Oblivion

File information

Last updated

Original upload

Created by

haama

Uploaded by

Haama

Virus scan

Safe to use

About this mod

=================== Alchemy Expansions: Poison Combiner v1.0 by haama Elder Scrolls Thread =================== Use the Poison Combiner to add the effects of one poison to another. The potency of the added effects increases with your alchemy skill (from 0 to 100% of t

Permissions and credits
Mirrors
===================
Alchemy Expansions:
Poison Combiner
v1.0

by haama
Elder Scrolls Thread
===================

Use the Poison Combiner to add the effects of one poison to another. The potency of the added effects increases with your alchemy skill (from 0 to 100% of the added effects' duration and magnitude).

=============
Using the mod
=============

The Poison Combiner will be added to your inventory when you start playing. You'll find it in the misc. section of your inventory. Click on it and a list (container menu) of your potions will be shown. The instructions from there will be shown at the top of the list. Select your main poison first - this poison's effects will retain their full potency. Then select your second poison - the potency of the effects added from this poison will be determined by your alchemy skill. A final list will then be shown with the resulting poison. Select 'Create Comb. Poison' to bring up a menu from which you can select how many poisons will be made, or select one of the 'Change x poison(s)' to select new poison(s). When you're finished, simply press 'Exit' as with any other container.

===========================
Installation/Conflicts/Etc.
===========================

Requirements - This mod requires at least OBSE v.0011 to use. Please visit the OBSE site to download and for more information.

Installing - Extract the .zip file to your ...\Oblivion\Data directory. Fire up the Oblivion Launcher, select Data Files, and check off "Poison Combiner.esp".

Conflicts - All new material, so there shouldn't be any conflicts.
Compatibility - This will work with any potion added by any mod.
Known Issues - You will be unable to mix any script effects from secondary potions (I think you can get ones from the main potion to work). You will also be unable to mix any potions that have a script effect for the first effect.