No Man's Sky
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InvalidCode

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Invalidcod3

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About this mod

A balanced trading terminal rather than a straight up cheat. Giving player more items to purchase. And you can buy Carbons from it!

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Changelogs
Compactable with current version!
Why you can't get carbons from the trading terminal?
Now you can!

Release v1.1:
  • Tweaked the price of some items to be sell in the reputation shop in the space station (might need some changes)
  • Increased certain amount of the items to be sold in the reputation shops.
Be aware, this version still need some adjustment before fully intergrated into the stable version. Feel free to post any suggestions in the posts and forum section.

WIP v1.2:
  • Adding the ability to get the starship parts from the reputation shop after you reached the maximum. It will be somewhat pricy to match the average price of a starship.
  • Will delete/merge some repetitive items in the reputation shop, due to the limitation HG set for the reputation shops (6 maximum).
A issue has found that too much AltID will results game crash when open up the reputation shop. Investigating

Features:
  • More kinds of items to sell, either space station or ground shops, even tech shops.
  • Tweaked what kind of item will show up, all the times or just randomly.
  • Balanced the amount of items you can get at once. Including the techs be sold at the tech shops.
  • You can buy repair kits (in some solar systems) in the trading terminal now! And, yes carbon.
  • Tweaked the ratio between products and elements in the trading terminal.

To be decided feature:
  • Balancing the items from the ship driver?
  • Making it feel a lot more balanced with the latest update?

How to install the mod?
  • Navigate to your game's directory, then go to '.\GAMEDATA\PCBANKS'.
  • Delete the file 'DISABLEMODS.txt'.
  • Create a MODS folder if you don't have it.
  • Drop the file '_ShopOverride.pak' into the MODS folder. That's it

Changed file:
  •  METADATA/REALITY/DEFAULTREALITY.MBIN

FAQ:
Q: Will this mod survive after a game update?
A: Possibly no, if a major update changed some structure inside that file, but I will keep it updated once it gets broken.

Q: Will the TBD feature be a thing in the future.
A: It depends. For now it mostly seems okay but I'll test this mod and try to balance it further, until it feels more like a vanilla feature, then I'll probably moves on.

Q: Will there be some conflict problems with other mods like this?
A: Maybe, depending what file the mod changed.