Oblivion
MERP Plus Sailboat at Pelargir

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Lolinilandecadon

About this image

This one looks big, but the Player is a Hobbit!
And the bridge must accommodate up to FIVE companions, plus one horse, and  the Player!

4 comments

  1. jwoltz
    jwoltz
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    As always this looks amazing. I've been following these images and posts for quite some time now. When is all this slated to be released as a mod? Will it be something in a kind of standalone or is it a mod for TesIV Oblivion?
    1. Lolinilandecadon
      Lolinilandecadon
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      To reply shortly:
      - The mod those pics come from IS available:
      https://www.nexusmods.com/oblivion/mods/48823
      I have been updating it since September 2018.
      - It is a mod for TESIV Oblivion, but needs the original one to work:
      https://www.nexusmods.com/oblivion/mods/29214
      +++++++++++++++++++++++++++++++
      Now for a LONG reply:
      There are (were) three versions of MERP:
      One for Morrowind, let's call it M-MERP, one for Oblivion -O-MERP- and one for Skyrim -S-MERP- ;)
      M-MERP Is still going on, slowly, but you won't find it on the Web. It focuses on the interiors, and the land is very small. Very nice job anyway, and a sound improvement over Morrowind graphics.
      O-MERP was dropped when the Team shifted to S-MERP. It still can be found on the Web, but you'll need some hunting (read the comments on the relevant page here on nexus).
      S-MERP was dropped at an early stage, due partly to a SEVERE bug (or feature?) in the game engine, which would not work outside of a 64x64 cells world. You won't find it on the Web, though at least one add-on for Skyrim seems to be based on it.

      I discovered O-MERP beginning of 2018, and as a fan of Middle-Earth, I was delighted with it. Just strolling Middle-Earth was a pure delight.
      However, it was far from complete, and had lots of bugs (teleport doors not adjusted, collision meshes messed or missing, empty houses, bare lands, etc.)
      The Moria was colossal but empty (just one Balrog standing there), lots of places where totally missing (Helm's Deep, Edoras, etc.) or totally empty (no NPCs, no interiors), the land was devoid of animals. Only the Shire was reasonably complete, and only Bree had interiors and inhabitants (though not everywhere).
      There were LOTS of unused great stuff in the data, so I began adding, fixing, etc. and publishing the add-on by bits. So now you have the Dimrill Stairs; the Moria fixed, populated and enhanced; Bree houses fixed; some farmlife around the Shire; an outdoor market on the Last Bridge; the High Pass and Goblin-Town; The Carrock; the road between Bree, Weathertop and the Last Bridge, with Nazguls patrolling; the Green Dragon Inn, Bag-End and tunnels under it, plus a handful of Hobbit-holes and Hobbits at Hobbiton; Orthanc with all interiors, two quests and Saruman; Minas Morgul and Barad-Dur, with revised exteriors and some interiors (and lots of foes).
      Currently I am working on Lothlórien, Caras Galadhon, and along the way came the sailboats adaptation :)

      Still LOTS of things I have troubles doing… but I am doing my best to KEEP THE LOOK OF THE MOVIE, as this was clearly the goal of the O-MERP Team.

      --------
      There is ANOTHER version of O-MERP being developed, and it does have a team to work on. No add-on published so far, and the pics show a different vision of the whole idea:
      https://www.nexusmods.com/oblivion/users/48920653
  2. samtheson
    samtheson
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    I like pelagir but found the architecture was a strain on the gpu. we optimised all the building nifs and gained around 15-20 fps.
    1. Lolinilandecadon
      Lolinilandecadon
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      Actually… I worked a bit on it, gained a bit :)