Oblivion

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Created by

mr_siika and CorePc

Uploaded by

mr_siika

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66 comments

  1. fredlaus
    fredlaus
    • account closed
    • 194 kudos
    mr_siika's work is always a pleasure
    1. readyfready
      readyfready
      • member
      • 28 kudos
      You can find me, Fred, here - alive and kicking if necessary :)
  2. vekkuli
    vekkuli
    • member
    • 0 kudos
    Excellent and very immersive mod, but I discovered some sound related problems in the ESP file (using the TES Construction Set):
    - Cows don't make any sound, because of the incorrect file path to their sound files.
    - Pigs are silent as well: their "Sounds" data tables were empty and the sounds were not added to the Object Window.
    EDIT: I fixed these problems and I would be happy to share the modified ESP file, if Mr. Siika gives me a permission - I hope he's still around.
    1. EmperorNicholasII
      EmperorNicholasII
      • member
      • 0 kudos
      Will you please share the corrected ESP, if you still have it?
    2. Dellmizzle
      Dellmizzle
      • supporter
      • 3 kudos
      Also curious
    3. Mephistophilian
      Mephistophilian
      • member
      • 0 kudos
      also very interested 
  3. mahengrui1
    mahengrui1
    • member
    • 0 kudos
    Does the attacking issue exist now? I ve not installed yet (Basic Primary Need needs this mod as an option)
  4. larose
    larose
    • member
    • 6 kudos
    A nice addition to the local fauna, makes the people look more invested in their land, as well. It would be cool to be able to ride the donkeys but since they're known for their stubbornness I like that you can climb onto them but you can't make them do anything, haha! One oddity I've noticed... Orc adventurers now sometimes appear in paddocks where the mod places the new animals. I don't know if this is a glitch or some kind of inside joke, tho. Anyway, thanks for the new varmints, makes the game seem more alive. Cheers!
  5. Wolflady500
    Wolflady500
    • premium
    • 90 kudos
    Are the donkeys rideable?
  6. Belhene
    Belhene
    • member
    • 0 kudos
    Hey! Love the mod. I just have a question: would it be possible to share the base IDs for the animals? I just want to place copies in the empty pen next to Battlehorn Castle, via console. It makes me sad that it's empty =P. Clicking on the animals just gives me the ref IDs.
    Thanks in advance and great work.
    1. Belhene
      Belhene
      • member
      • 0 kudos
      Oh, nvm! I just found out you can get it via console if using OBSE.
  7. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    Cleaning report:

    [Removing "Identical to Master" records done] Processed Records: 186, Removed Records: 8, Elapsed Time: 00:00
  8. GaStuSage
    GaStuSage
    • premium
    • 8 kudos
    Awesome mod! Adds a lot of life to Cyrodiil. A must have.
  9. mALX1
    mALX1
    • premium
    • 5 kudos


    ROFL !!! This mod is a barrel of fun!!! The banty rooster was attacking everything in sight, lucky thing I made the animals all essential! Me - I wasn't. The rooster killed me twice before I exited the game and toned his personality down in the CS, ROFL !! This was a blast, the animals are AWESOME! Fantastic, realistic job you did on this! Heartily, HEARTILY Endorsed !!!


  10. altmer_bob
    altmer_bob
    • member
    • 6 kudos
    Nice Mod! The only problem is that farmers and other npcs sometimes attack the animals. And then the legion attacks the attacker! A lot of fun for me but maybe annoying for others.

    Edit: I have to correct myself. Seems that Animals in Cities triggers the attacking of animals. Without that mod everything works fine.