Oblivion
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AtomicDryad

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atomicdryad

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About this mod

======= \"Wild Elves\"...some still dwell in the buildings of old...and some are wilder than the Bosomer. And while those may worship nature deities and live in nature, they\'re hardly primitive. Like towns are for most people, the best places to live are those places one can understand and control. This mod adds a large redwood tree to

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"Wild Elves"...some still dwell in the buildings of old...and some are wilder than the Bosomer. And while those may worship nature deities and live in nature, they're hardly primitive. Like towns are for most people, the best places to live are those places one can understand and control.

This mod adds a large redwood tree to the woods southwest of the imperial city. Unlike most other trees, this one has a hollow space within that someone converted into a cozy home some time ago. The original owner is gone, so it's free for the taking, however this enchanted domicile is suited best for characters that are close to nature.

Based on OblivinMon's Druid Treehome, this is my first mod release. I used this project to learn texturing, scripting, and a number of other things, so it's full of features. All lights can be turned on and off, there is a concealing enchantment on the entire home, and it includes a pet. ^^ Not only have I tried to make this a nice home to look at, but I've tried to balance that with gameplay. The storage space is organized and convient to access, the middle floor is mostly empty for Imperial Furniture, and you can fast travel from inside the room.

Features:
- Tower-like layout with two and a half levels.
- Pet willow-wisp that isn't colored a sickly shade of yellow. It can light your way or take you back home.
- Highly interactive home:
- Every candle can be turned on or off.
- Welkyd stone lamps! Toggles between multiple colors.
- Portal system to take you home and back.
- Working bathtub.
- Slide stools out of the way by clicking on them while sneaking.
- Powerful illusion enchantment allows you to make the tree look uninhabited.
- Custom spellcraft and enchantment stations - if you've joined the mage's guild.
- Altar of Meridia grants 1 health/second regen for 30 minutes, once per day - if you've completed her quest.
- Balcony and insanely high crow's nest.
- Walled garden.
- Ladders, or teleporters for the lazy.
- Lots of labelled storage. All containers except for the trash bin are 100% safe.
- Journal of the previous owner.
- Custom textures: Painting, tapestry, teleporters, etc.
- A shortcut to the Shivering Isles >.>
- Last but not least, you can sit at the edge of the bed =^.^=

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Requirements: Shivering Isles

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History:
0.9.0 - Initial release.
0.9.1 - Natural Vegitation bug should be fixed. If you use NI let me know.
0.9.2 - Natural Vegitation incompatibility is really fixed, now >.>
1.0.0 - The glowing phrase "Home Concealed", written in Ayleid script, will appear on the inside doorframes when the concealing magics are active.
- Touching the goo will no longer result in brains splattered on the bottom of a too-shallow lake. Picked a less shallow lake just across the bridge XD
- Visual touchups; sliding privacy doors now have railings, better ceiling, etc.
1.0.0b- Fixed texture placement.
1.1.0:
- Features:
- A small underground area.
- A working bathtub that you can fill and drain, with animated drain cover.
- A bow rack - thanks to loth!
- An interactive, animated portal shrine and spell that allows you to go to and from the room quickly. Simply walk through the portal, clicking on it will turn it off. SI-safe. Requirements for casting: A crystal in your inventory, Mysticism Journeyman, 100 Magicka.
- As it's annoying to come home to troll aggression, a supplemental .esp has been added. This will make animals in the surrounding area friendly. Simply copy and activate optional-extras/adTH-druidsdomain.esp, then wait 3 days.
- You can now activate and deactivate the teleporters by sneak-clicking. This turns off the glowmap and blue ambient glow.
- Graphical improvements: The doors now have bevels, which makes them look more natural against the tree's wood. The balcony-mushroom texture has been upgraded.
- Fixes:
- The neatly stacked plates should no longer fly out across the room. They're now static.
- Likewise, the mod is now compatible with Physical Throwable Crates n Chests. No more category 4 crate storms, no exploding altars. I even tested this time :D
- The morning glories close to the pod switch outside no longer get in the way; they're now static objects with no collision.
- The small teleporter on the balcony is finally covered by the concealment enchantment, and a pod-switch has been added nearby.
- The spelling of 'Welkynd' has been corrected >.>
- The old welkynd light sound has returned, but doesn't loop.
- The ownership of the mysterious scroll should now be set to the player.
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Todo/Bugs:
- Pet AI is twitchy.