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  • Mental Hackdirt Disscussion

    this is my first mod, it's supposed to make the hackdirts mental......

  • Kvatch Rebuilt 3.0 First release candidate released.

    Hi to everyone:
    First of all I'd like to apologize to everyone for the long time passed between this and the beta6 update.

    Now what's means Release Candidate (or RC)?
    A RC can be described as a pseudo-stable feature freezed release.
    Pseudo stable, becouse of course the latest changes must be tested, as they may have introduced regressions. Also some rare bug may be triggered in the RC testing phase.

    Feature-freezed means that there will be almost no additions until the start of a future 3.1 branch. Only bugfixes and small modification that do not alter the flow of the mod. This can guarantee that if needed, small patches in little time can be performed.

    The biggest difference players will see it's that the waiting time between quest ...

  • Updated with a quick and quiet version

    To use this version you will need to import the registry file yourself....

  • Shantae outfit

    Orginal by Wayforward industries game...

  • Bug reports here.

    if you found bugs : report here....

  • I dont need an article Nexus please stop forcing me to title these things to publish a file

    I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, please stop forcing  me to title these things to publish a file.I don't need an article Nexus, p...

  • Bug report is here.

    please report bugs here if you founded....

  • Jahizas Ayleid Palace Home

    Blah Blah Blah this is a player home...

  • Colovian Legion and Imperial Legion Reformed

    == Colovian Legion ==

    Author: Brotrooper
    Date: 5/4/2018

    REQUIRED: An Imperial Legion texture replacer of your choice. I personally recommend either Ethereal Imperial Armor,
    Hi-Rez Imperial Armor, along with the Morrowind Style Legion Shield Replacer.
    Romanesque Legion Armor Replacer by ElderScrollsFan001 is also an honorable mention.
    Purpose: A minor modification designed to work alongside a texture replacer. In conjunction with the Nibeneans Wear Robes mod,
    this mod is designed to differentiate the regions of Nibenay and Colovia.
    Nibeneans are able to maintain their armor due to the relative peacefulness that reflects the "dull affairs" of Cyrodiil.
    Meanwhile, soldiers assigned to Colovia fight on an almost daily basis...

  • Nibeneans Wear Robes

    This is a minor modification that makes most Imperials living in the Nibenay Basin wear robes. The purpose of this mod is to
    differentiate the cultural differences between Nibeneans and the Colovians of Cyrodiil. Nibeneans are supposed to
    reflect the more spiritual-intellectual aspect of Imperial culture. This mod only affects those includes those who live in the
    Imperial City, Bruma, Cheydinhal, Bravil, and Leyawiin. Those who live in Colovia only wear their vanilla outfits. Some Imperial
    NPCs in the Nibenay Basin may not have robes because it does not fit their lifestyle.

    Recommended Mods:
     - Maskar's Oblivion Overhaul
     - Nine Divines Robes
     - Farley Pit Armor...

  • MASHUP CM PARTNERS HERE

    Shall we post a mashup of our CM Partners here all toghetah?
    Thus tell me if you want me to send a music pack (NOT MADE BY ME)...

  • Using the DLL standalone

    It should be possible to use NorthernUI's DLL standalone to get its engine fixes alongside the vanilla UI, but I have not tested this rigorously.

    NorthernUI adds gamepad support to the game, including its menus. However, the vanilla menus will not display Xbox button mappings even though those mappings exist in the menu code. This is because Bethesda relied on compile-time constants to determine whether Xbox-related content should display. Constants aren't sufficient for NorthernUI's use case (they don't allow for detecting the connection or disconnection of a gamepad in real-time), so the mod relies on other means to know when to show gamepad mappings and leaves the vanilla constants unchanged.

    Full gamepad support for MapMenu is conditional on a variable on the me...

  • Localization and translation

    I tried to build the mod so that nothing it does is a major obstacle to compatibility. However, there are still compatibility problems I can't account for at this time, where fonts and Oblivion's program code are concerned. Worse is that while I can anticipate problems, I can't be sure which problems will actually happen, because I only own the game in English.

    Translating the text
    The English version of Oblivion uses Windows-1252 encoding (incorrectly called "ANSI" in Windows Notepad). The same encoding should be used or at least usable for languages with the same alphabets (e.g. French, German, Spanish). When editing text files, make sure you're using the right encoding; multi-byte encodings like UTF-8 may handle some symbols inconsistently.

    All of NorthernU...

  • List of added parse IDs

    Menus, tile types, traits, operators, and parse-time tokens all have numeric IDs existing in a common space.

    All new IDs
    41C menu XXNHUDDebugMenu
    41D menu XXNHUDClockMenu
    41E menu XXNOptionsMenu
    41F menu XXNControlsMenu
    1600 trait xxnFontPath
    1601 selector NorthernUI
    1602 selector descendant
    1603 trait xxnKeepNiProperties
    1604 trait xxnNiScale
    1605 operator xxnOpSine
    1606 operator xxnOpCosine
    1607 operator xxnOpTangent
    1608 operator xxnOpAtan2
    1609 operator xxnOpStringEq
    160A operator xxnOpStringAppend
    160B operator xxnOpBinaryAnd
    160C operator xxnOpBinaryOr
    160D selector xxnStrings
    160E operator xxnOpSetIfZero

    New m...

  • Complete list of engine changes

    General
    Adds new traits, operators, selectors, and menus. See the relevant article.

    Fixes a bug that affects all vanilla textboxes, where pressing the up or down arrow keys inserts invisible garbage characters into the text that you’re entering. These characters are retained when saving any text, may be visible in modded fonts, and may affect alphabetical sorting. Text already affected by this bug cannot retroactively have garbage text characters stripped out.

    Disables texture filtering for the menu cursor. This addresses an unknown bug that severely breaks texture filtering for all other menu assets whenever the cursor receives texture filtering. The effect of this is that all assets look cleaner, particularly high-resolution assets that are downscaled and ...

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