Oblivion

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omegapirate2000

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omegapirate2000

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About this mod

Straight from the readme, I won\'t go into detail about the auras, I think the screenshots say it for themselves (Just a note, those animations don\'t come with the mod, they\'re from Actors in Charge): Description: Basically, these amulets give your character an interesting aura (and a VERY decent protective enchantment, dependi

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Straight from the readme, I won't go into detail about the auras, I think the screenshots say it for themselves (Just a note, those animations don't come with the mod, they're from Actors in Charge):

Description:

Basically, these amulets give your character an interesting aura (and a VERY decent protective enchantment, depending on which one you choose)

You can find the amulets at the bottom level of the arch mages tower in the arcane university, they're sitting in a rather large Aeliad chest, so you should be able to find them
without difficulty.


Technical/Compatability Issues:

This is only the first version of the mod, so it's highly likely there is atleast one.

The only two problems I KNOW of are of the aura dissipating if you fast travel, although its easily fixed by unequipping and reequipping the amulet (Although I'd really like a way to fix that using a script command) and the Auras not appearing on NPC's who have the amulet equipped (Although this isn't technically an error, this is my first publicly released oblivion mod, and the first one I've used scripts for, so the scripting is very basic, and specifically indicates to run the aura only when the player equips it), if someone can give me a fix for either of those then I'd be very grateful.

A problem with most of the new auras introduced in Ver 1.1 has come up, they don't work very well if you have enchanted armor/clothing on, they work fine if your not wearing enchanted stuff, but theres not much I can do about it right now, thats just how the game handles enchanted gear.


My email is [email protected], so if you have any questions, comments, suggestions or glitches you've found, then don't hesitate to give me a shout.

Thanks and I hope you enjoy!


Change log:

Ver. 1.0: Initial Release.

Ver. 1.01: Removed unneeded data to drastically reduce the size of the esp file.

Ver. 1.1: Added 5 new Amulets.

Ver. 1.2: Added 1 new Amulet and made an ability for each amulet so you can go into the construction set, toss the ability on an NPC/creature and they will have the corresponding effect on them.

Ver. 1.3: Added 11 new amulets, which are just a few recolour's of the flame garment (Now in blue and green), puyoment aura (Now with another version with an alternate colour scheme), safety heart (Now in orange and green), glass shell (Now in blue, gold, and purple) and shade aura (Now in red, green, and blue)