About this mod
Allows Basic Floors and Walls to be snapped onto each other at an angle
★ LUA script included for easy updating ★
Built with MBINCompiler v2.61.1.2
- Permissions and credits
- Changelogs
★ UPDATED For Desolation v2.62 ★ originally part of Eucli-ea (now under separate development)
—This mod allows:
FLOORS:
- Any building objects that use Basic Floor snappoints can be snapped onto Basic Floors at the 'Standard' angle snap set of 15, 30, 45 and 60 degrees upward or downward
- Basic Triangle Floors to be snapped at the 'Standard' angle snap set of 15, 30, 45 and 60 or (20-sided) icosahedral angle snap set
- Any building objects that use Basic Wall snappoints can be snapped onto Basic Walls and Basic Half Walls at an angle of 15, 30 and 45 degrees to either the left or right direction in the horizontal axis
- Any building objects that use Basic Wall Top / Bottom snappoints can be snapped onto Basic Walls and Basic Half Walls at an angle of 45 degrees in either forward or backward direction in the vertical axis
- Basic Walls and Basic Half Walls to be "chained" horizontally
- Basic Floors / Walls can be snapped to infrastructure parts
- Cubes, Pyramids and Wedges can be snapped inverted left to right and top to bottom
- 16 guidelines on the side of Infrastructure Pipe decoration
- address Hello Games' woeful snap-point selection logic. You will need patience and an eye for greenlit attachment points. Suggest use the mod only when advanced building and remove when building conventionally
- "Is it updated?" —please check the 'Files' section for the MBINCompiler version used to compile the .PAK
- "How to I merge/update?"—Readme Included to use the included .LUA mod script with AMUMSS (if you have other .lua mods that could conflict with this one or the game update breaks this PAK of the mod)
- "Which mods will conflict with Tesseraction?"—any mod that modifies one or more of the BuildableParts BASIC_FLOOR.SCENE, BASIC_FLOOR_TRI.SCENE, BASIC_WALL.SCENE, BASIC_WALL_HALF.SCENE, CUBESNAPSHAPE.SCENE, WEDGESMALLSNAPSHAPE.SCENE, WEDGESNAPSHAPE.SCENE, PIPESNAPSHAPE\TILINGTEXTURE_MAT.MATERIAL.MBIN
—Thanks to:
MonkeyMan192 for the sisyphean task that is the essential MBINCompiler, Mjjstral & Wbertro for the AMUMSS script-based auto modbuilder/updater, Gumsk for his evaluation, Winder for the original Mod, and all the rest of the contributors in our fab NMS community.
'Boldly go where No Man has gone before [...and leave shelter for those who may follow]'
Sparky