No Man's Sky

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Created by

Himeki

Uploaded by

Himeki

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About this mod

A flight overhaul mod covering many aspects like low flight/underwater/hover/reverse, 3rd person ship camera, loot attraction boost, etc.
Prepare to fly differently and more freely.

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Changelogs
UPDATED FOR BEYOND
(Currently only one version, see comments for additional versions by community members such as NooBzPoWaH. Hopefully I'll be able to do more soon)

Be prepared to fly differently.
A lot of tweaks have changed how certain things feel, such as braking when flying towards the planet (especially from warp).

Features:
  • Low flight including Underwater (recommend slow entry)
  • Ability to reverse and hover including pointing straight down without auto corrections
  • 1x/2x/5x/10x Pulse jump speed options
  • Maneuverable boost and pulse jump cruise
  • Warp in slightly closer to planet
  • Can engage warp closer to station
  • Boost distance near anomaly reduced to station distance (can boost while closer to anomaly)
  • Lower takeoff height and reduced delay before input
  • Optional: 5% Total fuel cost per launch (10% in survival), 1/5th the vanilla cost (10normal/5survival launches per fuel capsule)
  • Increased allowed landing angle
  • Increased max landing speed
  • Increased shield recharge rate
  • Increased delay before recharge to balance (from 3 to 5 seconds) (was made redundant)
  • Optional: Removed auto speed brake
  • Adjusted collision distances (reduced distance)
  • Increased responsiveness of 3rd person camera follow
  • Combat loot range GREATLY increased, hopefully no more missed rewards for combat (space/atmo ship battles)
  • Adjusted freighter entry beams slightly (less fighting to access middle pads)

Compatibility: Edits done to GCSPACESHIPGLOBALS.GLOBAL

Suggestions: Suggestions for changes or different versions are welcome. Just be aware they may take a bit depending on what is going on.

Known Issues:
(MAY BE FIXED) When flying around at higher speeds near the ground/underwater you may pass through the ground.
I believe it is caused by the way the game loads terrain, and the main reason they kept you so far away from it instead of fixing it with a rough projected collision instead of none-till-loaded (collisions generally take extra processing power even when not being impacted).