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Otherwise in terms of graphics enhancements I use a modified "Glow Hell" ENB & Oblivion Reloaded (for the skin shaders mostly). And the location is Shadowcrest Vineyard.
Secondly you'll have to set the "Emissive color" of your meshes material to anything but black (also determines the actual glow color, I believe) and add a "Glow Map" texture to the "NiTexturingProperty", that points at said texture.
I never tested, if that last part is actually required, but Bethesda themselves did it this way with the Daedric armor for example. Hope this helps
Was just messing around with poses and stuff and she gave me that look. It seemed fitting for her, so I decided to go with it xD
That reminds me, I should really post some character bios.