About this mod
Adds Telekinetic spells and weapons to a merchant in the Arcane University!
- Permissions and credits
If you've got questions, comments or suggestions don't hesitate to post them in the Bethsoft forums here. Hesistate to post them in the comments section here because I won't read them.
Videos of the mod in action can be found here:
http://www.youtube.com/watch?v=qAhatvMtOCA
http://www.youtube.com/watch?v=PzMIX0QLXZk
http://www.youtube.com/watch?v=qeufDh6ADJg
http://www.youtube.com/watch?v=ELY4JmCa8KA
Telekinetic Push Spells
- Telekinetic Trip- Trips one target at range [Novice spell]
- Telekinetic Punch- Pushes a single target back on touch [Novice spell].
- Telekinetic Push- Cast on a single target at range.
- Telekinetic Throw- Cast on a group of targets at range, throws them away from the player.
- Telekinetic Blast- Cast on a single target at range, throws all nearby NPCs away from them.
- Telekinetic Sweep- Throws all targets close to and in the front arc of the player away from them.
- Telekinetic Burst- Throws all targets around the player away from them.
- Telekinetic Pulse- More powerful version of burst.
- Telekinetic Barrier- Throws any targets who approach the player back for 30 seconds.
- Telekinetic Retribution- Throws back anyone who strikes you.
- Telekinetic Choke- Lifts a target up, damaging their health, before slamming them to the ground.
Telekinetic Pull Spells
If you smash someone into yourself or someone else with a pull spell they take damage based on the weight of their armour! - Telekinetic Pull- Cast on a single target at range.
- Telekinetic Grab- Cast on a group of targets at range, pulls them towards the player.
- Telekinetic Slam- Cast on a single target at range, pulls all nearby NPCs towards them.
- Telekinetic Grasp- Pulls all targets close to and in the front arc of the player towards them.
- Telekinetic Haul- Pulls all targets around the player towards them.
- Telekinetic Crush- More powerful version of haul.
Jump Spells - Jump X- Let you leap many times further than normal. Higher x = further jumps.
- Feather Fall- Lets you leap many times further than normal without splattering on landing.
Weapons - Thunder Hammer- Knocks enemies back in an arc and deals shock damage.
- Duellist's Sword- Trips enemies and drains their offensive skills.
- Dwemer Harpoons- Arrows that pull enemies towards the player.
- Arrows of Impedance- Arrows that push enemies away from the player, and drain their speed.
- Robe of Divine Aura- Robe that projects a Telekinetic Barrier that only affects evil NPCs.
- Consuming Maw- Hood that sucks people towards you and absorbs their health.
- Jinxed Robe- Trips people up!
- Storm Shield- Knocks people back when you block their attacks.
The following items work like Sigil Stones, and can be used to add an enchantment to weapons and such. - Scroll of Imbue Telekinetic Push
- Scroll of Imbue Telekinetic Pull
- Scroll of Imbue Telekinetic Trip
- Scroll of Imbue Telekinetic Sweep
Version 2 makes the spells and items usable by NPCs, and provides scrolls of the spells you can give to them- if you use Companion Share & Recruit, you can use the scrolls to teach your companions the spells.
Please do not rehost without permission.