Oblivion
The Hunted

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Tragicvision

About this image

I had a good old watch of the film Jurassic Park the other day and it struck me how to completely change the look of a scene just using colour.

However, I wanted to portray an image that you always get in horror or monster movies involving woods or forests where the screech of an unseen creature is heard just as the protagonist steps on something like a twig. But upon hearing the aforementioned sound they never seem to recognise what direction it's actually coming from - as if forests somehow have this innate ability to mess with our spacial awareness.


In this shot I deliberately angled it so Jihanna is looking up - she knows exactly where it is.

She's essentially Jeff Goldblum in that iconic moment.

We never really get a sense of fear or terror in Oblivion - the Hero of Kvatch just isn't afraid of anything, so this is my effort to explore that

Additionally I'm doing a few screenies across Bethesda games to imitate, not the movie as such, but the emotion and visualisation we see as a result of seeing it. Check out my others and comment if you like, even guess at what movies I'm imitating and throw one at me to try out.

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I've messed with her normals here and glossed her way more than I normally would to get the 'rained-on' effect without making her look too plastic. I had to kneel her down as well with a pose so the angle worked.

6 comments

  1. Darigaz17
    Darigaz17
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    This is one of the reasons, I mod Oblivion, but never really play it anymore, it lacks atmosphere, I downloaded and have been playing STALKER Call of Chernobyl and it's a day to night difference, every rustle, screech, makes you instantly twitch and point your gun/flashlight, especially at night when you can't see more than a few meters ahead of you, you are constantly paying attention to every noise...was that gunshot far away?...close?...should I inspect?...ignore and move on?...what was that growl?...

    Stuff like this that makes for a very immersive experience, Oblivion unfortunately, lacks the engine for such mechanics...well...in retrospective, they are totally different games...but still...think you get my point xD
    1. Tragicvision
      Tragicvision
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      Absolutely. Even if you never encounter a gruesome enemy for like half an hour - it's the waiting for 'it' to happen and not knowing where from. It's the initial T-Rex scene in Jurassic Park that inspired this and although it's far from scary now I remember being terrified just by the roar and the rumbles - not the actual dinosaur itself.
  2. lovender
    lovender
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    Wow, I almost want to ask you what mod you used to make her looked wet... Too bad it's just a normals messing. But I'm amazed. *endorsed
    1. Tragicvision
      Tragicvision
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      Thank you so much. Basic nifskope and normals job but very effective. :)
  3. Mithanas
    Mithanas
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    Now that you mention it, I've never actually felt fear or terror in oblivion, and it is truly a shame because such emotions can make the game a lot more enjoyable. Some touches of horror can give a game a lot of depth, in my opinion.
    Anyways, great shot and very interesting idea. (Which is perfectly executed, by the way!)
    1. Tragicvision
      Tragicvision
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      Thank you for the lovely comment.
      Perhaps a good idea for a mod that could give certain enemies an area of effect ''fear' buff that would decrease certain stats, force a weapon to be dropped or even encumber a PC by 200 to make them freeze in terror? A lot of Warhammer games use something similar but I don't know if the implementation has ever been done.