Wonderful job. It only worries me that it's millions of polys virtually killing FPS. The best way to make it look like this in-game would be to make a low-poly copy of this sword and use the hi-poly version for baking normal maps (you can find on the Internet a few good articles on making hi-poly models from low-poly ones). It should be awesome if it finds its way into the game.
Yeah I know how to do the process lol, I work as an artist at a game studio :v The final low poly came out around 2900 triangles which is a lot more than vanilla Oblivion, but less than Skyrim ones on average, btw.
Ah, no wonder this baby looks so good I may have even followed your tutorials without realising they are yours, lol. I'll look forward to seeing such class stuff from you.
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The final low poly came out around 2900 triangles which is a lot more than vanilla Oblivion, but less than Skyrim ones on average, btw.
I may have even followed your tutorials without realising they are yours, lol.
I'll look forward to seeing such class stuff from you.