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Strategy Master

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35 comments

  1. 90ramon
    90ramon
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    • 40 posts
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    I seem to have a problem with this mod. Dunno why, but when fast traveling, or sometimes even sleeping, makes my character have unlimited fatigue. I do not know the cause of this, and I would like to know some fix for this.
  2. xXGravyButtXx
    xXGravyButtXx
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    This mod is an absolute blessing. Severely under-endorsed. I've spent hours on end playing around with the intensive customization options. Shame that this will never be worked on again.
  3. dereko
    dereko
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    Best of the fatigue mods IMO. I've done some cross country running through the brush with a cross country club. As well have done my share of running with backpack, boots and weapons in the army. And with a few adjustments in the ini I can get it to a realistic level.

    The other mods seem to reduce fatigue far too fast (you don't collapse that fast in my experience). This mod allows you to change the percentage of falling and adjust the fatigue losses to a liveable level. Nicely done <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/smile.gif" />
    Thanks.
    1. xXGravyButtXx
      xXGravyButtXx
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      What settings would you consider the most realistic? I've been working hard for well over 4 hours trying to get it just right
  4. Kindt
    Kindt
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    • 161 posts
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    How do you make it so that there's no encumbrance limit to sprinting?

    EDIT: setting realisticENC.fBaseShinji to 1.00 seemed to do the job. Good and flexible mod. Endorsed

    Is there way to change how much fatique is burned when sprinting?
    1. xXGravyButtXx
      xXGravyButtXx
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      Did you ever figure out how to change sprinting fatigue cost?
  5. bevilex
    bevilex
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    The fWalkOverWeight doesn't seem to be working. I have set it to 1 and I can't walk when I carry over the safe encumbrance limit.
  6. dunemodrules
    dunemodrules
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    For some reason, when starting to play I can always run, but after a few deaths and loads, my character stops being able to run and is relegated to very slow walking regardless of my encumbrance. Has anyone else run into this problem?
  7. DarkSeti
    DarkSeti
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    • 39 posts
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    Well, if I understood the Fallout setting right, it'll be similar to Skyrim, where you can still move slowly when over-encumbered but cannot fast-travel via map?
  8. demni
    demni
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    • 641 posts
    • 16 kudos
    This is a fantastic mod. I was running into compatibility problems with Realistic Fatigue and then I came across this which hasn't failed me yet. Props for the beautiful selection of .ini options. I've also tried it with your Combat Regen for a dramatic combat experience.

    @Masterplan: you may never see this because your post is about two years older than my response, but for anyone else reading, I run this with RPB and the new nGCD.
  9. LordEmm
    LordEmm
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    • 638 posts
    • 9 kudos
    Just a quick question as i did not find it in the readmes. Does this increase walking speed if you are just a little or not encumbered? Since installing this (and granted a bunch of other mods, but none of which touch game settings), i noticed that my newly generated character moves like the flash (which looks really odd with BBB sensual walks <img class="emoticon" src="https://forums.nexusmods.com/public/style_emoticons/dark/wink.gif" /> It is a very noticeable speed change too, not only a little.

    I saw that it modifies the fMoveCharWalkMax which is used to calculate the base speed of the character, if i understand that all correctly. Sadly i don't understand it well enough (yet) to make changes myself, so i'd rather ask first...
  10. Masterplan
    Masterplan
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    • 77 posts
    • 4 kudos
    Is this one compatible with race balancing project and nGCD mods?
    thanks
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