Oblivion
4k View from Belda With Upped Ugrids

Image information

Added on

Uploaded by

CHASE6

About this image

7 comments

  1. CHASE6
    CHASE6
    • premium
    • 14 kudos
    Yes, big difference in number or trees. Still getting 57-62 frames, thanks Astro!
    1. astrob0y
      astrob0y
      • premium
      • 90 kudos
      Happy to hear it worked out :) Moar pics ;)
    2. CHASE6
      CHASE6
      • premium
      • 14 kudos
      Haha, ya. I will.  Thanks again!
  2. Dellmizzle
    Dellmizzle
    • supporter
    • 3 kudos
    what kind of specific "ugrid" change did you make? Is it safe to make such a change. *Ahh just checked the other photo. Ugrids to load = 7, ugrid distant tree range = 30, u grid distant count = 50. Hmm, gonna give em a shot!
    1. CHASE6
      CHASE6
      • premium
      • 14 kudos
      Nice. Astroboy’s suggestions I’d never tried before. I have used mods prior that suggested the to load to be 7, which I had not done for this build. Frames are still the same as 5 and I haven’t noticed any instability.
    2. Dellmizzle
      Dellmizzle
      • supporter
      • 3 kudos
      I have alot of texture mods going on. Along with enb and some extended draw distances from oblivion reloaded combined. As well as alot of LOD stuff. So with my initial testing for my particular setup, I took a hit and it seemed more unstable. I'd have to do further investigating
    3. CHASE6
      CHASE6
      • premium
      • 14 kudos
      I use Kartoffel's textures.  I don't use VWD anymore cos they tank frames and I would think contribute to instability. Make sure to use lod generator too.