Oblivion

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  1. coldacid
    coldacid
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    Now BAIN friendly! https://www.nexusmods.com/oblivion/mods/52614/ for BCF which supports a wizard installation similar to the OMOD script.
  2. TenShadows
    TenShadows
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    I've been playing and experimenting some more and looking into the .ini files, but there's not a whole lot to help me there. I barely understand what the stuff means, and though I've fiddled around with them there's not much they seem to do. Nothing about the introduction or the premise ever hinted me that health and magicka would also be affected, let alone that they'd all be affected so early. It's all very hardcore.

    I guess my question's gotten pretty simple: how do I set it so that it kicks in that really heavy gear a bit later? When I actually am about to collapse under my load, rather than being only like one-third in? When even my health gets drained down it implies some really dangerously heavy stuff going on, and it feels weird when it starts doing that even though I'm still like three hundred points in the green.
  3. TenShadows
    TenShadows
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    I keep falling down and not getting back up again: fatigue drops deep into the negatives and just stays there, no matter the restore fatigue potions I might drink, even though my carry limit's well in the green. I'm all for realism and additional hardships - and I like most of the things this mod does - but this is ridiculous.
    1. TenShadows
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      Also, though I wear light armor - with 50+ skill - and I'm a couple hundred points short of overencumbered, I keep losing fatigue and health at an alarming rate for no discernible reason, and my magicka never goes above a quarter of the maximum. What's causing this and how will I make it better?
  4. DrDungus
    DrDungus
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    His Carry Sacks mod is gone now. Is there any alternative I can use?
    1. Zazzzy
      Zazzzy
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      https://www.nexusmods.com/oblivion/mods/25012
  5. coin1832
    coin1832
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    Do you find this mod makes fortify fatigue spells and potions almost useless?  To be precise, the "fatigue drain" feature from missing health and encumbrance will sap away your fatigue immediately if you attempt any fortification. I'm not saying I hate these features, but the drain isn't always consistent and the numbers won't add up. So I did some poking-around with the script and here is what I found:

    1. The fatigueEncumbDrain scales with your max fatigue. That is if you fortify your fatigue by any means, the drain will also be greater in response, which is not so reasonable because my overall encumbrance isn't changed and I'm supposed to have my fatigue fortified. The solution is to make the fatigueEncumbDrain scale with your base fatigue. Don't use getBaseAV fatigue because it will return your current max fatigue including any and all fortifications. Instead, calculate your fatigue the game does: by adding your attributes.
    We can add a short variable named PlayerBaseFatigue
     set PlayerBaseFatigue to getBaseAV strength + getBaseAV endurance + getBaseAV agility + getBaseAV willpower
    Replace the fatigueMax with PlayerBaseFatigue in the original script where it does the fatigueEncumbDrain calculation. In this way, the drain from encumbrance will be relatively consistent and won't add up if you fortify your fatigue.

    2. fatigueLimit is the main factor that cripples your fatigue fortification. It keeps your fatigue under a certain value relative to your health level and encumbrance level. You won't gain any fatigue if you exceed the limit, not even with the strongest spells and potions. The solution is to add magical fortifications atop the existing limit. Find the formula where it calculates the fatigueLimit and add
    + (GetTotalAENonAbilityMagnitude FOFA) - (GetTotalAENonAbilityMagnitude DRFA)
    I'm not good at scripting so please correct me if there are any mistakes. I experimented with my character with these tweaks and it appears to be working as how I intended.
    Prior to these changes, my character had 118/211 fatigue. The drain was 93. My spell efficiency is 81%. I cast a spell to fortify 15 pts fatigue and this should add 12 fatigue to my character but it only added 3-4 pts to 122/223 with 102 drain. After the changes, I cast the same spell and the numbers added up: 130/223 with 93 drain, same as before. Those fortifications are actually working and most importantly the numbers make sense.

    Vanilla GetBaseAV is misleading and messy. I read somewhere that the xobse has a more reliable GetBaseAV3 but I haven't tried it yet. If it works you can have a more accurate playerbasefatigue value (no more adding attributes). Just saying in case someone is interested.
  6. Alahorn2
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    "Realistic Fatigue" is a great mod, but I recommend to those who download it not to judge it (or worse, uninstall) after 1 hour or 2 of play. After years of running wildly without limits (or almost) in Tamriel, at the beginning this mod can be "repelling" for many (for me too, at the beginning). But over time you appreciate it a lot. And you understand that you no longer have to handle a videogame puppet, but a real person, who gets tired, catches his breath, stumbles, staggers, falls; and so do the other NPCs or monsters. Recovery spells like Fortify Fatigue Major Respite or potions are now really useful. It's really another game experience, along with "Realistic Health" by the same author. Endorsed, absolutely.
    For the encumbrance – problem, play it with a pack-mod like packhorse or packdonkeys, and you'll be happy
    1. thereaverofdarkness
      thereaverofdarkness
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      The mod doesn't work as described, nor is it realistic. It lowers your current fatigue based on the weight you are carrying, and causes you to have no fatigue regen whatsoever. The only ways to get fatigue back are either drop the items or drink fatigue potions. Running and jumping no longer costs any fatigue. The settings file is very robust, yet none of the settings are clear. I can't figure out how to make simple tweaks to the default settings, and the default settings are absolute garbage.

      It is NOT a great mod. I'd be remiss to call it a functional mod, let alone a decent mod.
    2. AlexZander40
      AlexZander40
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      Actually, it is a great mod for those who know how to install mods. And how to tweak the .ini file to your personal preference.
      My guess is you did not install properly or tweak the .ini file properly.
    3. bunghuffer
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      Could you explain how to set it up right? I'm having the same problems as that guy. 
  7. hoskope
    hoskope
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    For those who get message in OBMM "Realistic Fatigue requires OBSE version 16 or higher". So, what i did was navigated to: omod conversion data folder and opened script.txt . There is line where it checks the OBMM versions. I tried bunch of different ones, but that didn't help, then i went rogue i removed the "FatalError" line from the second if and that did the trick. Message will still appear, but after that the install begins.

    Just wanted to post this so others won't struggle and remember - everything is a nail.
    1. radioduck
      radioduck
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      hoskope, you are like God to me. Thanks!
  8. Scullyy
    Scullyy
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    Conflict with Unnecessary Violence 3. It sets stamina to like 75% and then it never goes up or down no matter what you do.
  9. R34P3R1337
    R34P3R1337
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    So is this mod supposed to make playing a brand new character next to impossible?
  10. rorage
    rorage
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    Hello,

    I have installed this, but I can still run when I get 0 fatigue, is this normal?

    I stumble from time to time, but it doesn't force me to walk