Oblivion

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Vorians and various others

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Vorians

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2073 comments

  1. mifbgaming
    mifbgaming
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    I can't find the Elsweyr Anequina-Fallenleaf Everglade patch, looked everywhere. It says it should be there in the list.
    1. mifbgaming
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      Found it. I was looking in the E section of the files. Turns out the esp name starts with Anequina.
  2. KillerHell
    KillerHell
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    Hello, seems nobody reported it but the mod "Shroud Over Stalrous Manor" is incompatible with one of the ULs, in this case, Snowdale.

    It's a bit severe because it sunkens down the mill, making it hard to find the door to it.
  3. VR61
    VR61
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    Please, assess the likelihood of a location conflict between UL - Blackwood Forest and MTCExpandedVillage in the area of the Tarn Witch's hut.
    1. Vorians
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      According to my records there is no overlap. MTC Villages Expanded's nearest edits to UL Blackwood Forest are five whole cells away.
    2. VR61
      VR61
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      Thank you. In theory there should be a conflict with the HESU swamp, but there is such a patch.
  4. flutok
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    Keeps insisting I install the ArcaneRising LostCoast patch even if I dont have that mod. Besides that great.
    1. Vorians
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      That means you have an ESP named AR.esp in your load order, which is the name of the Arcane Rising ESP, but must also be the name of another mod's ESP too.
    2. flutok
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      you're almost right. It's matching on bgMagicEVAddEnVar.esp from less annoying magic experience, which does end in ar.esp. removing that esp stops the installer from suggesting the arcane rising patch
    3. Vorians
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      Sounds like a bug in Wrye Bash then, you might report that.
  5. flutok
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    The patches are missing the patch for the Eastern Peaks, which conflicts with Oblivion Uncut/Cyrodiil Re-Loaded's quest Wealth beyond measure.

    https://www.afkmods.com/index.php?/files/file/2372-oblivion-uncut-compatibility-patches/

    This patch above fixes it.
    1. Vorians
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      Many patches are "missing", including all the ones like this one which I know nothing about :)
  6. kallekukhuve
    kallekukhuve
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    Pa Windmills places a windmill in the middle of a rock on Imperial Isle. Is there a patch for that somewhere?
    1. Vorians
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      Not that I'm aware of. If that's the entire conflict, then it wouldn't be worth patching, just console-disable the rock. If there's more to the conflict, then feel free to make a patch like your Weye Overhaul patch.
    2. kallekukhuve
      kallekukhuve
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      It is inside a rock that is touching an ayleid ruin next to some cottages. On the peninsula just north of where IC Suburbs is located.



      Another thing, I noticed because the patch for Region Revive had disappered from my load order, that the patch removes a stone circle and replaces it with a farm. Without the patch I saw the stone circle for the very first time.
      Has that stone circle been relocated or just deleted? I was running around and couldn't find it. It was very beautiful, shame if it were deleted.
    3. Vorians
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      Probably deleted if you couldn't find it, there's very limited space on the island. If it had been relocated, I doubt it would have been moved very far from its original location.
  7. haddarath
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    There is a conflict between UL Snowdale and Chapels of Cyrodiil. The Isolated Chapel, a location added by the latter, is submerged by rocks and mountains from UL Snowdale due to a landscape issue. I kindly request assistance from anyone who can create a compatibility patch if possible.
  8. Gkeut5ber
    Gkeut5ber
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    ULE SnowyRoad-ULCombo patch.esp

    [CELL:000044CF] (in Tamriel [WRLD:0000003C] at 6,38)
    [CELL:000044B0] (in Tamriel [WRLD:0000003C] at 6,39)
    [CELL:000044D0] (in Tamriel [WRLD:0000003C] at 7,38)
    [CELL:000044B1] (in Tamriel [WRLD:0000003C] at 7,39)
    [CELL:000044B2] (in Tamriel [WRLD:0000003C] at 8,39)
    [CELL:0000457D] (in Tamriel [WRLD:0000003C] at 25,33)
    BrumaMQ13Battlefield03 [CELL:000044D1] (in Tamriel [WRLD:0000003C] at 8,38)
    BrumaMQ13Battlefield01 [CELL:000044F0] (in Tamriel [WRLD:0000003C] at 8,37)

    These landscapes Conflicts are still not be fixed.

    Load Order at Construction Set Extender
    Oblivion.esm
    unique landscapes.esp
    00snowyroadtobruma.esp
    ULE SnowyRoad-ULCombo patch.esp
    1. Vorians
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      Your load order is wrong. UL always goes after the conflicting mod unless stated in that patch's readme. This patch's readme clearly states:

      00SnowyRoadToBruma.esp
      Unique Landscapes.esp
      ULE SnowyRoad-ULCombo patch.esp
    2. Gkeut5ber
      Gkeut5ber
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      Thank you for telling me correct load order, but there is still ground tearing in spite of that order.

      e.g. BrumaMQ13Battlefield03 [CELL:000044D1] (in Tamriel [WRLD:0000003C] at 8,38)



      By using TES4Edit I checked other esms/esps didn't effect Landscapes listed above.


      As of now I'm using an esp I made to solve this problem temporary.
    3. Vorians
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      Your load order is still wrong. The land tear in your screenshots only appears if you load UL before Snowy Road to Bruma. I have checked this just now to confirm.

      Once again, UL always goes after the conflicting mod unless stated in that patch's readme. This patch's readme clearly states:

      00SnowyRoadToBruma.esp
      Unique Landscapes.esp
      ULE SnowyRoad-ULCombo patch.esp

      Correct your load order and the land tear will disappear.
  9. PegasusKoga
    PegasusKoga
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    Pardon me, the forums are down so i couldn't look through this thread to find the answer myself.

    I installed Lush and Gaudy Revisited a couple of days ago.  Does it require a patch or are there no incompatibilities between that mod and Unique Landscapes?
    1. Vorians
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      No idea, I've never heard of the mod before. Try it and see. According to comments in that mod's Comments thread, it works with BC, UL and Hesu.
    2. PegasusKoga
      PegasusKoga
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      Thank you for your help, have a good one!
  10. DanG97games
    DanG97games
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    Hey friend, great mod, loving it so far.

    I have HESU installed, any chance there'll be a patch for Cliffs of Anvil + Seaside Settlements any time soon? The settlements are colliding with a bunch of floating boulders,

    Found the appropriate patch, thanks yous very much great mod