in some situations.
Status: These issues should be greatly reduced in this version.

Issue: Some rocks are partly transparent when fading in to view.
Status: No practical fix is available for this issue at this time.

Texture Packs
Texture packs provide support for Detailed Terrain with mods and other optional content. These texture packs replace the textures that come with the mod in question, in much the same was as the base Detailed Terrain mod overrides the core game's landscape textures. You must have the main Detailed Terrain mod installed to use these texture packs.

Credits & Thanks
Algorithm & Textures: ChainsawXIV
Shader Implementation: Zeroed

The textures included in the core mod are based on the terrain textures in Qarl's Texture Pack. They have been updated with alpha channels, normal maps that reduced tiling, and specular maps. QTP is not required to use this mod.

The textures included in the Unique Landscapes texture pack are based on the textures in the Unique Landscape mods: Dark Forest by Addiktive, and Colovian Highlands and Rolling Hills by Malachit.

The textures included in the Shivering Isles texture pack are based on Bomret's Texture Pack: Shivering isles, by Bomret. They have been updated with alpha channels, normal maps that show reduced tiling, and specular maps.

Detailed Terrain comes packed as an OMOD file, for use with Oblivion Mod Manager. This format allows for easy management of the mod's content, and is also used to update the game's shaders. You must have Oblivion Mod Manager installed to use this mod. Once you have OMM, follow these simple instructions:

1. If you have the Beta I version of detailed terrain installed, you should be sure to deactivate it before installing this version.

2. Double-click the "Detailed Terrain (Beta II).omod" file - it will open in Oblivion Mod Manager automatically.

3. Select the mod on the list on OMM, and then click the Activate button. This will begin the process of unpacking the mod's files.

4. If you are using any version of QTP, you'll be prompted to overwrite files. Detailed Terrain upgrades these textures, so choose to overwrite all the files.

5. When everything is finished unpacking, you're done. Simply click on the Launch Oblivion button to play.

Shader Patch
Some users have experienced an issue where blood decals splattered on the terrain flicker with each other, or with the terrain itself. The shader patch may help resolve or reduce this issue. It is available as a separate download, and is not included in the base package. Note that this is the same patch file that has been available for more than a year - it's simply posted here to make sure it's readily available for anyone who needs it.

Version Notes
Version 0.4 - Beta II - February 25, 2008
- Adjusted all landscape normal maps to eliminate the appearance of tiling.
- Added specular data for many textures that were missing this information.
- Fixed some missing mip-maps that were appearing as black at oblique angles.
- Blood splatters should no longer be masked by the terrain masks under them.
- Incidents of flickering blood splatters should be significantly reduced.
- The mod now modifies fewer shaders, reducing potential future conflicts.