Oblivion
MERPPlus 372c

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Lolinilandecadon

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MERPPlus 372c
Tuning, tweaking, fixing… Sorry for the size of the update, but just changing ONE digit in one ESP requires to reload it
fully :/

THE UPLOAD IS WORKING AGAIN! GOING TO CHECK THE RESULTING FILE…
OK, SEEMS TO WORK NOW 2021/09/08 7:03GMT


Here you can see the wildlife along the path for the Green Road (from Bree to Tharbad)
Also… my Hobbit is wearing the Fellowship Cloak :)

-The soundtrack may seem ‘stuck’ if the script won’t recognize the place you are. It will change as soon as you enter a place
it does.
-The CS keeps badly messing the MERPCats&Rats.esp :( I had to rebuild it from older parts, and regenerate the IDs. As a
consequence, ANYTHING the ESP created (mostly wildlife) and was recorded
in your saved game(s) will NOT be displayed. IT IS ADVISED YOU’D ENTER ANY HOUSE AND WAIT 4 DAYS to allow the cells to respawn…

TUNING
-Halved the probability of mudcrabs on the bank of the Pelennor. There was way
too much popping around, killing the frame rate. And  the game engine
‘ghosted’ those over the MaxFoes threshold so they were not killable. No
good when their purpose was to be sparring partners! It is advised to
begin at the north end of the right Anduin bank, where the forest ends,
and proceed south by handfuls of crabs :)
-Tuned some more the wildlife across the Miniriath and other regions. Halved the probability
of Bears, and tuned the Factions so the Boars won’t attack non-dangerous
animals. Wolves and Bears still go for the Sheeps :/ The population is
now much more realistic (no longer stepping on rabbits all the way) and
the frame rate remains fair.
-Fixed and tuned the Factions for the wildlife. A number of them were still using the Vanilla Factions, as a
result the Boars would attack the Sheeps, etc.
-Toned down the rabbit/sheep/fox/boar/sheep/wolf/bear probability. It was really overcrowded, by places.

TWEAKING
-Saruman sells Detect Life and Night-Eye spells. Very useful if you found the
few filled soul gems and can access the one Enchanting Altar :)
-Added a Merchant Chest to Snorri of the Last Bridge market… I forgot to add
it or it was deleted at some point. So he would keep everything you’d
sell him, which could head to troubles with the saved games. The
Merchant chest respawns -of course- removing anything you sold him. It
now offers a good assortment of weapons, armor parts and ammunitions.
Also Snorri now trains Armorer up to Master level.
-The smith at Hobbiton will now buy weapons. There are a few to be found in the
tunnels under Bag-End, and nobody would accept them in Hobbiton. At
least the smith should, if only to turn them into rakes and hoes :) He
also sells one bow and some arrows, and more Repair Hammers. Useful if
you start a new game at Hobbiton :)

FIXING
-Fixed the Mirkwood Spiders which had lost their leveled list at some point and would not
longer be generated. Also added some useful loot in their corpse, a
poison.
-Re-enabled Clay Deposits and Mudcrabs (with a lower rate) downstream the Mitheithel. At some point I had disabled the Mudcrabs.
-One kind of error messages disappeared since the last fixes… if starting a
new game! Likely something which was in the saved game and I deleted
from the data.

BUGS
-Still having a few random CTDs. The wildlife will bloat your saved games… It is very nice to have wildlife
instead of empty lands, but it comes with a cost. You can still remove
MERPCats&Rats from the loaded data…

2 comments

  1. Shipownik
    Shipownik
    • member
    • 0 kudos
    hi, I tried to unpack 372c but archive broken. Can you fix it?
    1. Lolinilandecadon
      Lolinilandecadon
      • member
      • 14 kudos
      going to check…
      -----
      Ok, there is a problem. Going to check the original archive!
      ___
      Original archive is good… going to upload it again!
      -----
      The new upload seems suspiciously slow…
      -----
      NOT working! Trying again…
      -----
      Still NOT working. Should be a problem with nexusmods… I'll try again, but tomorrow. Late here, sorry, and thank you for reporting!
      -------------
      Eventually working!