No Man's Sky

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Syzzle07

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Syzzle07

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About this mod

Adds the Expedition and Pre-Order exclusive Techs for Ship, Multi-Tool, Exosuit and Base Building to the Anomaly list to be unlocked.

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This mod does a couple of things, it changes Pulse Drive, Launch Thruster and Hyperdrive to be able to be dismantled so you can install the replacement ones, and add the Techs you're not able to get normally anymore, such as Expedition exclusive techs, pre-order techs or techs that were removed from the game.

Ships:
Add Waveform Engine which is a better Pulse Drive. (Expedition Tech)
Add Frameshift Catapult which is a better Hyperdrive. (Expedition Tech)
Add Advanced Launch System which is a better Launch Thruster. (Expedition Tech)
Add Photonix Core which is a Pulse Drive Upgrade. (PS4 Pre-Order Tech)

WARNING: 
Since Waveform Engine, Frameshift Catapult and Advanced Launch System are better versions of the mentioned 3 core ship techs, when installing them you SHOULD REMOVE THE OTHER EQUIVALENT ONE FROM THE SHIP otherwise your ship might break and not fly, if you install Waveform Engine, remove Pulse Drive, if you install Frameshift, remove Hyperdrive, if you install Advanced Launch System, remove Launch Thruster or your ship won't fly anymore.


Multitools:

Add Boltcaster SM which is a Boltcaster Upgrade. (PS4 Pre-Order Tech)
Add Plasma Resonator which is a Mining Laser Upgrade. (Previously removed from the game)

Exosuit:
Add Visceral Synthesiser which I have no idea what it does, but it's an exclusive expedition tech so here we are. (Expedition Tech)
Add Archive Override Implant which I have no idea what it does either, but again it's an exclusive expedition tech. (Expedition Tech)

Base Buildings:
Add Utopia Build Station, Portable Exocraft Research Station, Utopia Ship Station, Utopia Exosuit Statio and Utopia Multi-Tool Station, they are portable stations from Utopia Expedition so you can learn new Blueprints without having to do to the Anomaly.

Mod compatible with Adrift 4.70

Installation

Delete the "DISABLEMODS.txt" in <No Man's Sky game directory>/GAMEDATA/PCBANKS/ if present.
Create a folder called MODS inside the PCBANKS folder.
Extract the PAK inside the ZIP file in <No Man's Sky game directory>/GAMEDATA/PCBANKS/MODS/.

Even if you remove the Mod after installing the Techs on your ship, they will still be there, but you will lose the ability of installing it on other ships of course.

Conflict

This mod changes these files:

  • METADATA/REALITY/TABLES/NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
  • METADATA/REALITY/TABLES/UNLOCKABLEITEMTREES.MBIN
  • METADATA/REALITY/TABLES/REWARDTABLE.MBIN