Sadly no, I got distracted with other things. But the news is not all bad. I am currently working on another clothing/armour mod for which I am making a unique interior space for my merchant. The plan is that after I release this other mod, I will then go through my hard drive and collect up all of my unreleased Bab stuff and do whatever is necessary to make it releasable. Then I will add it all to the mod I am working of now in a series of updates. So it will be like a one stop shop.
The pirate outfit will be in one of the early updates, as I think it is one of the better things I’ve got and it really should be released.
Having the interior space and the merchant already in place will cut down a lot of the work load and hopefully make it easier for me to release things.
I really want to clean up all the loose ends before Skyrim comes out.
If I get a chance I will post a picture here of the interior space for the merchant. It is very unusual.
Thanks for the rating. The Pirate coat should probably be my top priority. At the time I started that outfit I hadn't yet learned how to make a mesh in Blender. So what you see in the picture was all done using alpha channels on the textures. I'm going to re-do it with a new mesh and no alpha channels.
I am impressed, especially considering you think that those items are not yet good enough for release.">
I just love the screenshot275 eshme one with those huge transparent fairy-butterfly like wings, I am also stunned you have actually created new items for Eshme & would love to see BAB versions.
BTW I may not be a modder but I know what a pain creating GND models is!, I have lost count of the amount great outfits that I dowloaded in which the author has not even bothered with having any gnd model. ">
Actually AFAIK the basic HGEC has just 2 body types (normal & fighter IIRC), all the odd cup sizes & things like the LL lowerbody,guts etc are just newer variants on the basic HGEC model.
Finally!, yes more NEW stuff for BAB is long overdue & I cannot wait for you to release all those great new outfits you have posted pix for.
PS: do you now why I see people complain about the hands on the BAB body?, just what is wrong cos I cannot see anything wrong with them at all .
You know I probably said more than I should have in my previous post. I've got this really bad habit of biting off more than I can chew. "> I think I should just finish the Bab version before I start making promises of compatible versions for other bodies. That said, it can be done for the other bodies, but HGEC would be the most troublesome with all it's different body shapes.
The final version isn't that far away from being finished. I've got all the meshes and textures done, and the merchant is in place. The problem is that I've done all the things that interested me, and now all that is left to do are the things that don't interest me (form id's, icons and ground versions. The ground versions will be like a piece of paper with a picture of the tattoo.) So it's just a matter motivating myself to finish up the loose ends.
I'm not all that interested in the compilation because all that stuff is already out there, and I think the "old time" Bab users are looking for something new. But I applaud Jbak in his efforts; anything that introduces Bab to more users can only be positive.
I use 4 body mods in my game (Bab, Eshme, FF and HGEC). I use Bab as the base and switch back and forth between the 4 bodies for my character. This allows me to make a really honest comparison of the bodies, and IMHO Bab is by far the best. Eshme isn't that bad and would be my second choice, but it would need a re-map and re-modeled feet.
So I would love to see a Bab revival. Wether or not that can happen I don't know. All I can do to support that idea would be to finish the projects I've got and start releasing them. ">
Eshme AND Growlf?. now that is commitment!. Are there any Eshme users still out there though?.
I always used Eshme before I switched to BAB!. I understand that a Growlf version should be easier since Growlf has now switched to an Exnem compatible UVmap!.
BTW would you be interested in either helping or helping recruit modders for the BAB revival/compilation project first started by Jbak?.
I'm still working on the final product, which will be much better. I do plan on making it compatible with Exnem as well as all the other bodies. And I mean all of them - Exnem, FF, Eshme, Roberts male and female, and Growlf.
9 comments
The pirate outfit will be in one of the early updates, as I think it is one of the better things I’ve got and it really should be released.
Having the interior space and the merchant already in place will cut down a lot of the work load and hopefully make it easier for me to release things.
I really want to clean up all the loose ends before Skyrim comes out.
If I get a chance I will post a picture here of the interior space for the merchant. It is very unusual.
Thanks for the rating. The Pirate coat should probably be my top priority. At the time I started that outfit I hadn't yet learned how to make a mesh in Blender. So what you see in the picture was all done using alpha channels on the textures. I'm going to re-do it with a new mesh and no alpha channels.
The outfit is based on an outfit worn by Kira knightley/Elizabeth Swann in Pirates of the Caribbean World's End.
http://img.dailymail.co.uk/i/pix/2007/04_0...004_468x503.jpg
http://blogs.knoxnews.com/knx/brown/archiv...ghtleySMALL.JPG
I want to add boots and pants and the leather armor that goes on top of the coat, and the hat as well. I think it would fit in well with the game. But everything takes time. I'll see what I can do.
I am impressed, especially considering you think that those items are not yet good enough for release.
I just love the screenshot275 eshme one with those huge transparent fairy-butterfly like wings, I am also stunned you have actually created new items for Eshme & would love to see BAB versions.
BTW I may not be a modder but I know what a pain creating GND models is!, I have lost count of the amount great outfits that I dowloaded in which the author has not even bothered with having any gnd model.
Actually AFAIK the basic HGEC has just 2 body types (normal & fighter IIRC), all the odd cup sizes & things like the LL lowerbody,guts etc are just newer variants on the basic HGEC model.
Finally!, yes more NEW stuff for BAB is long overdue & I cannot wait for you to release all those great new outfits you have posted pix for.
PS: do you now why I see people complain about the hands on the BAB body?, just what is wrong cos I cannot see anything wrong with them at all .
Rich
You know I probably said more than I should have in my previous post. I've got this really bad habit of biting off more than I can chew.
The final version isn't that far away from being finished. I've got all the meshes and textures done, and the merchant is in place. The problem is that I've done all the things that interested me, and now all that is left to do are the things that don't interest me (form id's, icons and ground versions. The ground versions will be like a piece of paper with a picture of the tattoo.) So it's just a matter motivating myself to finish up the loose ends.
I'm not all that interested in the compilation because all that stuff is already out there, and I think the "old time" Bab users are looking for something new. But I applaud Jbak in his efforts; anything that introduces Bab to more users can only be positive.
I use 4 body mods in my game (Bab, Eshme, FF and HGEC). I use Bab as the base and switch back and forth between the 4 bodies for my character. This allows me to make a really honest comparison of the bodies, and IMHO Bab is by far the best. Eshme isn't that bad and would be my second choice, but it would need a re-map and re-modeled feet.
So I would love to see a Bab revival. Wether or not that can happen I don't know. All I can do to support that idea would be to finish the projects I've got and start releasing them.
Outfits of the 5th Element
http://i171.photobucket.com/albums/u312/RG...P/5thEL_OF2.jpg
http://i171.photobucket.com/albums/u312/RG...ead/Smokin2.jpg
Equippable Tattoos (unreleased version)
http://www.tesnexus.com/imageshare/images/...-1226982866.jpg
http://i171.photobucket.com/albums/u312/RG...WIP/BT01A-1.jpg
http://i171.photobucket.com/albums/u312/RG...20Tats/BT01.jpg
http://i171.photobucket.com/albums/u312/RG...20Tats/BT14.jpg
http://i171.photobucket.com/albums/u312/RG...89yrsvaG_fs.jpg
http://i171.photobucket.com/albums/u312/RG...ppinessis01.jpg
Pirate Queen Coat
http://i171.photobucket.com/albums/u312/RG...080501ss655.jpg
Adventuress Outfit
http://i171.photobucket.com/albums/u312/RG...enderwindow.jpg
Necromancer Robe
http://i171.photobucket.com/albums/u312/RG...Oblivion328.jpg
Giger Armor with rigged wings
http://i171.photobucket.com/albums/u312/RGMage2/SS514.jpg
Sparkle Dresses
http://i171.photobucket.com/albums/u312/RG...d/TheModel2.jpg
Some things I was doing for Eshme that I could do for Bab
http://i171.photobucket.com/albums/u312/RG...ngatThermae.jpg
http://i171.photobucket.com/albums/u312/RG...esstraveled.jpg
http://i171.photobucket.com/albums/u312/RG...reenShot184.jpg
http://i171.photobucket.com/albums/u312/RG...eroicPose01.jpg
http://i171.photobucket.com/albums/u312/RG...t/Leather01.jpg
http://i171.photobucket.com/albums/u312/RG...d0-20-24-17.jpg
http://i171.photobucket.com/albums/u312/RG...reenShot275.jpg
http://i171.photobucket.com/albums/u312/RG...reenShot176.jpg
http://i171.photobucket.com/albums/u312/RG...reenShot136.jpg
None of these things are good enough for release. They all need more work, but some day it will all be done
Eshme AND Growlf?. now that is commitment!. Are there any Eshme users still out there though?.
I always used Eshme before I switched to BAB!. I understand that a Growlf version should be easier since Growlf has now switched to an Exnem compatible UVmap!.
BTW would you be interested in either helping or helping recruit modders for the BAB revival/compilation project first started by Jbak?.
Rich