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  • UPDATED JUNE 14TH VERSION OF THE SCRIPT WITH EXPERIMENTAL TIMER

    Scn nickstartquest2FLOAT TIMERInt WestInt northInt randInt rand2Int rand3Int xInt yInt startBegin gamemodeif r2.getdead == 0 && r2.getinworldspace emptyworld == 1r2.killendifSet rand2 to getrandompercentSet rand3 to getrandompercentSet x to getrandompercentSet y to getrandompercentIf rand2  > 50Set rand2 to rand2 * xSet west to rand2 - rand2 - rand2EndifIf rand3 < 50Set rand3 to rand3 * ySet north to rand3 - rand3 - rand3EndifIf rand2  < 50Set rand2 to rand2 * xSet north to rand2EndifIf rand3  >50Set rand3 to rand3 * ySet west to rand3EndifSet start to getrandompercentIf playerref.isincombat == 1 && start > 80 && r2.getinworldspace emptyworld == 1 && R2.GETDEAD == 1r2.resurrectR2.moveto playerref west north 0EndifIf playerref.isincombat == ...

  • NEW BETTER SCRIPT THIS IS COOL STUFF

    SEE SCRIPT RUN !

    Scn nickstartquest2
    Int West
    Int north
    Int rand
    Int rand2
    Int rand3
    Int x
    Int y
    Int start
    Begin gamemode
    if r2.getdead == 0 && r2.getinworldspace emptyworld == 1
    r2.kill
    endif
    Set rand2 to getrandompercent
    Set rand3 to getrandompercent
    Set x to getrandompercent
    Set y to getrandompercent
    If rand2  > 50
    Set rand2 to rand2 * x
    Set west to rand2 - rand2 - rand2
    Endif
    If rand3 < 50
    Set rand3 to rand3 * y
    Set north to rand3 - rand3 - rand3
    Endif
    If rand2  < 50
    Set rand2 to rand2 * x
    Set north to rand2
    Endif
    If rand3  >50
    Set rand3 to rand3 * y
    Set west to rand3 ...

  • COPY OF SCRIPT (BOGUS OLD SCRIPT)

    SCN NICKSTARTQUEST2INT TOPINT TOP2BINT TOP2INT TOP3INT TOPUPINT TOPRIGHTINT SXINT EUPINT ERINT RANDOMAREAINT RANDOMAREA2INT LIFTONCEfloat clocktick1int clocktick2int eint nint onceoverint solve1int solve2; global killoffFLOAT STALKERTIMER3INT SOSOINT HAINT HA2INT FLATINT FLAT2INT FLAT3FLOAT CLOCKWERKFLOAT CLOCKWERK2FLOAT CLOCKWERK3FLOAT CLOCKWERK4FLOAT CLOCKWERK5FLOAT CLOCKWERK6int seesawint zzxint backwardsint sunshinebegin gamemodeset solve1 to getrandompercentif solve1 > 50set e to -solve1*25else set e to solve1*25endifset solve2 to getrandompercentif solve2 > 50set n to -solve2*25else set n to solve2*25endifCLOVERREF2.moveto playerref e n 0set clocktick2 to getrandompercentIF  R1.GETINWORLDSPACE EMPTYWORLD == 1  && clocktick2 > 80cloverref2.moveto cloverref2 e n 0R1....

  • MASHUP CM PARTNERS HERE

    Shall we post a mashup of our CM Partners here all toghetah?
    Thus tell me if you want me to send a music pack (NOT MADE BY ME)...

  • Using the DLL standalone

    It should be possible to use NorthernUI's DLL standalone to get its engine fixes alongside the vanilla UI, but I have not tested this rigorously.

    NorthernUI adds gamepad support to the game, including its menus. However, the vanilla menus will not display Xbox button mappings even though those mappings exist in the menu code. This is because Bethesda relied on compile-time constants to determine whether Xbox-related content should display. Constants aren't sufficient for NorthernUI's use case (they don't allow for detecting the connection or disconnection of a gamepad in real-time), so the mod relies on other means to know when to show gamepad mappings and leaves the vanilla constants unchanged.

    Full gamepad support for MapMenu is conditional on a variable on the me...

  • Localization and translation

    I tried to build the mod so that nothing it does is a major obstacle to compatibility. However, there are still compatibility problems I can't account for at this time, where fonts and Oblivion's program code are concerned. Worse is that while I can anticipate problems, I can't be sure which problems will actually happen, because I only own the game in English.

    Translating the text
    The English version of Oblivion uses Windows-1252 encoding (incorrectly called "ANSI" in Windows Notepad). The same encoding should be used or at least usable for languages with the same alphabets (e.g. French, German, Spanish). When editing text files, make sure you're using the right encoding; multi-byte encodings like UTF-8 may handle some symbols inconsistently.

    All of NorthernU...

  • List of added parse IDs

    Menus, tile types, traits, operators, and parse-time tokens all have numeric IDs existing in a common space.

    All new IDs
    41C menu XXNHUDDebugMenu
    41D menu XXNHUDClockMenu
    41E menu XXNOptionsMenu
    41F menu XXNControlsMenu
    1600 trait xxnFontPath
    1601 selector NorthernUI
    1602 selector descendant
    1603 trait xxnKeepNiProperties
    1604 trait xxnNiScale
    1605 operator xxnOpSine
    1606 operator xxnOpCosine
    1607 operator xxnOpTangent
    1608 operator xxnOpAtan2
    1609 operator xxnOpStringEq
    160A operator xxnOpStringAppend
    160B operator xxnOpBinaryAnd
    160C operator xxnOpBinaryOr
    160D selector xxnStrings

    New menus
    XXNAlchemyMenu
    This ...

  • Complete list of engine changes

    General
    Adds new traits, operators, selectors, and menus. See the relevant article.

    Fixes a bug that affects all vanilla textboxes, where pressing the up or down arrow keys inserts invisible garbage characters into the text that you’re entering. These characters are retained when saving any text, may be visible in modded fonts, and may affect alphabetical sorting. Text already affected by this bug cannot retroactively have garbage text characters stripped out.

    Disables texture filtering for the menu cursor. This addresses an unknown bug that severely breaks texture filtering for all other menu assets whenever the cursor receives texture filtering. The effect of this is that all assets look cleaner, particularly high-resolution assets that are downscaled and ...

  • Walkthrough for the mini-quests included in Maeva Scribonia's Bookshop.

    I've had some questions about how to find or complete the small quests in Maeva Scribonia's Bookshop that indicate that some people are unable to start these quests, or are missing some of the content.  This article is a spoiler which tells you how to start, progress, and complete these.  And how to find some of the small features that probably get missed.

    The article is broken up by mini-quest, so that you can go to the item that is giving you problems, without spoiling the rest of the content.  The chunks are:  Finding books in the wild;  Maeva's Missing Tome;  Casta's Books;  Amalric's Book Cubby;  Lady Andragorre's Diary, and; The Diary Reclaimed.

    Just a reminder:  Look in the 'Welcome' book, either in Maeva's Bookshop, or in the Hidden Library, for a c...

  • Valeria Caresse 2-0 - original Readme

    Download Link : Valeria Caresse 2_0
    Version : 2.08
    Category : Companions Other
    Description:
    This mod is being re-uploaded to the Nexus as a modder's resource. I thought the combat arrays, possibly the automatic oblivion gate scripting might be useful to someone. While Valeria is a fully functioning and reliable companion mod, I use her daily in my Oblivion game, I am not supporting Valeria anymore. Her time is past.
    GG_Valeria Female Companion Mod v2.0 Final v2.08
    for TES IV: Oblivion
    By: S&G Productions
    Specifically: Gregg Gean a.k.a. Deepfreeze
    Valeria is not a quest or romance companion. If these are must have requirements for you, then Valeria isn't for you.
    *******
    Notice
    *******
    After picking Valeria's ...

  • SexyFishRace

    Beautiful Race, 100%...

  • Panic Bow

    Powerfull Bow added to the game to use in tough situations...

  • Jahizas Cheydinhal Home

    Credits:Stroti
    Dunmermaiden
    Luna
    Jahiza...

  • PUBG helmet

    I just use it to replace the hair. If you have other needs, please edit it yourself....

  • Jahizas Low Class Opulance

    Adds a low class opulent home in ANVIL...

  • Release

    The mod is released!...

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