About this video
F.N.A.Q. (frequantly not asked questions )
Why the file is so small size ?
→ every thing is procedurally generated inside NMS game engine
about Euphoria Worlds Generation mod
- Almost unlimited planet variations
- adds sky biomes ( mystic floating objects that rarely spawns on planets )
- adds a layer of bigger props to the vanilla biomes ( on some planets )
- adds new biomes on beaches and add underwaters biomes diversity
- adds vanilla rings buildings near deposits on every planets
- adds E3 trailer’s large building on near every waypoints ( making them easier to find )
- replaces all wordstones models by randomly disposed interactive E3 models wordtones.
- replaces monolith plaques by interactive E3 looking plaque
- replaces portals models by an E3 trailer’s interactive model
- i ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc )
- the layers are autogenerated from several lists of assets ( generated in a lua script )
- E3 assets
- x 2000 new procedurally generated ( not randomly generated ) water colors
- x 2000 new procedurally generated ( not randomly generated ) sky colors "
- a large amount of additional exclusive custom-made assets
0 comments