Oblivion
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jcarl904

Uploaded by

ZephirisM

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About this mod

OMG first mod! Don\'t be harsh. I started working on this because of some of the old problems that people complained about, and/or suggested. I would have added more masks, but I don\'t have 3Ds Max, but I can work on other stuff =D. Also, I thought the mod had a ro

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OMG first mod! Don't be harsh.

I started working on this because of some of the old problems that people complained about, and/or suggested.
I would have added more masks, but I don't have 3Ds Max, but I can work on other stuff =D. Also, I thought the mod had a rough start, and since no-one else was updating/working on it, I decided to help out.

-=Masks Revised=-

This mod is a modified version of "Masks" by jcarl904 (http://www.tesnexus.com/downloads/file.php?id=7739)

What it does:
-Fixes the physics of each mask(Yes, you can drop them now).
-Reduced the AP of them, to about a Chainmail Helm.
-Lowered cost, but can still be spendy.
-Removed the masks from the barrels, now sold at Colovian Trader.
-Last, but not least, each mask has its own individual script similar to that of the Cowl of Nocturnal.(Each mask has their own record of Infamy, Fame, and Bounty.)

Each mask starts at 0 Infamy, 0 Bounty, and 0 Fame. At 500g you will start being confront-on-sight, before that, the guards wont care much. Also, if you wear a mask that has bounty, and pay gold/go to jail your bounty on that mask will reset back to 0.

Basicly... Each mask acts as an Alter-Ego, similer to how the Cowl of Nocturnal works.

Problems:
-Still some clipping issues
-Tried to get Happy/Sad Jack of Blades to share stats, but no go.
-Physics can be a little off... Hey, its my first mod posted. =p
-Stats sometimes bug if equipped/unequipped too fast.

Future Plans:
-More masks
-More accurate physics
-Possibly adding enchanted versions that matches the mask's mood/original concept

Credits:
jcarl904 for the models/textures/general mod
ZephirisM(Me) for making the mod a little bit more special.