About this mod
Wait, haven't you done a crystal mod already? Yes, yes I did.
- Permissions and credits
- Changelogs
This mod enables procedurally generated colours on textures used for Floating Crystals and Buried Mineral Formations found on planets. Floating Crystals will have colours assigned from the Grass palette, while the Buried Minerals will utilize the Crystal colour palette.
Since version 5.58, the mod affects also the Sea Glass crystals found on deep sea planets. Those crystals will utilize the Paint palette.
Technical information
Files modified by this mod:
MODELS\PLANETS\BIOMES\COMMON\RARERESOURCE\CRYSTALS\UNDERGROUNDCRYSTALS\UNDERGROUNDCRYATAL.MATERIAL.MBIN
MODELS\PLANETS\BIOMES\COMMON\RARERESOURCE\INAIR\FLOATINGGASBAGS\AIRCRYSTAL_MAT.MATERIAL.MBIN
Mod specification:
⚠️ Full MBIN replacement
This mod will conflict with any other mod affecting the same game files. In addition this mod introduces new custom texture files that game requires to be in MBIN format. Currently it's not possible to create an EXML patch version of this mod. Instead, LUA script will be provided allowing users to compile the whole mod.
Installation
Installation with ZIP archive (manual / mod manager)
Download the provided ZIP archive and extract its contents into game's mods directory: GAMEDATA\MODS
(if the MODS folder doesn't exist, create it yourself)
After extracting check that the GAMEDATA\MODS directory contains the dedicated folder for this mod (FF_ModName_ModVersion), not just individual files / folders (ex. TEXTURES, MODELS, METADATA, etc.).
If you experience problems with installing mods, please refer to the NMS Modding After 5.50 article by Gumsk.
Installation with LUA script (AMUMSS)
Download the provided ZIP archive and extract the LUA script and the TEXTURES folder.
Copy the LUA script into AMUMMS\ModScript directory and the TEXTURES folder into AMUMMS\ModScript\GlobalMEFTI directory.
Run the AMUMMS\BUILDMOD.bat script and follow the instructions in command window to compile the mod.
If you experience problems with using AMUMSS, please refer to the How To Use AMUMSS guide.
Credits
jasondude7116 - inspiration and providing info about procedurally coloured textures