Oblivion
Oblisnap - Imperial Prison Sewer

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bevilex

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6 comments

  1. Wiepman
    Wiepman
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    • 44 kudos
    So user TariCalaelen' screenshot seems to have a further spread
    (or a more harmoniously coloring) of the trees in the distance.

    So I was curiously wondering:

    - Is this a different tree mod you are using?

    - Or are you using different values for

    uGridDistantTreeRange=
    uGridDistantCount=

    (in "Oblivion.ini")?
    1. laiilaiiheii
      laiilaiiheii
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      • 57 kudos
      Most likely just different tree billboards (lod) and different tree overhauls.
    2. Wiepman
      Wiepman
      • member
      • 44 kudos
      @laiilaiiheii:
      Understood. But I like that effect and want to reproduce that effect in my game,
      so *what* tree mod is used?
    3. bevilex
      bevilex
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      • 297 kudos
      I think the mod is "Vanilla trees" ;) perhaps with Enhanced Vegetation to make them bigger, and maybe with an increased uGridDistantTreeRange.

      I like the Vanilla trees, they are not that bad.
    4. TariCalaelen
      TariCalaelen
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      Hello, TariCalaelen here :). I use a combination of Improved Trees and flora (1 and 2), Enhanced Vegetation (125 %, timescale 30), tree bark hd reduced and I think that's it for the mods touching trees. my uGridDistantTreeRange value is 30 and uGridDistantCount is 50 :). I also use raewed and tes4lodgen and tes4all. Hope it answer your questions!
  2. SomewhatWindy
    SomewhatWindy
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    • 148 kudos
    Such a different mood in alle of these. It does show perfectly what modding and a graphical preset van achieve,.. wonderfull work.