No Man's Sky
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jasondude7116

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jasondude7116

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About this mod

Modular collection of gameplay enhancing-quality of life mods that can be used together. Compatible with NMS v4.64

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Compatible with NMS v4.64

DUD'S SKY
v464-A


If you like these mods, check out my other mods here:
DUD'S SKY - COLORS
DUD'S SKY - TERRA FIRMA

THANKS TO ALL MODDERS FOR YOUR WORK AND INSPIRATION.
Special thanks to monkeyman192, Lo2k, GaticusHax, RaYRoD, LawnReality, Exosolar, Gumsk and many others for hard work helping modders and making tools work like MBINCompiler!

For anyone that has donated: It means more to me and my family than you can imagine. I won't go into details here because I don't think it is appropriate, but everyone in my family thanks you very much!

You don't have to use all the mods here! You can pick what you want to use!
This is not one big mod. It's a bunch of mods that all work nicely together!
All mods conveniently available in one location.


_MOD_DUD_AiShipPlusMoreDamage_v464-A
Improved AI asteroid mining ship behavior.
Fixes vanilla space station and freighter new entrance beam visual bug.
AI ships will circle outposts slightly longer before landing.
AI ship flight speeds and capabilities modded to be different per ship class and affect in-atmosphere flight.
AI ships will go to outposts and space stations slightly less frequently.
AI ships will stay at outposts and space stations slightly longer.
Trade route lines removed.
All AI ship combat speeds, flight patterns, attack patterns, shield strength, attack strength, etc. modified.
Increases AI ship difficulty level.
Weapon strength increased for AI ships and freighters.
Increases damage from, and survival mode multipliers of: sentinels, fiends, deadly flora, AI ships, asteroids,
freighters, lightning, meteors, tornadoes.
Improved asteroid collision.
Improved freighter pulse gun turret and laser gun turret accuracy.
Freighter pulse gun modified to shoot in 20 round bursts and have cooldown before firing another burst.
Freighter turret health increased.
Difficulty level balanced so that starter ships will have a hard time against all but the weakest AI ships.
Difficulty level balanced so that fully upgraded player ships are very similar in capability to fully upgraded AI ships.
Difficulty level balanced to not be overly difficult, but very challenging.
Makes suit and ship upgrades important.
Adjustments to squadron formations.
Increased distance from player for AI asteroid mining ships.
Increased weapon accuracy of squadron ships.

_MOD_DUD_Asteroid_v463-A
View distance of asteroids increased.
Asteroid fields more rare.
Asteroid distance from planets, space stations, anomalies, etc. doubled.
Asteroid distribution and spacing slightly changed.
Retains default chance of asteroid types and drops.

_MOD_DUD_AsteroidEffects_v463-A
Spaceship weapon impact particle effects adjusted.
Changed camera shake to happen only when asteroid explodes, not during weapon impact.
Several changes to the way asteroids break up and move after an explosion.
Includes effects for planetary ring asteroids.
Added large asteroid rock debris.

_MOD_DUD_DynamicStanding_v463-C
Decreases some alien race standing rewards.
Some alien race standing rewards also cause a small amount of negative opposing race standing.
Once daily, there will be a chance of 1 negative standing given for each alien race.
Once daily, there will be a small chance of 1 negative standing given for each guild.
If player does not play NMS for 2 or more days, daily negative standing reward will only occur once.
Frigate expeditions can give guild and alien race standing rewards.
Frigate expedition standing rewards are based on frigate types, mission type, and individual frigate mission success.
It's possible to earn more standing rewards per frigate expedition depending on amount and type of frigates.

_MOD_DUD_ExocraftMechanics_v464-A
Improved warp camera settings for ship, freighter, and pirate freighter.
Improved 1st person camera look rotation for mech.
Fixed all headlight related vanilla bugs for all exo-craft.
Increased all first person look camera speeds.
Rideable pet camera adjustments.
All exo-craft have volumetric headlights in 1st and 3rd person view.
Exo-craft lights (including volumetric) turn off in daylight and on at night.
Exo-craft lights brighter.
Exo-craft lights tilted higher to see forward instead of mostly at the ground.
Exo-craft lights range increased.
Added missing Colossus headlights (1st person view)
Many adjustments to 1st person exo-craft views and mechanics.
Many changes to exo-craft driving characteristics to make a more "natural" driving model.
All exo-craft acceleration reduced.
All exo-craft engines fuel consumption rates lowered to match vehicle speed.
Suspension adjustments.
Tire traction adjustments.
Increased boost recovery time.
Other slight boost adjustments for vehicle balancing.
Adjusted exo-craft cameras.
Exo-craft are tuned to have "more casual"/"less cartoony" driving mechanics.
Creates more of a driving challenge.
No more press accelerator and go straight over anything.
For those that want a fast, cartoony, easy driving experience, this is not for you.

_MOD_DUD_ExperienceBehavior_v463-A
Increases pet riding speed.
Improved speed transitions from walk to trot to run etc.
Increased some fauna draw distances.
Several adjustments to pet following and exploring behavior to keep pet from getting stuck as often.
Many adjustments to sandworm behavior.
Flyover AI ships have more variation in group size and formation.

_MOD_DUD_LessCreatureIconsHard_v463-A
Removed distance overlay that floats over creatures.
Red dots are removed for an added challenge!
Known creatures will still appear as green icons, but there will be no red dots for unknown creatures.
Removed emotion icons from creatures.

_MOD_DUD_LessWildLoot_v463-A
Reduced damaged machinery loot in the wild.
Reduced crate, ammo box, health, and barrel loot in the wild.
All loot around buildings remains unaffected.

_MOD_DUD_RobotLights_v464-A
Fixed vanilla/HG bug that caused redundant lights to appear on companion robot models.
Fixed vanilla/HG bug that caused incorrect coloring of companion robot lights.

Custom headlights for sentinel robots.
Custom headlights for companion/pet robots.
Headlights look more realistic.
Brightness of headlights match environment lighting.
Headlights illuminate the environment much better.

_MOD_DUD_ShipHeadlightsPlus_v463-C
Adds headlights to all ship classes.
Headlights activate when flying and deactivate when landed.
Adds headlights for NPC ships.
NPC ship headlights also toggle on while flying and off while landed.
All ship thruster trails that were at a 45 degree downward tilt now go straight back.
Many (too many to list) vanilla NMS ship model bug fixes.
Ship model fixes include fixes to: wings, missing model parts, cockpit location, engine glow location,
engine flare location, engine trail location, etc.
Removed vanilla/default static volumetric lights from all ship types.

_MOD_DUD_SpaceshipFlight_v463-C
Adjustments to power balance systems (engine, shield, weapon, balanced), making them more important/usefull.
Removes thin vertical metric speed lines during pulse.
Reduces thrust and thrust upgrades by half.
Maintains default max speed values.
Braking is reduced and is balanced with acceleration.
"Over-speed brake" minimally reduced.
Adds reason to have thruster upgrades.
Hover on planets.
Reduces auto-aim target size for pulsing to target. (Only targets if inside reticle)
Reduced thrust decay. (Cruise control)
Adjustments to "combat" boost to fix a vanilla NMS bug.
Flight parameters adjusted per ship class, making ship classes more distinct.
Reduces phase beam shield leech rate.

_MOD_DUD_StandLightBright_v443-A
Stand type lights are brighter and have more range.
Includes buildable lights and lights at trade stations and other buildings that use a stand type light.

_MOD_DUD_TractorBeam_v463-B
Made tractor beam pull on freighter and space station close to the door.
Slowed down the entrance and exit speeds in space station.
Fix for vanilla NMS bug of AI ships clipping through ceiling of space station when entering.

_MOD_DUD_WeatherHazards_v463-A
Modifies tornado physics to make tornadoes stronger.
Tornadoes can have various sizes.
Meteors can have various sizes.
Close meteor strikes can have various region sizes.
Meteor storm strikes have a larger damage radius.
Meteor storm strikes can contain more meteors.
Meteor target decals (on terrain) removed.

Installation:

1. Add any "combination of" the .pak files inside DUD'SSKY.zip file to:   C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/MODS folder
2. Rename or delete C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/DISABLEMODS.txt
3. Enjoy

*SEE README FOR MORE DETAILS