Oblivion

File information

Last updated

Original upload

Created by

AkhraGee

Uploaded by

AkhraGee

Virus scan

Safe to use

40 comments

  1. nenina
    nenina
    • member
    • 61 kudos
    Nevermind
  2. Alt Muller
    Alt Muller
    • supporter
    • 2 kudos
    It looks like the value-based mercantile progression component works incorrectly with those items whose value exceeds the trader's cash limit. Let's say I sell an enchanted warhammer for ~750 gold and gain a skillup; than I reload and sell enchanted boots (over 4000 base value) for 1000 (merchant's limit) instead and gain nothing, not even a slightest progress bar shift. I tried reverting settings in ProgressMercantile.ini to initial values, but the problem is still present. Please look into this.

    Edit: Never mind, fixed it myself. Anyone who also wants their skill progression to be based on real ingame item values may want to edit the script and change all occurences of
    "player.GetGoldValue"
    to read
    "player.GetFullGoldValue"
    so that these ridiculously expensive enchanted items are processed correctly.
    1. kingofbadass
      kingofbadass
      • member
      • 5 kudos
      how to do this? do i need to only set the "goldwas = GetGold" to goldwas = "GetFullGold" ? and change too the GetFullGoldValue in if's?
  3. Bigmoose85
    Bigmoose85
    • premium
    • 3 kudos
    Which INT file should i use?


    Progress, Progress (default), Progress (OOO), Progress (Vanilla), ProgressSBSP or ProgressSBSP (Kaldskryke)?
    1. zub7996
      zub7996
      • member
      • 1 kudos
      all
  4. branden1213fog
    branden1213fog
    • member
    • 0 kudos
    Not sure how to get this thing to work it fucked my oblivion.ini and caused the game to crash and i had to spend a few hours figuring it out if anyone knows how to get this working right let me know.
  5. dancingdonut
    dancingdonut
    • member
    • 0 kudos
    Fundament is completely useless without documentation. Back to using this mod.
    1. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      I'm using them both, haha Fundament as required mod for lates Tejon works and this one for slow leveling
  6. bill2505
    bill2505
    • member
    • 1 kudos
    . where i should install the ini files. except the ooo(I HAVE ooo)should i use the armorer and gsd ini if i use the plugins
  7. XOmniverse
    XOmniverse
    • premium
    • 2 kudos
    There's no reason to use this with Oblivion XP. Your skills don't advance through use in Oblivion XP.
  8. pikor666
    pikor666
    • member
    • 4 kudos
    at the moment i have oblivion xp mod installed, can i install ths aswell?

    thanks

    pik
  9. gorey666
    gorey666
    • premium
    • 74 kudos
    For those who say they never see the initialization message... it's because its not enabled to show by default (because its annoying to see everytime you load a game).

    Add this line to your Progress.ini file to make sure its working:
    set Progress.bInitMessage to 1

    Once you are satisified, remove the line from your Progress.ini file to hide it in the future.

  10. Illius
    Illius
    • member
    • 25 kudos


    I'm having the same problem other people on this thread seem to have. I have both OBSE and OBMM installed, yet the when I load the game with this mod the "Progress Initialized" message never appears. I wait for about five minutes before giving up. I haven't noticed yet if my skills advance during this time, mostly I just stand still waiting for the message. Is there something I'm not doing? I'd really like to try out this mod, so if anyone has any advice it would be greatly appreciated.





    I just noticed this as well, so i made a thread on the Beth forums about it. Read this small thread i made, it will give information and two methods to check if Progress is working for you and others.


    _Tejon's Progress question