Oblivion
Travels to Ebonheart

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Tragicvision

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Testing a theory...

I've deliberately inverted the normals and it looks more natural. A lot of modders make their faces look shiny but that's not what faces look like. The specular in the nif is what produces the reflection - the _n just over-does it and makes them look plastic. Sorry, I just personally cannot get on board with that look - to me it looks fake; so I'm not a fan of the 'shiny face'. In fact it removes any feature you care to add; freckles, etc - I much prefer to scrap it and make my own face these days. A remnant from my Resi Evil modding era.

No post editing whatsoever here because her face is what you see. I've updated the .egt and she looks better now but I do get annoyed with even slight details . If I stop tinkering, I'll never be happy with her look.

She's really looking like Jamie's great, great, great grandmother now

Oh and can someone give me better DOF settings. It's driving me mad.

5 comments

  1. Mahtawa
    Mahtawa
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    nif skin shades: 0.5 0.5 1 1
    Normal map: desaturate base, levels until crisp dark-white and black (cant explain) for specular - semi hi-res details or just some bumps in purple base : my characters faces and bodies.

    Blender normals is something that i haven't touched.. yet.

    There is a way to show details and remove sh*tty coloring: bfacegentexturing=0
    1. Tragicvision
      Tragicvision
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      I literally laughed when you posted and went yep, *nodded*. The alpha channel contains the 'shiny'. It's the same for Blender. At least I hope it is - I only really use Blender for Skyrim and when I convert Skyrim armour to Oblivion. Are those values for the ambient, diffuse and specular? I keep on turning OR on and off with sharpening but I think I've got it right.
    2. Tragicvision
      Tragicvision
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      Oh and I can explain. I've created many normal maps for other games. The idea of white vs black isn't totally false but reducing certain channels within the image alters the way the original bump can look. Specular, diffuse and ambient light. The RGB is reflected on where the shadow lies and where the light comes from. It's not a simple case of matte vs shiny. But you know that anyway, lol.
      bfacegentexturing has no effect on Jihanna because I manually change her face rather than use sliders.
    3. Mahtawa
      Mahtawa
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      Yeah, what i said was more like, i cant really explain the process <in depth.> I do know how normals work.. been modding several games for good half of my current life. xD
      You do know your stuff so, as said a while ago: glad that there's something who knows more than drag and drop (and most skyrim mod users seem lack that ability..)
    4. Tragicvision
      Tragicvision
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      Oh I know you do - have you seen your screenies recently and just taken a step back and gone - yeah, I'm good. Don't even get me started on Skyrim.