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Changelogs
Version 1.2
- Fixed incorrect indexes numbers.
- Added optional Ferrite Manipulator version, uses old resources with new order.
Version 1.0
Released
Do you feel this, when you crafted tonns of ion batteries for fast and raw materials-free recharge? And when you farm a Phosphorus for craft product or something else on Hot planet and shield yells "Warning, yo butt gonna be crispy!" you tap on X and fastly push use button to skip all menues, accidentally eat all phosphorus mined by sweat and blood, and batteries told you "YaY! We will live FOREVER in your bag!!!". Well...
IT'S OVER
Generally. I tired every time swipe quickmenu to use unique consumables, especially in combat with my big hordes of angry as hell sentinels. Now ALL tech recharge items in quickmenu placed on more LOGICAL order, prevents occasionally used raw materials on specific planets or substances what you wouldn't use at this moment. For most usual tech the order of use have similar placing pattern - from specialized to universal, from expensive and rare to cheap and accessible. But not in every case, for example, in the Sentinel starship. On screnshots you can see how it looks a like. ------------------------ Mod uses some lines in NMS_REALITY_GCTECHNOLOGYTABLE, what can cause errors when another mods uses same. ------------------------ Just drop in MODS folder.