Oblivion

This is my first mod and was made as a class project on digital networks. I have been a fun of The Elder Scrolls since the release of Oblivion, but this is my first attempt at building my old mod.

The process for this mod began after conducting a thorough analysis of
Oblivion's faction system through the making of a network diagram. The
diagram can be viewed here. The outcome was simple, there are several clusters of factions within
Oblivion, but most factions fall within three basic categories: normal
citizens, the "bad" guys, and characters from the Shivering Isles DLC.
From here, I dove a little deeper to see if these was any wedge I could
leverage for an interesting narrative purpose. Behold, the link between
the vampires and citizens was one of the most thinly connected parts of
the entire game. In addition there were no "positive" links between the
two factions (meaning the characters connecting them had some evil or
unfortunate connections to the vampires). So thus began my adventure
into creating the good vampire.

This mod is fairly simple. In the village of Aleswell there is a new cottage belonging to Vamp the Old,
where he lives in relative peace with his neighbors. Right now you could
visit his house, speak to him, and there is even a new line of dialogue
for Shagol gro-Bumph. In the future, I plan to further flesh out Vamp's
involvement with the village, including a better daily routine, more
dialogue for him and the rest of the village, and also add a quest for
curing vampirism (as well as finding a better name for Vamp).

At its core, I wanted this mod to be simple and accessible. As time goes
on, I will update this page with new information about the mod. If
you're interested in my research, please feel free to message me.

Required Mods:
None

Platforms:
PC only (for now)

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kamehouseorbust

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