Enhanced, vanilla sized resolution normal-map textures for all NPC humanoids, Players and Sentinels.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Contact me for permissions if needed.
File credits
Hello Games.
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Changelogs
Version 2.1
Refined visors, Atlas drones and Gek skins.
Version 2.0
+1.5 / 1.77 compatible. Added robots, players and travelers.
Renewed version Vulkan - Visions +1.5/1.77 compatible.
Improving all four current races, special characters and Robotic entities. Enhancing close detail at no processing expense.
Enhanced, vanilla sized resolution normal-map textures for all NPC humanoids, Players and Sentinels.
Their skin and clothing will also display extra detail that I took from the specular and diffuse vanilla textures and baked inside the normals. Sometimes I did manual edits, more could be done! Screenshots and feedback appreciated...
The mod overwrites the normal-maps of the Non Player Characters, their actual colour, variations and any fancy code related to them is not touched by this mod. This is just a retexture... of the fake geometry that gets applied over the real geometry.