I got the bugs of not being able to "break up" the rain barrel and getting a bounty for breaking up my camp. I don't know about losing the glass while going in prison because I was spared. Decent job overall but...yeah.
I have a fix for the problem of being unable to pick up the water barrel. There are a few bad lines in your script for the camp water barrel. I have fixed mine, and I can send you/upload my modified .esp if you like. For those who want to fix it themselves, I will post here what I changed.
Disclaimer - I AM NOT RESPONSIBLE FOR YOU MESSING UP YOUR .ESP or ANYTHING ELSE!!! CHANGE SCRIPTING IN YOUR GAME AT YOUR OWN RISK!!! It's a simple change, but still, things could potentially go awry if you do something wrong. If you do mess up your .esp, just download a new one and deal with not having the ability to pick up rain barrels.
Step 1 - Open the TES Construction set, and select FF_Real_Thirst.esp as the Active File.
Step 2 - Open the aaCampingRainBarrelScript
At the very start of the aaCampingRainBarrelScript, there are two parts I deleted that are unnecessary and for some reason are breaking the script.
Step 3- Change the line if (aThirstQuest.aThirstRegen == 0.0) && (IsActionRef player) to simply (IsActionRef player)
Step 4 - Change the line if (player.IsSneaking) && (IsActionRef player) to simply if (player.IsSneaking)
Step 5 - Save the .esp and exit the TES Construction Set.
Step 6 - Pick up Rain Barrels!
This fixed my problems with the rain barrel. Your mileage MAY vary, however I suspect this will fix the rain barrel for others as well.
The water keg is also impossible to pick up once placed, however I believe this is by design. It is probably intended to be placed in or around a player's house rather than the wilderness, and to be stationary. This is evidenced by the fact that there is absolutely no reference to an option to pick up the already-placed water keg in the script. Besides, it is a bit ridiculous to be carrying around a massive keg of water around with you. It's also kind of silly to be able to carry camping gear and 20 different weapons and armor, but whatever. I just imagine that all or most of the wooden parts of my camping gear are constructed by me when I set up camp, rather than carried around with me all day.
dont know if you did it yet but can you make it compatible with "let the people drink!" like getting water from those fountens (did not test it all myself yet but just asking in case
I uninstalled it with the ring. Saved Quit Disabled Start Loaded save i saved after uninstalling quit removed folders load Now the script just doubled! (-78 instead of -36)
Did i do something wrong?
If not, Can you answer a better question:
I drank a bottle o' Water, And now he can't stop drinking. My character is really thirsty, Which can't be cured. thus is un-playable without god-mode.
So this mod is great, especially after changing the awful drinking noises, but it is doing insane things to my speed, i.e -141 when thirsty, and +72 when not thirsty. Seems a little excessive...
50 comments
Decent job overall but...yeah.
Disclaimer - I AM NOT RESPONSIBLE FOR YOU MESSING UP YOUR .ESP or ANYTHING ELSE!!! CHANGE SCRIPTING IN YOUR GAME AT YOUR OWN RISK!!! It's a simple change, but still, things could potentially go awry if you do something wrong. If you do mess up your .esp, just download a new one and deal with not having the ability to pick up rain barrels.
Step 1 - Open the TES Construction set, and select FF_Real_Thirst.esp as the Active File.
Step 2 - Open the aaCampingRainBarrelScript
At the very start of the aaCampingRainBarrelScript, there are two parts I deleted that are unnecessary and for some reason are breaking the script.
Step 3- Change the line
if (aThirstQuest.aThirstRegen == 0.0) && (IsActionRef player)
to simply
(IsActionRef player)
Step 4 - Change the line
if (player.IsSneaking) && (IsActionRef player)
to simply
if (player.IsSneaking)
Step 5 - Save the .esp and exit the TES Construction Set.
Step 6 - Pick up Rain Barrels!
This fixed my problems with the rain barrel. Your mileage MAY vary, however I suspect this will fix the rain barrel for others as well.
The water keg is also impossible to pick up once placed, however I believe this is by design. It is probably intended to be placed in or around a player's house rather than the wilderness, and to be stationary. This is evidenced by the fact that there is absolutely no reference to an option to pick up the already-placed water keg in the script. Besides, it is a bit ridiculous to be carrying around a massive keg of water around with you. It's also kind of silly to be able to carry camping gear and 20 different weapons and armor, but whatever. I just imagine that all or most of the wooden parts of my camping gear are constructed by me when I set up camp, rather than carried around with me all day.
I don't have shivering isles, but I can use this mod without any problems.
quick question. can u hotkey the drinking cup? i always seem to have a problem with that...
Edit: That's odd, TES4Edit doesn't register any conflicts, but OBMM does.
like getting water from those fountens (did not test it all myself yet but just asking in case
I uninstalled it with the ring.
Saved
Quit
Disabled
Start
Loaded save i saved after uninstalling
quit
removed folders
load
Now the script just doubled! (-78 instead of -36)
Did i do something wrong?
If not, Can you answer a better question:
I drank a bottle o' Water, And now he can't stop drinking. My character is really thirsty, Which can't be cured.
thus is un-playable without god-mode.