About this mod

This mod overhauls entire planets in the game, including land,mountain and cave biomes. Entirely procedurally generated mod , nothing made by hand. This mod spawns more than 10³³ planetary biomes (several quintillion quintillion biomes)which is more than number of planets in the game. Adds variety and diversity on a scale never seen before.

Permissions and credits
Changelogs
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                PROJECT ATLAS:DIVERSE ENVIRONMENTS FOR VISIONS



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GAME VERSION SUPPORTED: NO MANS SKY VISIONS 1.75 AND ABOVE
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ABOUT: 

This is a mod that is made to address the lack of variety and remove the "samey" feeling in the vanilla no mans sky game. initially this mod was made by hand till atlas rises. Now after NEXT released, this mod is now completely overhauled and remade to create variety on a scale never before seen . This entire mod is now procedurally generated using a very small part of my custom created Atlas Universe Generator for No Mans Sky while staying true to the original purpose of the mod.

Prepare to have your minds blown when you explore stunning worlds and visually immersive visuals using this mod. Since the mod has more that several quintillion quintillion worlds ( greater than 10^39 ), no two planets will ever be the same, guaranteed. BASICALLY THE MOD HAS MORE WORLDS THAN THE NUMBER OF PLANETS IN THE GAME AND YOU WONT BE ABLE TO EXPLORE THEM ALL.

Diverse Environments For NEXT is now completely remade from scratch, and generates entire planets including Land biomes,cave biomes,mountain biomes . Every world is carefully built using several layers of procedural generation to create the previously stated variety.Water biomes will be added in a future update.




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THIS MOD IS A VERY SMALL PART OF MY PROJECT ATLAS UNIVERSE GENERATOR FOR NO MANS SKY, SPECIFICALLY A VERY SMALL SUB CLASS OF MY BIOMES GENERATOR PART OF THE ATLAS GENERATOR. 

IT IS A WORK IN PROGRESS UNIVERSE GENERATOR FOR NO MANS SKY, THAT WILL ALLOW YOU TO GENERATE CONTENT FOR THE GAME AT THE CLICK OF A FEW BUTTONS, FULLY CODED BY ME.

TO KNOW MORE ABOUT IT , CHECK HERE:
https://www.reddit.com/r/NoMansSkyTheGame/comments/96gyi4/introducing_project_atlas_your_very_own/

IT WILL BE AVAILABLE TO DOWNLOAD AS SOON AS ITS READY FOR NEXT.

THE PROJECT ATLAS GENERATOR TOOL PREVIEW: 









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SOME FEATURES OF THE MOD:
FIRST EVER MOD TO FULLY PROCEDURALLY GENERATE ENTIRE WORLDS. NOTHING MADE BY HAND.


1) any biome you can imagine, it will exist in the mod, you just need to find it by exploring.
2) THE MOD HAS MORE WORLDS THAN THE NUMBER OF PLANETS IN THE GAME , so no two worlds will ever be the same, guaranteed.
3) the more you explore, the better the chance of finding a stunning planet,gives a incentive to explore both on planet and explore more planets too. best of both worlds.
4) Fully procedurall generated mod using a small part of my Project Atlas Universe generator, which means what any planet will look like is not known to anyone , including me. a feature not possible in any other mod. so every world is unexplored and new,waiting for a interloper to explore.
5) FROZEN BIOMES (EXCEPT THE MOUNTAINS ON THEM) ARE UNAFFECTED BY THE MOD.
6) all biome objects are carefully placed using custom designed formulas of my Atlas Generator, ensuring visually stunning planets, a feature only possible using my atlas generator.
7) planets can have wide open plains , then forests of one kind after some distance, then another biome on mountains and so on.
8) HAS near infinite procedural land biomes, cave biomes and mountain biomes. it is a fine balance between quality and quantity. 
9) Has 3 main versions -HIGH ,MEDIUM And LOW density versions to suit every time to PC.
10)  no unnecessary bloatware ensuring both quality and quantity.
11) vanilla biomes still exist in the mod, but they are rare to find.
12) compatible with nearly 90 percent of other mods, including classic mods like MEGALITHS etc.
13)
Has procedurally generated colors addon , to add visually beautiful colors to the worlds.
14) Has Exclusive Content: Optional Asset pack . Includes over 1200 custom made trees, carefully designed by me for No Man's Sky, Which are fully procedurally textured, Scannable, mineable and give carbon upon mining. The custom trees allow for beautiful and even more diverse planets.
15) now with fixed collisions on most of the unused / left over props spawned by the mod- ( a few models still dont had collisions ) -they are fully mineable, with procedural rewards.

16) now with custom grass, custom crystals, fixed E3 props etc. now its possible to find forests like in the E3 pre release trailers with the mod.
17)Enhanced Grass Draw Distance - with little to no impact on fps.




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PROCEDURAL GENERATION IN THE MOD:
The mod has 4 layers of procedural generation that enables the diversity and variety stated, utilising the full potential of the NMS engine. 
LAYER 1: the base planet ,terrain, weather type etc are all procedurally selected for any planet you approach.
LAYER 2: The various component tables are then procedurally selected for the planet (thanks to BOSS KONG and WOODY MONTANA for helping with this)
LAYER 3: once tables get choosen, the components of the table are procedurally selected too. 
LAYER 4: the component props themselves are also procedurally built each time.
By clever use of these four procedural generation stages , the mod is able to create massive amounts of variety and diversity , avoiding un-necessary bloatware. The mod helps with the performance and enables even users with low end PCs to enjoy the mod without issues.



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FILES:

FILES:

ENHANCED VERSION OVERHAUL:

HAS A SINGLE FILE THAT IS SIMPLY DRAG AND DROP, YOU CAN USE THE ASSET ADDON ALONG WITH IT TOO.

CLASSIC VERSION : 



_DIVERSE_ENVIRONMENTS_MOD_ENABLER.pak -  THIS FILE IS REQUIRED. IT IS NEEDED FOR THE MOD TO FUNCTION. OTHERWISE MOD WONT WORK

now after that, you need to select the density of spawner


The mod has 3 main variations:

HIGH DENSITY: This is the version i personally use and it can create stunning worlds, dense forests, etc . 1 in 20 planets can be way overcrowded though. all pictures were taken using this version and is recommended if you have a mid/high end PC.
 
NORMAL DENSITY: Best version for users with mid/low end PC's. dense jungles exist but are very rare. 

LOW DENSITY: for low end PC users, no high density planets. all planets will be moderate or sparsely populated. 

Each of the three versions have 2 subversions:

_CLASSIC_DIVERSE_ENVRIONMENTS_GAMER_LAND.pak                                         - ONLY TERRAIN\LAND BIOMES
_CLASSIC_DIVERSE_ENVRIONMENTS_GAMER_LAND_MOUNTAINS.pak                   - BOTH TERRAIN\LAND AND MOUNTAIN BIOMES
_CLASSIC_DIVERSE_ENVRIONMENTS_GAMER_LAND_MOUNTAINS_CAVE.pak        -  TERRAIN\LAND ,CAVE AND  MOUNTAIN BIOMES

select the version of your liking depending on the type of PC you have.


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MOD ADDONS:OPTIONAL CONTENT TO ENHANCE EXPERIENCE

COLORS ADDON:

a procedurally generated colors mod for Diverse Environments, brings back colors that got nerfed with NEXT updated and adds nearly every possible visibly distinguishable colors to the worlds. The mod is fully generated using my Project Atlas Universe Generator for NEXT.


ASSET PACK:TREES ADDON:

An exclusive content/asset pack addon: currently, it includes over 1200, procedural,scannable , mineable, destroyable, trees, fully custom made by me for No Man's Sky, it allows for stunning worlds and diverse environments never before possible, creating truly alien worlds.

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FPS WITH THE MOD:

HIGH DENSITY: few worlds can have considerable impact on fps. although some worlds can have better fps than vanilla.
NORMAL DENSITY: very rare chance of fps issues. little to no impact on fps.
LOW DENSITY: no impact on fps.


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MULTIPLAYER USAGE:

as long as two players have one of the same subversion of the mod, all players in a session will see same worlds(except for object density).

if the other player does not have the mod, the worlds will be different for the players in the session. 



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MOD USAGE INSTRUCTIONS:

IT IS HIGHLY RECOMMENDED YOU DO THE FOLLOWING BEFORE USING THE MOD:
A) TAKE A BACKUP OF YOU VANILLA SAVE 
B) GO TO A SPACE STATION AND SAVE THERE IN THE EVENT OF WANTING TO USE A EXISTING SAVE WITH THE MOD.
C) IF YOU WANT TO AVOID ANY POTENTIAL ISSUES, IT IS HIGHLY RECOMMENDED YOU START A NEW , SEPARATE SAVE FOR THE MOD SINCE THE MOD NOW GENERATES ENTIRE WORLDS.



NOW ONCE YOU DID THE ABOVE , THE INSTRUCTIONS TO INSTALL ARE AS FOLLOWS:


1) EXTRACT THE DOWNLOADED ZIP FILE USING LATEST VERSION OF WINRAR  OR 7ZIP
2)MAKE SURE TO PLACE THE  "_DIVERSE_ENVIRONMENTS_MOD_ENABLER.pak" FILE IN THE "MODS" FOLDER
3)THEN SELECT ONE VERSION OF THE SPAWNER DEPENDING ON YOUR LIKING AND PLACE THE PAK FILE IN THE "MODS" FOLDER OF YOUR NO MANS SKY INSTALLATION PATH (GAMEDATA/PCBANKS/MODS)
4) MAKE SURE TO DELETE THE "DISABLEMODS.TXT" BEFORE STARTING THE GAME.OTHERWISE MODS WONT WORK.


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COMPATIBLITY: 

This mod was developed to make sure its compatible with other biome generation mods.

to make sure the mod does not conflict with other mods you wish to use, make sure you run it through this XMM utility for No Mans Sky available here: https://www.nexusmods.com/nomanssky/mods/751

THE MOD DOES NOT HAVE MEGALITH TYPE OBJECTS. TO GET MEGALITH TYPE WORLDS, MAKE SURE TO GET MEGALITHS MOD BY MSRSGTSHOOTERPERSON FROM HERE https://www.nexusmods.com/nomanssky/mods/336


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CREDITS:



MONKEYMAN192: FOR MAKING MBINCOMPILER

PERIANDER: PSARC TOOL

WOODY MONATANA: Really awesome modder who helped with the new version of the mod and discovered a whole new method of biome generation.

BOSS KONG: another awesome modder helped with lot of issues , gave valuable input to the mod and more.

REDMAS -helped with lot of stuff in the MODS.

JOHNATHAN- gave lot of valuable input to the mod.

AND A FEW MORE PEOPLE WHO HELPED WITH STUFF FOR THE MOD.


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KNOWN ISSUES: 


1) FLOATING FLORA PROPS: a few planets can have flora props that are slightly elevated from the ground. this issue also occurs in vanilla game in NEXT. so for now there is no fix for that. it does give a alien vibe. so maybe its a feature? lol.
2) OLD SAVE GAMES MIGHT NOT WORK PROPERLY WITH THE MOD SINCE THE MOD GENERATES ENTIRE WORLDS FROM SCRATCH. 
3) collisions on most unused props are now fixed, except for a few props that wont even open with the mod tools. so till the tools get fixed, those few props cant be fixed to have proper collision.



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VIDEOS FROM THE MOD: CHECK OUT THESE VIDEOS TO GET SOME IDEA OF WHAT YOU CAN EXPECT WITH THE MOD:

PLAY THROUGH VIDEOS 

                             
                                             
                                              
 
                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              

                              


SCREENSHOT MONTAGES: 

                             

                             

                             




                                     HOPE YOU ENJOY THE MOD.


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