About this image
Testing a theory...
I've deliberately inverted the normals and it looks more natural. A lot of modders make their faces look shiny but that's not what faces look like. The specular in the nif is what produces the reflection - the _n just over-does it and makes them look plastic. Sorry, I just personally cannot get on board with that look - to me it looks fake; so I'm not a fan of the 'shiny face'. In fact it removes any feature you care to add; freckles, etc - I much prefer to scrap it and make my own face these days. A remnant from my Resi Evil modding era.
No post editing whatsoever here because her face is what you see. I've updated the .egt and she looks better now but I do get annoyed with even slight details . If I stop tinkering, I'll never be happy with her look.
She's really looking like Jamie's great, great, great grandmother now
Oh and can someone give me better DOF settings. It's driving me mad.
5 comments
Normal map: desaturate base, levels until crisp dark-white and black (cant explain) for specular - semi hi-res details or just some bumps in purple base : my characters faces and bodies.
Blender normals is something that i haven't touched.. yet.
There is a way to show details and remove sh*tty coloring: bfacegentexturing=0
bfacegentexturing has no effect on Jihanna because I manually change her face rather than use sliders.
You do know your stuff so, as said a while ago: glad that there's something who knows more than drag and drop (and most skyrim mod users seem lack that ability..)