Oblivion

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Last updated

Original upload

Created by

Oly

Uploaded by

Ismelda

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Safe to use

About this mod

Place a teleporter inside each Mage Guild to allow instantaneous transportation.

Permissions and credits
================================================================
Mages Guilds Teleports
Version: 2.2
Original mod by: Oly
Modified to version 1.1 by: Phat39
Modified to version 1.2 by: klump
Modified to version 2.0 by: Ismelda
Email Oly: [email protected]
================================================================

Table of Contents
-----------------
I. Features
II. Installation
III. Compatibility
IV. Legal Stuff
V. Bugs/Problems?
VI. Change Log

I. Features
---------------

v.2.2 - Ismelda
* Addition of a new teleport room to port you to your owned (vanilla) homes but only once you own them.
* Addition of a new plugin to port to the player to the DLC official plugins homes (Thieves Den, Frostcrag Spire, Vile Lair and Battlehorn Castle) only once you own them. This plugins requires that you have the 4 Official Mods and will work with any replacement of the official mod as long they keep the name of main entrance access to the home identical to the one given by Bethesda.

v.2.1 - Ismelda
* Removed a reference to the ICTowerInt04 in the Arch Mage Lobby that was without any changes from Vanilla to ensure better compatibility with other mods.

v.2.0 - Ismelda
* Changed the behavior of the teleporter so that only the player can use them. Otherwise all the NPC where using them instead of using the normal routes from cities to cities even if they weren't from the Mage Guild. After trying to script the teleporters to authorize only the members of the Mage Guild, the NPC still gathered at the protals unable to understand that they couldn't use them.
* Took off the teleporter to Kvatch as it was unused anyway. The teleport room has now the chest in the center and all the teleporters around

v.1.2 - klump
* Resolved the problem, that you weren't transported into the right Bruma cell after a certain point in the game. The fix even works if you have solved the quest that causes the problem.
Since I don't have a savegame for testing, I canĀ“t say for sure, whether the teleport works correctly while doing the trouble making quest, but it should be OK.

v.1.1 - Phat39
* Added a storage chest in the Teleporters Room!
* Fixed asymmetrical statics! No more missing Mage Banners on the wall or crooked Teleport Pad!

v.1.0 - Oly
* A new room at the arcane university called the Teleporters Room
* Added a teleport in each mages guilds
* Added a teleport in the lobby at the arcane university


II. Installation
---------------------------------

Extract "Mage_Guild_Teleports.esp" into your Oblivion\Data directory. Enable this mod by clicking "Data files" and selecting "Mage_Guild_Teleports.esp".
If you have the 4 official Mods of Frostcrag Spire, Thieves Den, Battlehorn Castle and Evil Lairn you can use the plugin in the DLC folder to also reach these new homes once you are their rightful owner.

III. Compatibility
-----------------

Will have to check if this mode work the the mods that had new chest to the mage guilds.


IV. Legal Stuff
----------------

The usual stuff , don't sell and if you want to modify it feel free but keep my name somewhere ;)

V. Bugs/Problems?
--------------------
Report to the Official Forum Thread

VI. Change Log
--------------
2.2 - Ismelda:
-Addition of a new teleport room to port you to your owned (vanilla) homes.
-Addition of a new plugin to port to the player to the DLC official plugins homes (Thieves Den, Frostcrag Spire, Vile Lair and Battlehorn Castle).

2.1 - Ismelda:
-Removed reference to the ICTowerInt04 without any changes from Vanilla to ensure better compatibility with other mods.

2.0 - Ismelda:
-The teleporter only work for the Player now. they are set to Minimal use (not sure about your companion though).
-Re-arrangement of the Teleport room layout without the Teleporter to Kvatch (unused anyway).

1.2 - klump:
-Resolved the problem, that you weren't transported into the right bruma-cell after a certain point in the game.
To resolve the bug for players who have already done the problem causing quest, the default Arcane University
teleporter script was changed. This might lead to conflicts with other mods that change this specific script.

1.1 - Phat39:
-Added a storage chest in the Teleporters Room!
-Fixed asymethrical statics! No more missing Mage Banners on the wall or crooked Teleport Pads!

1.0 - Oly:
-New Teleports Room in the Arcane University
-New Teleports in each guilds
-New Teleport in lobby
-Renamed 'Mages' Guild' to 'Cheydinhal Mage Guild' (so that you know where you teleport)
-Moved some statics around in certain guilds to make place for the teleports