Name: Summonable Merchant
Version: 1.0
Date: 4/6/2007
Category: NPCs
Author(s): Abramul
Source: http://www.tessource.net/files/file.php?id=8440
Forum: http://forum.gamingsource.net
Description
===========
Adds a merchant, and a spell to summon him.
Location
========
Look for a shrine next to the Palace, Southeast of the Market Distr
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Description =========== Adds a merchant, and a spell to summon him.
Location ======== Look for a shrine next to the Palace, Southeast of the Market District exit.
Details ======= Version A: Merchant has lots of gold, and good prices. Better than most other merchants.' 1500 gold, Mercantile skill 25 Version B: Average gold, average prices. 1000 gold, Mercantile skill 50 Version C: If you can carry it to a city, do so. 500 gold, Mercantile skill 100
Install ======= 1. Extract files to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod.
Incompatibility =============== May conflict with mods making significant alterations to Green Emperor Way.
Known Issues or Bugs ==================== None at present.
History ======= 1.0, 4/6/2007 - Initial release.
Contact ======= GamingSource.net: Abramul A PM sent on the official fora may eventually be received.
Credits ======= Idea provided by scintoth. Thanks to lhammonds for the Readme Generator this file was based on. Praise ALMSIVI, Blessed Be Their Holy Names!
Tools Used ========== TES Construction Set, version 1.bug - http://www.theelderscrolls.com/downloads/updates_utilities.htm Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.