Oblivion

File information

Last updated

Original upload

Created by

AkhraGee

Uploaded by

AkhraGee

Virus scan

Safe to use

Documentation

Readme

View as plain text

not Galsiah's Character Development
-----------------------------------
by tej�n.

OBSE v0020 and Fundament R4 (or later) are required!

v3.5 - by migck
----
nGCD is a smooth character advancement system. As your skills progress, your
attributes and level are automatically increased using a complex formula. Every
skill counts, so you can just play the game without worrying about multipliers
or being interrupted by the Level Up screen. As a result, characters tend to be
far more unique.

The difference between specializations is more pronounced with nGCD. Characters
who focus on Combat skills have much higher Health but very low Magicka, and
the opposite is true for characters with high Magic skills. Stealth-based
characters gain more Health than mages and more Magicka than warriors, and have
higher overall attributes than either, making them good dabblers. Hybrids are a
balanced option, having less power but fewer weaknesses than a specialist.

Important features include:

- Each skill influences more than just one attribute.
- Attributes can start lower than the normal racial minimums.
- Level is calculated from all skills, not just class skills.
- Available training sessions carry over between levels.
- Low attributes increase quickly, but it's very hard to reach 100.
- Luck does not increase unless it is a class skill.
- The size of your magicka pool has no effect on its regeneration rate.
- Personality has an effect on both your magicka pool and regeneration.
- Extensive configuration options allow most of these features to be changed!


INSTALLATION
------------
OBSE v0020 and Fundament R1 (or later) are required.

Merge the contents of this archive's Data\ directory with your Oblivion\Data\
directory, and activate "nGCD.esp".

There are several additional mods in the nGCD package which are recommended,
but separated for compatibility reasons. See the separate Options readme for
details. It is safe to merge these mods with each other, and with nGCD.esp.

Configuration files are found in the Data\Ini\ subdirectory. You may wish to
review the default settings, and read the Customization section below.

nGCD can be added to an existing character with no special configuration. It is
fully compatible with modded races and birthsigns.


REMOVAL
-------
If you remove nGCD, the following attributes will remain permanently changed:
Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality,
Luck, Health and Level. From that point forward they will advance normally, and
nGCD's changes can be overridden by another mod.

Before removal, you should activate clean mode in nGCD.ini:

set nGCD.CLEAN to 1

Run the game with this option active for at least ten seconds, then save. You
should then be able to deactivate nGCD without instability.


UPGRADING
---------
It is recommended before upgrading to first create a save without nGCD active:
Activate clean mode as described above, then load the game with nGCD disabled
and save again. Available options can change between versions, so you should
always remove old configuration files.


COMPATIBILITY
-------------
nGCD is compatible with most mods which do not overlap with its functions.

Mods which directly adjust your attributes with scripts are incompatible,
unless the adjustment is done by adding magic effects. However, this is common
knowledge in the modding community, so most mods use a compatible technique.

By default, nGCD is incompatible with mods which affect your Luck, base Health,
base Magicka, Magicka regeneration, or training sessions. Options in nGCD.ini
allow you to disable nGCD's handling of these attributes for compatibility.

nGCD is fully compatible with Elys Uncapper and AVUncapper, and automatically
configures itself to take advantage of increased caps. (This behavior can be
changed with configuration options.)


CUSTOMIZATION
-------------
nGCD uses the Fundament configuration loader to load nGCD.ini. All Fundament
configuration functions are available, including character-specific folders.

nGCD asserts defaults before loading settings, so if you don't want to change
anything you can safely delete its configuration files.


KUDOS
-----
Special thanks go out to:
- DWS, whose enthusiasm helped me get this project started.
- DragoonWraith, for talking me into OBSE. Also, he asked me for an ice cream.
- behippo and ianpatt for OBSE, especially for features added at my request!
- Guidobot, for excellent Wiki articles on the use of tokens.
- Scruggsywuggsy the Ferret, for frequently fixing my broken scripts.
- RebelMax, for providing custom resources.
- opaj, for getting me to look at ModAV2 again, thereby crushing a killer bug.
- MiSP, for providing an OBMM conversion and installation script.
- Ayleid People, for updating that script to work with nGCD v2.
- Zyphre Entorf, for being an extremely patient beta tester.
- Shikishima, who holds down the fort during my frequent vacations.
- ThumperZ, Axil, ABO and Skycaptain for various fixes and code submissions.
- All the thread regulars. Knowing people use it is the best motivation.
- Last but not least: Galsiah! Without GCD, there would be no nGCD.


CONTACT
-------
Bug reports should be made in the current thread on the Bethesda forums.
Send any Paypal donations or scathing hate mail to [email protected].