Oblivion
Moving on

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maczopikczo

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I'm almost done with the exteriors of farm buildings (one wooden wall left, and sheepfolds). Time to move on to interiors.

Every building comes with brand new textures that look more or less like vanilla, but in enhanced quality, and the major characteristic of this upcoming mod is complete overhaul of UV maps. No more stretched, blurry, or mismatched textures. Stay tuned.

17 comments

  1. TesaPlus
    TesaPlus
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    I almost commented on this image -- but then I looked at the date and refrained from doing so.

    I would have attempted to express my excitement about the apparent quality of the textures, but, you know, thread necromancy is being frowned upon.

    1. maczopikczo
      maczopikczo
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      Hey, Tes, let's revive things together - thank you sooo much for this comment. Good incentive to finally get back to this project. You see? It's alive! Necromancy just works!
    2. TesaPlus
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      Yay, that'd be cool!

      So, it seems that Necro-Necromancy undoes Necromancy. Interesting...

      As it happens, I've got a bit more time at my hands these days, and am also occupying myself with Oblivion related things, like, right now. Nonononono, fear not, I'm not going into the Art department. That won't work.

      From the image description: "I'm almost done with X." - Hah! I know that quote by heart.
    3. TesaPlus
      TesaPlus
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      Wow! Have you seen the traffic in the mods section? The daggerfallers are busy. And others, too. Like, I almost missed your update! *_*
      I will definitely check in more often in the days to come.
      See you! n_n
  2. Tobjoern
    Tobjoern
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    Wow! Looks good. Sounds good.

    ...noted.
    1. maczopikczo
      maczopikczo
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      Thanks Tobby.
  3. itgfreak
    itgfreak
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    will the textures have pom
    1. maczopikczo
      maczopikczo
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      Personally I'm not a big fan of POM effect - too often I've seen it applied too generously and carelessly - but I put many hours of work into detailed, manually controlled normal maps.

      I didn't just desaturate the image, run a normal map filter on it, and voila (in this method every bright colour is "protruding" and dark colours are "sinking". It's completely unrelated to real life look, and creates all sorts of visual glitches!). Instead I cut out every detail and hand-make a multilayer normal map where things that should stick out do really stick out, and depressions are exactly where they should be, irrespective of their colour.

      But of course if someone wants to add great displacement to these textures, I'll be more than happy to send them all files that may be useful (but I wish they didn't intend to simply remove black colour from the diffusion map and say it's POM - in this case I'd be rather dubious of such effort).

      Keep in mind, though that making a normal maps is the most time-consuming part of this mod (next to remapping UV layout), and making a really good displacement map will take just as much time and patience. (Well, maybe a little less since I already split these diffusion maps into "depth layers".)
  4. bevilex
    bevilex
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    Beautiful work! It matches well with the little stonewalls around. Did you also modify these?
    1. maczopikczo
      maczopikczo
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      Hi Bevi, and many thanks. Yes, these are new, but I used two stone wall textures from Witcher 3 as temporary placeholders.

      I'm still debating whether I should make new ones - these textures are used in the stone base of two types of houses, and in stables. But they're shared by regular stone walls, and I guess almost everyone already has their favourite texture for that, and they would be reluctant to part with it. (Although it's only my impression, and I may be wrong.)

      Alternatively I could change the paths in these house models so that they point to a new custom texture with a different name than the one used by stonewalls.

      What do you think would be better?
    2. Dennywood
      Dennywood
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      I also spoted these stone walls, I saw them in a movie from Scotland, I love them.
    3. bevilex
      bevilex
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      As a user it will bother me a little if the small stonewall textures do not "match" (more or less...) the house buildings around. And personaly I would not be reluctant to change these if the overall look is better. But I see you wanted to keep the Vanilla style so there will probably be no problem concerning this for most users, whatever you decide to do, Mac.

      I like the second alternative, it will suit to people who doesn't want to change their stonewalls and maybe you could also provide, as an option, this custom texture you made (for the house) for these stonewalls so that everyone is happy :p
    4. KatDeamon
      KatDeamon
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      From my side, I like that the sizes are different, one for walls, one for the house, for me it's very good.
    5. maczopikczo
      maczopikczo
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      Yes, I guess it'll be as you say - I'll change the paths and give these textures custom names. And the same (or similar) texture covering small walls can be added as an optional download.
      I've already thought I should do the same with textures shared between various cities - so that they don't interfere with other overhauls. I'll merge them gradually, as I progress with other types of architecture,,,
  5. Dennywood
    Dennywood
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    Mmmm I got a very good feeling
    1. maczopikczo
      maczopikczo
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      Thank you Denny. I hope my work will meet your expectations
    2. Dennywood
      Dennywood
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      For sure! with a great pleasure!