No Man's Sky
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Created by

Shaidak

Uploaded by

Shaidak

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About this mod

Enhances the generation of most planets by changing the density & diversity of flora/minerals.

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Changelogs
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Description
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Fully compatible with BEYOND

Enhances the generation of all biomes (except for the weird, some mid/low or huge
and the barren) by tweaking the areas and adding higher and more diverse flora.

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Features
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- More diverse and dense flora/minerals on planets
- Increased size differences for flora/minerals
- Inner flora (usually trees) is  higher than the one on the edges
- Vanilla-friendly (although subjective, I did my best to ensure it "looked" like NMS)
- Presets to change the density of the flora (taste or performance)

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My other mods
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 - Shaidak's Pulse Jump    http://www.nexusmods.com/nomanssky/mods/430/?

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History
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6.0 - 2019.10.21
    - Full compatibility with BEYOND (yes finally!)
    - Full rework of the generation process (now using AMUMSS)
    - Direct modification of the vanilla files instead of overlay (gives me more control)
    - Removed unnecessary biomes (low or mid already good in vanilla)
    - Removed weird modifiers (might add them in a patch if needed)

5.1 - 2018.08.14
    - Fixed some flora elements not having colors variations (Secondary / Random)
    - Reduced spawn chance of weird elements from 33% to 10%
    - Fixed collisions tags not being correct (even though they seem useless atm)
    - Slight generation changes to have consistency between presets
    - Adjusted huge biomes to hold more small trees since big ones are already there

5.0 - 2018.08.13
    - Full port to NEXT (after many days of pain & struggle XD)
    - Reworked all the biomes for consistency
    - Tried to maintain presets to what they were (performance wise)
    - Merged weird with "normal" biomes (33% chance to spawn)
    - Created an ODS file to generate xml content for biomes (seperate optional file)
        - Makes my life A LOT easier when it comes to tweaking the biomes
        - Easier for humans to tweak / add things
        - Can be used by others (other mods or this one in case I stop workig on it)
   
4.3 - 2017.08.27
    - Fixed props spawning in structures for HQ Frozen biomes (tree growing on a rock)
        (Thanks imacor)
    - Removed weird props spawning in structures
    
4.2 - 2017.08.23
    - Added optional file to remove the blurr trees (Big Oak)
    - Added optional file to remove both blurr trees & the ugly small one
        (the one with no leaves)
    - Improved drawing distance for the BigTree1 models on lush planets
        (should not affect too much fps)
    - Reduced density of custom weird biomes to enhance performance & consistency

4.1 - 2017.08.15
    - Removed the chance for hexagon elements to spawn in barren biome
      (they don't blend well and I forgot to remove them while testing...)

4.0 - 2017.08.15
    - Full port to Atlas Rises
    - Fully reworked all the biomes to take into account the changes made by HG
    - Fully reworked the files system to allow easier integration with other mods
       (and easier update for me in the future)
    - Added weird preset for weird elements to have a chance to spawn in normal biomes

3.1 - 2017.08.12
    - Quick lush port on Atlas Rises (includes all presets for lush & lush HQ)
    - Other biomes are in progress but will require more time + investigation

3.0 - 2017.08.02
    - Fixed remaining collider issues for TrunkA on LargeTree1
    - Fixed consistency across all biomes for priorities on generation & densities
    - Improved generation for all biomes to match vanilla
    - Inner trees are now usually bigger than outer trees
    - Added presets for lush & frozen biomes: low, medium or high
    - Generation seeds preserved for lush & frozen biomes
    - Generation seeds slightly changed for radioactive, scorched & toxic biomes

2.1 - 2017.07.25
    - Fixed colliders being too tall when flying over big trees on lush planets
    - Implemented custom colliders for all big trees on lush planets
        Pros: Can walk on top of the shroom canopy (the dream comes back! :D)
        Cons: Had to make all the colliders manually (still needs some improvements)
    - Slightly altered the generation to allow better performances on scorched & lush

2.0 - 2017.07.23
    - Major improvements for the frozen biome
    - Added custom colliders for trees in frozen biomes to match the scale
    - Added custom generation for radioactive , scorched and toxic biomes
    - Small improvements of the lush biome (better repartition + consistency)
    - Fixed imposters for big lush trees (BigOak1 => LargeTree1 as it has an imposter)
    - Colliders on the giant mushroom hats are now missing due to the change in models
        Cons: We can't walk on a shroom canopy (my dream comes to an end XD)
        Pros: We have imposters to render across large distances (better immersion)

1.0 - 2017.07.08
    - Initial release.

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Notes
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You can use any other mod as long as they do not tweak the biome files.
If it is the case, I can't guarantee the mod will be working as expected.