The new beta for Kvatch Rebuilt is finally out! Most, if not all bugs are squashed, and the mod flows a lot better now! Public beta 4 takes us out of the bug fixing, and we can now focus entirely on adding the new features we want, including the Pre-Invasion city, which currently is a shell of what it will be. We are also looking into removing the Main Quest requirement, so players can rebuild the city without having to do the Oblivion Main Quest.

But for now, Public Beta 4 includes these fixes and changes:

  • Internal handler for 'Kvatch Devastation' (all 4 variants).
  • Arenar now join the fight against the undead after the celebration, and stay to defend the barricade with Savlian.
  • The Paradise Portal spell can now be used to travel back to Tamriel.
  • Fixed The AI package for celebration that was missing the 'Must complete flag'.
  • Fixed KRMain05Script so that certain part are run only once.
  • Fixed KRUMain01Script. Now parts that are supposed to run once now run once. This also fixes the AI package not executing properly and the console message spam.
  • Restored stage 90 of KRmain01 to recreate the proper behavior.
  • Ignar no longer starts to search for the player immediately at the end of KRMain04.
  • Starting a conversation with Ignar doesn't start KRMain05 before the 7 days are passed anymore.
  • KRUMagicManor now fire stage 30 properly (The elseif never played because the if condition were always true).
  • Now clicking on the Lord and the Lady after you give them the hearts doesn't open a message box with "You must find the ... heart".
  • Fixed one book were the symbol " ' " was not displayed properly.
  • Fixed KRMain04IgnarNote that was saying that Savlian was in the castle when the castle was still not accessible.
  • The castle guards no longer passes near the player during Savlians speech, thus overriding the subtitles and the Voice.
  • The Paradise Portal spell can no longer be used in combat.
  • The mannequins in the main room should no longer go down from their pedestals after leaving and coming back to the manor.

We are closing in on a final release now, guys!

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Written by

Zaldir

5 comments

  1. User_7195897
    User_7195897
    • account closed
    • 2 kudos
    I also want to thank you for this wonderful mod and I want to say that I am gladly waiting for that final release As I remember I tested your beta 2 and beta 3 versions, but one thing that annoyed me is that Wethyl Fortress that conflicted with Frostcrag area, so the ground towards Bruma looked split. I hope that it is resolved in this beta 4 version. Best regards
    1. Zaldiir
      Zaldiir
      • Moderator
      • 492 kudos
      That issue was resolved in Beta 3.
    2. User_7195897
      User_7195897
      • account closed
      • 2 kudos
      Sorry, I didn't know that and probably didn't notice that detail in beta 3 version. Thanks friend
  2. Guinefort1
    Guinefort1
    • member
    • 231 kudos
    Congratulations on the release of beta version 4.  And thank you and your team on behalf of myself and Devastation of Kvatch for being willing to include this internal handler.  Here's to a smooth beta launch! 
    1. Zaldiir
      Zaldiir
      • Moderator
      • 492 kudos