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redmas

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F.N.A.Q. (frequantly not asked questions )
Why the file is so small size ?
→ every thing is procedurally generated inside NMS game engine
about Euphoria Worlds Generation mod 


  • Almost unlimited planet variations
  • adds sky biomes ( mystic floating objects that rarely spawns on planets )
  • adds a layer of bigger props to the vanilla biomes ( on some planets )
  • adds new biomes on beaches and add underwaters biomes diversity
  • adds vanilla rings buildings near deposits on every planets
  • adds E3 trailer’s large building on near every waypoints ( making them easier to find )
  • replaces all wordstones models by randomly disposed interactive E3 models wordtones.
  • replaces monolith plaques by interactive E3 looking plaque
  • replaces portals models by an E3 trailer’s interactive model
how it works :
  • i ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc )
  • the layers are autogenerated from several lists of assets ( generated in a lua script )
  • E3 assets
  • x 2000 new procedurally generated ( not randomly generated ) water colors
  • x 2000 new procedurally generated ( not randomly generated ) sky colors "
  • a large amount of additional exclusive custom-made assets

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