Oblivion

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Created by

TemplarGFXGrimDeathSykoFoxGamerGirlx

Uploaded by

Kilrathi Avenger

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About this mod

PLEASE RATE PLEASE VOTE Myths and Legends : Weapons adds 14 unique artifacts to the game, each weapon has a story that goes with it. These stories have clues which you must decipher and follow in order to find and own these weapons. Open up OBMM and active

Permissions and credits
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Myths and Legends : Weapons 2
Version : 2.4.8 (Internal)
Authors : TemplarGFX, GrimDeath, SykoFox, GamerGirlx

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INSTALLATION :

Open up OBMM and activate. That's it

Requires: OBMM to install. Latest version available here.

http://timeslip.chorrol.com/obmm_download.html
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Introduction
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Myths and Legends : Weapons adds 14 unique artifacts to the game, each weapon has a story that goes with it. These stories have clues which you must decipher and follow in order to find and own these weapons.

This MOD is designed with the high-level player in mind. Searching for and finding these weapons at a lower level will be impossible for some.
Also, you may find the weapons to be too powerful if your character is at a low level, ruining the game experience.

The difficulty in finding the weapons ranges from Moderate to Insane.
This IS intentional, the locations and directions have been tested and
the difficulty you will face in finding them is what we intended.

There are 7 books in total, they can be found at the following locations :

Myths and Legends : Volume 1 --- Mach-Na's Books, Cheydinhal
Myths and Legends : Volume 2 --- First Edition, Imperial City Market District
Myths and Legends : Volume 3 --- Lelles' Quality Merchandise, Anvil Bayside
Myths and Legends : Volume 4 --- Southern Books, Leyawiin
Myths and Legends : Volume 5 --- Novaroma, Bruma
Myths and Legends : Volume 6 --- Renoit's Books, Chorrol
Myths and Legends : Special Edition --- The Fair Deal, Bravil

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BALANCE ISSUE : Oscuro's Oblivion Overhaul
These weapons may become underpowered or overpowered
compared to similar weapons in the mod. The difference is
minimal, but noticeable.
OTHER BALANCE MODS
Because these weapons are unique, they will not be modified
by balance mods, and therefore may become too powerful, or
too weak when used with a balance mod loaded.
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Version History
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2.4.8 - Fixed size issue with Death creature
2.4.7 - Changed Mauler container placement to no longer conflict with
the Vile Lair official plugin(I hope)
2.4.6 - Removed Blade of Loss enchantment, adjusted stats
2.4.5 - Reworked Blade of Loss placement
2.4.4 - Fixed faction ownership of Black Legion cells
2.4.3 - Updated book image coding
2.4.2 - Modified "secret" cell
2.4.1 - Reduced Black Legion Axe scale
2.4.0 - Cleaned ESP of all non essential entries
2.3.9 - Fixed Black Legion Axe faction ownership
2.3.8 - Modified Josarian to be essential
2.3.7 - Removed duplicate story from books, added missing story info
2.3.6 - Release build
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