Oblivion
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waalx

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Walx

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About this mod

update: I added a small archive with the helm mesh that I forgot to add in the original archive, sorry about that! just download the file and place it in your data/meshes/Realswords/helms. the helm should appear in-game after. once again sorry for the inconvenience. (yes a Helm! there\'s a Great Helm model I made, for sale by Tun-Zeeus. it\'s n

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update: I added a small archive with the helm mesh that I forgot to add in the original archive, sorry about that! just download the file and place it in your data/meshes/Realswords/helms. the helm should appear in-game after. once again sorry for the inconvenience. (yes a Helm! there's a Great Helm model I made, for sale by Tun-Zeeus. it's not for beasts races, he's selling this to human and elven tourists in Leyawiin)

The RealSwords progress thread on Beth Forum

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Description
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The Argonian module features an assortment of sabers and blades that can be wielded by any race, but the Argonians get a bonus!

The entire RealSwords collection bring over 100 new swords, sabers, daggers and knifes into Oblivion.

Divided into 10 modules belonging to each race and 1 extra module called Legendary Blades.

Another 12th module will give all the blades of RealSwords to the 10 differents races and also to bandits and some monsters. This last module will be made only after the other 11 have been completed.


Each Module is made in 4 version:

- 'Race' - LO : The blades damages and stats are adjusted to fit those of Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 5 for the lowest like daggers, to 30 for the most powerful blade of the module.

- 'Race' - HI : The blades damages and stats are much more lethal than the weapons in Vanilla Oblivion. The blades are sold by a merchant and in locked displays. No weapons change to the NPCs.
dmg range from 20 for the lowest like daggers, to 60 for the most powerful blade of the module.

- 'Race' - LO-NPC : Use the low blade damage of 'Race' - LO, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

- 'Race' - HI-NPC : Use the high blade damage of 'Race' - HI, the blades are distributed between the NPC of the race, sold by a merchant and in locked displays.

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Weapon Bonus
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The weapons give bonus abilities if used by the race of it's origin. This bonus is related to fencing.

It fortify the blade attribute by 5, the agility by 5, and ease the wearer fatigue by 10. It doesn't add more damage, it act more like a "feel natural" bonus. This bonus stay the same for the four esp.

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Location
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These swords are sold by Tun-Zeeus in The Dividing Line, in Leyawiin.

In the two NPC .esps, most argoniand merchant will sell them to you as well.


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Install
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1. Extract this archive to any folder and then copy the contents to oblivion/data folder. Or you can extract the archive directly in your oblivion/data.

2. Open your oblivion/data folder and there should be 4 .esp files related to this mod. Choose the one you want between the 4 and put the other 3 somewhere else for back-up (or deleted them and just keep the archive).This step is to help unclutter your data folder with unused .esp files.

2. Start Oblivion Launcher, click Data Files, and enable the one .esp file you choosed to use.



Future
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The others will follow as I finish working on the other swords. As of now I still have about 15 swords and daggers left to model and over that number of texture to prepare. So a great deal of it is already done, this won't take months to complete, rather some weeks. After that I will make "Legendary Blade." And then, further away, I want to do "Axe, Bow & Mace" to complete the armory. And there may be more..:)