Fixes the weird glow some stars have in VR, that looks kind of rectangular.
Two versions, one regular one extra, for even less glow.
Modifies :
\SHADERS\CODE\BIN\PC\PSTREAM_FRAG_PSTREAM_SYSTEM_0.SPV
Specifically, I've changed the last line of the shader from
to
or
(_395 is a variable that stores the output color up to that point).
The second version is theoretically faster, since pow() is a more expensive instruction, but I didn't see any performance loss with either. I think it's a drop in the ocean compared to everything else that's going on.
Two versions, one regular one extra, for even less glow.
Modifies :
\SHADERS\CODE\BIN\PC\PSTREAM_FRAG_PSTREAM_SYSTEM_0.SPV
Specifically, I've changed the last line of the shader from
out_color0 = _395;
to
out_color0 = pow(_395, vec4(1.5));
or
out_color0 = _395 * _395;
for the extra version.(_395 is a variable that stores the output color up to that point).
The second version is theoretically faster, since pow() is a more expensive instruction, but I didn't see any performance loss with either. I think it's a drop in the ocean compared to everything else that's going on.