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Name: RealSwords - Bosmer Version: 1.0 Date: 7/27/2007 Category: Weapons and Armor Author: waalx ([email protected]) forum: http://waalx.com/RealSwordsForum/index.php ======== Description ======== The Bosmer module features an assortment of sabers, bows and arrows that can be wielded by any race, but the Bosmers get a bonus! --- SPECIAL

Permissions and credits
Name: RealSwords - Bosmer
Version: 1.0
Date: 7/27/2007
Category: Weapons and Armor
Author: waalx ([email protected])
forum: http://waalx.com/RealSwordsForum/index.php

========
Description
========
The Bosmer module features an assortment of sabers, bows and arrows that can be wielded by any race, but the Bosmers get a bonus!

--- SPECIAL IN THIS MODULE---
This module continue building the Axes, Bow and Maces module. There's 8 bows of Bosmer origin, and they give the Bosmer user a marksman bonus similar to the one the blades give.There is also a special selection of 15 differents arrows.

-

The entire RealSwords collection bring over 100 new swords, sabers, daggers and knifes into Oblivion.

Divided into 10 modules belonging to each race and 1 extra module called Legendary Blades.

Another 12th module will give all the blades of RealSwords to the 10 differents races and also to bandits and some monsters, and will include a quest and several books on the history of the blades and their origins. This module is being worked on, and several new things are being made for it.

for more info: http://waalx.com/RealSwordsForum/index.php


Each Module is made in 4 version:

- 'Race' - LO : The blades damages and stats are adjusted to fit those of Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 5 for the lowest like daggers, to 32 for the most powerful blade of the module.

- 'Race' - HI : The blades damages and stats are much more lethal than the weapons in Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 20 for the lowest like daggers, to 60 for the most powerful blade of the module.

- 'Race' - LO-NPC : Use the low blade damage of 'Race' - LO, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

- 'Race' - HI-NPC : Use the high blade damage of 'Race' - HI, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

============
Weapon Bonus
============

The weapons give bonus abilities if used by the race of it's origin. This bonus is related to fencing.

It fortify the blade attribute by 5, the agility by 5, and ease the wearer fatigue by 10. It doesn't add more damage, it act more like a "feel natural" bonus. This bonus stay the same for the four esp.

The bows bonus in the fortify the marksman attribute by 5 instead of the blade...but the two other bonus are the same.

========
Location
========

These swords and bows are sold by Daenlin in The Archer Paradox, in Bravil.

In the two NPC .esps, many Bosmer merchants will sell them to you as well, as long as your mercantile level is high enough.

They are powerful, and they are expensive.

For buying bows and arrows, only Daelin in the Archer Paradox will sell you the 8 bosmers bows and the fullsuite of 15 different arrows. Other merchants have the class I and class II arrows in stock as long as your mercantile is high enough.


=======
Install
=======

1. Extract this archive to any folder and then copy the contents to oblivion/data folder. Or you can extract the archive directly in your oblivion/data.

2. Open your oblivion/data folder and there should be 4 .esp files related to this mod. Choose the one you want between the 4 and put the other 3 somewhere else for back-up (or deleted them and just keep the archive).This step is to help unclutter your data folder with unused .esp files.

2. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.


Permission
==========
©2007 RealSwords and related material are copyrighted work of Alex Brisson aka waalx. All models and textures are freely distributed to be used in the game Elder Scroll IV: Oblivion only. NO OTHER USES OF THE MODELS AND TEXTURES ARE PERMITTED.

While I deliver these swords to the public domain via this mod, most of them have been designed and created by smiths in the real world. Those artist have their own copyright, and I didn't recreate their design to have them stolen for commercial purpose, let alone the commercial use of my models. So, as long as you use these models for your own enjoyment and don't try to make any commercial attempt with them, it's good.

That mean you CAN use them in your own mods if you want. You can retexture them pink with blue spots and make them glow green if you want (please! if you do something like this don't show me ok?).

But if you do something cool with them, in your mod, or a retexture that kick ass..show me, I'm interested to see.

I would also appreciate a lot if you could give me credit if you are using them in your own things.

Thanks, love, and see you in the next pack...

waalx, 3dsmithstorian

visit my forum at http://waalx.com/RealSwordsForum/index.php for more information about the progress on the upcoming other modules.And please register to show you support my work!


Special thanks to the team at Bethesda for their great game!