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  • Oblivion Gate Destruction Spell Bugs

    if you find any bugs feel free to comment here or contact @ The_Vyper...

  • Oblivion Gate Destruction Spell updates

    ==================
    Changelog:
    ==================August 2010 - Original Release
    9/28/2010 - Version 2.0 released by The_Vyper
    2/4/2018 - Re-Release of Version 1.0
    2/10/108 -added a readme.txt ...

  • Own more houses

    There was a topic in the forums where folk was asking or suggesting new mods. There you got the question, if there is a possibility to own the houses that remained empty after someone had died in a quest, for example Agarmir in the Unfriendly competition Quest. 
    You'll get the key to the house, but it is nethertheless owned by Agarmir, you will not be able to sleep in the bed, to wait in the rooms, you are trespassing in a uninhabited house.

    To change that, I thought out this mod. Now there are nine houses that can be available to buy after you end the connected quest. You'll get a flyer with description (there you'll be informed about secure storage chests, so unless you have that stored in your memory, don't cast them...). 
    If you don't get a flyer, head where t...

  • Ring of Invisibility

    My first encounter with a ring of invisibility was the mod "3 cool Rings" by wynjones. There you could grab two rings and an amulet on a table at Olav's Tap and Tack in Bruma. 
    One of them rendered you invisible! 
    It was so cool! Now I could wander free in the woods of Cyrodiil without the need to fight those rabid wolfes. I could just walk my way without to answer the countless bandits or mages doing their bit in the wilderness... 
    It became a fast installation in my modlist.

    But it was a BIG bit of cheating too... Now after all this years and a urge to mod a bit again in Oblivion, I did this divine ring mod. 

    You get a quest message and a map marker, so off you go to find out about that strange chest... 
    The background story is tha...

  • Indornia

    An Aldmeric race, the Kyraul, went missing 5000 years ago.
    After traveling through Apocrypha you find them in a realm outside of Mundus called Indornia.
    This leads to a series of quests both in Cyrodiil and Indornia....

  • Armamentarium Complete Leather Thin Black Greaves Mesh Fix

    A simple mesh swap for trollf's Armamentarium Complete 1-35, fixing the Leather Thin Black Greaves. Part of the Left Thigh was stuck to the Right Thigh, stretching things out. Just looked wrong.

    I don't know if there are any other things like this in the mod that need fixing, but if it's something small like this, I'll see about putting out a fix for that, as well.

    https://www.nexusmods.com/oblivion/mods/48232...

  • Vamp the Old

    This is my first mod and was made as a class project on digital networks. I have been a fun of The Elder Scrolls since the release of Oblivion, but this is my first attempt at building my old mod.

    The process for this mod began after conducting a thorough analysis of
    Oblivion's faction system through the making of a network diagram. The
    diagram can be viewed here. The outcome was simple, there are several clusters of factions within
    Oblivion, but most factions fall within three basic categories: normal
    citizens, the "bad" guys, and characters from the Shivering Isles DLC.
    From here, I dove a little deeper to see if these was any wedge I could
    leverage for an interesting narrative purpose. Behold, the link between
    the vampires and...

  • Installation of DarN and Dark DarN (and this mod)

    For a step by step guide on how to install DarN and Dark DarN UI, please see my GitHub wiki here!...

  • Video Guide to Bevilex Modlist for Oblivion Graphics

    THE VIDEO GUIDE @outdatedTV


    This little article is a helper for the video guide based on Bevi's modlist.
    I will explain inconsistencies in the videos and give some more general advice. Please remember to have Bevi's guide handy when doing the video guide.


    ---------------------------------------------------------------------------------------------------------------------
    PART 0 - INTRODUCTION
    Gscpps6TC-w
    This introductory video explains the concept of the video guide and introduces tools that will make the modding of TES4 efficient and fail-safe.


    Notepad++
    7zip
    Wrye Bash - I mention Wrye Bash here to explain why it is not a usual mod manager.

    If used correctly, you can undo almost ...

  • Epic Necromancy Mysterious 2017 update (with changelog)

    APRIL 2017 UPDATE:

    After six long years of negligence, the mod has been updated as of April 2017 to version 1.5! 

    Not too much added in the way of features, mostly just fixing the godawful amount of bugs and design flaws in the original release, and making it something I'm actually happy to have floating around the internet with my name attached to it. I always figured nobody would bother with it since it released just before Skyrim, but when I came back to reinstalling oblivion it seemed like it kind of filled niche for quite a few people. Hopefully it will fill it a little more adequately now! Full changes can be found in the changelog, within the main description.

    If anyone understandably avoided the mod for all its problems back in th...

  • Unique Landscapes Information Part 2

    Welcome to...

     The
    Unique
     Landscapes
          Project

    2.2: Work-in-Progress UL Mods
    GOLD COAST FARMLANDS - By M Hahn
    :: Screenshots ::
    Fishery | Main Road Crossing | Melon Farm | Stream to Anvil
    :: Overview ::
    Gold Coast Farmlands is a complete landscape overhaul of the region
    surrounding Anvil. This mod aims to transform the Gold Coast area into a
    thriving farm community. The hillsides are now dotted with settlements
    of all sizes, each having a unique ambience and specialty. Starting in
    the hills west of Brina Cross we have a fresh water fishery. This will
    have a series of descending ponds, waterfalls and streams that run all
    the to the walls of Anvil and passi...

  • Unique Landscapes Information

    Welcome to...

     The
    Unique
     Landscapes
          Project

    Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

    To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a
    part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the ...

  • Update 8.0

    v8.0 is nearly done! It comes with a number of new tools. Take a look at the newly uploaded video showcase of the brand new Render Window On-Screen Display!

    tjwCO8Be9X4

    Changelog:

    Enable compiler optimizations at long last!
    Implement render window OSD
    Implement render window cell lists
    Implement render window layers
    Implement render window selection painting
    Implement render window custom key bindings
    Implement render window reference filter
    Add "Open in Script Editor" context menu tool to the Find Text window
    Add support for drag-deselecting refs
    Add Visible/Selected-only filters to the cell view reference list
    Add toggle for grass overlay
    Add support for full camer...

  • Common UI Problems

    UI installation with DarN is a very flaky process, and its not necessarily DarN's fault but UI in Oblivion is just very hit-or-miss.

    So this article is about addressing some common symptoms, their causes, and ways to fix them. Let's get to it!

    Font/Text Looks Weird
    - This is likely a result of not having the Oblivion.ini with the right font settings for the DarN install.
    - Perform the section at the bottom of this article regarding how to create a clean ini and back it up
    - Now that your ini is backed up, let's do some simple editing to make DarN UI work. First, open your ini with a text editor and find the lines for . Should look something like this:


    SFontFile_1=Data\Fonts\Kingthings_Regular.fnt

  • NPCs

    There are two types of NPCs, a third is planned and more may be added overtime.

    Bank Representative
    He is an Imperial named Numerius Metellus Dives, and he's standing in the Imperial City Market in front of the Office of Imperial Commerce. He represents the various banking houses of Cyrodiil, as a middle-man between them and the merchants. He'll only offer his services to people of proper fame (10) or proper capital (1,000 Septims). He will not do business with people that are too infamous (10+), as they can't be trusted unless they bring significant capital (1,500 Septims). If you combine all the requirements, they can be halved (5 fame, 500 Septims, and <5 infamy). He'll also talk to you if you're a returning customer (have a banknote or promisso...

  • Creating Custom Followers

    Hello, there!

    This is just a tiny little thing to demonstrate the process of adding a custom follower using the "framework" (sort of?) provided by Fluffy Follower Frill. The process is simple, and for those who know what they are doing, can be summarised thus:


    Add your follower to the FFFPotential faction from Fluffy Follower Frill.esp

    Which means you need to create an NPC, then add it to that faction, and then recruit it in-game! Simple as that! You can, of course, add all sorts of bells and whistles to the actor in question, but to include all follower features provided by FFF, all you need to do is add the NPC to that faction - no scripts, no special AI, nothing! Just one faction!

    Also, do note that i...

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