About this mod
This is an expansion to the Waterfront, which is meant to be an addon for my Mod \"ICEXPAND,\" although it can be played on it\'s own with out any problems. This dose not include any Changes to the waterfront that were mde in ICEXPAND. Just extra content to compliment it. Includes a top to the light house that you can get to,guards to patrol the
- Permissions and credits
Can be downloaded as a whole mod. V1.01 or an update to V1.0
As the comments is working for this mod, leave them in the main ICEXPAND comments instead with a heading "Waterfront"
Description
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This is an expansion to the Waterfront, which is meant to be an addon for my Mod "ICEXPAND," although it can be played on it's own
with out any problems. This dose not include any Changes to the waterfront that were mde in ICEXPAND. Just extra content to compliment it.
Includes a top to the light house that you can get to,guards to patrol the cresent wall, and a dock to connect the waterfront to the path outside the imperial city.
Location
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This Mod is located In (surprisingly) the Waterfront of the imperial city.
Details
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V1.01 Fixed Bug which can cause oblivion to crash when starting the thieves guild quest.
Adds a top to the lighthouse.
Adds a wife to the lighthouse keeper, who will wander around the waterfront along with the top of the lighthouse.
Adds a Tower to the ouside wall of the waterfront. with access to the top of the wall.
Adds a contingent (7) of the imperial Legion Who patrol the wall, the top of the tower. and a captain who ambles about
Adds a dock beside the Imperial city entance whcih will connect it to teh main land
Adds a House next to the shack for sale
Adds
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6 Interior cells
9 npc
3 modded Static objects
& everything that Begins with "ICEXPLH"
Changes
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2 Interior cells
ICWaterfrontlighthouse, ICWaterfrontLighthousePrivateQuaters
9 Exterior cells
ICwaterfront 2,3,4,5,6 ICWaterfrontBloatedFloatEntrance, ICWaterfrontElvenEntrance, Cells 3,12 & 4,12