No Man's Sky

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PodcastPrimate

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PodcastPrimates

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About this mod

v4.06 Updated 11/12/22
- Enjoy Exploration More With Revamped Rewards and Recipes to Encourage
- Visiting EVERYTHING in Your HUD

Permissions and credits
Changelogs
Best Discription of this Mod is at the Top of this page. 

Mod Description

v4.06 Updated 11/12/22

Mod Updates Found Here

Mod Changelog of Updates



Enjoy Exploration More With Revamped Rewards and Recipes to Encourage
Visiting EVERYTHING in Your HUD that Pops Up
Hate Hazardous Flora? Not anymore you get special drops from both Gathering the items from them
and from killing them. 
Tired of Cargo Boxes Being Useless? Now you can be excited again
Don't Use Edible Plants...Ever? Now you Have an Excuse to AND they give special drops when picked.


New Recipes Requiring Materials from Land, Sea, and Caves.

New Upgrade Options for Suit,Ship,Weapon Slots and Class Including
-Quicksilver
-Nanites
-Hypnotic Eyes
-Hadal Cores
-Salvaged Glass
-a lot more


-Increased all Tech and Nanite Prices - Keeps you moving around the planet hunting for nanites and tech data

-Added Nanite and Quicksilver drops to all Land Based Interactions

-Increased all Mineral and Tech Prices on Stations to Persuade you from always just buying them

-Removed Frigate Modules from the Vanilla drop list items.

-Added Frigate Modules at a 2% drop rate to Hypno Worms, Submerged Relics, Alluring Specimens, Buried Mineral Formation, Buried Caches

-Added Nanite and Quicksilver reward chances to all Underwater Interactions

-Moved some recipes around to lengthen early/mid game

-Removed all the Upgrade Modules as Gifts/Drops and Moved them to Suspicious Weapons, Goods, Tech (which are now unlockable crafts)

-Added Craftable Ship Salvage Station

-Removed Ship Salvage Station From Space Stations (Optional) To Encourage Other forms Of Money Making and Giving you Something to Unlock That's Exciting. 

-Custom Vehicle Parameters
-Since they cost a New Currency and are Expensive I made them way more fun to drive around

Files Used Here

GCVEHICLEGLOBALS.GLOBAL
NPCMISSIONTABLE
VEHICLESCANTABLE
DEFAULTREALTY
COSTTABLE
EXPEDITIONREWARDTABLE
NMS_REALITY_GCPRODUCTTABLE
NMS_REALITY_GCSUBSTANCETABLE
PROCEDURALPRODUCTTABLE
REWARDTABLE
UNLCOCKABLEITEMTREES


   -Update 4.0.4.7-

-Took Upgrade Modules out of the normal Reward Table (unless given from POI or Quest/Mission)

-Spread Nanites and Quicksilver out enough to make wandering to all the things on your Visor worth your time.

   -Update 4.0.4.8-
- Added a Separate File that is Just the Reward Table and none of the other Incentives.

  -Update 4.0.4.9-
-Removed Ship and Freighter Teleport Recievers to give a reason to use Cargo Ships for Transport As Well As Make Hauling Illegal Cargo Have Risk.

-Reduced the buy and sell cost of Illegal Goods at Space Stations to Encourage Selling Elsewhere
(Trying to Give a Reason to Use Hauler Type Ships)

-Added Quicksilver and Nanite Drop on Ship Salvage

-Added Frigate Tokens, Quicksilver, Nanite Drops, Tainted Metal to some missions as well as the planet drop tables

-Weapon Upgrades now cost    30 Salvaged Glass or Quicksilver

-Ship Slot upgrades now cost 10 Defence Chits or Quicksilver

-Suit Slot Upgrades now cost 15 Hadal Cores or Units

-All Class upgrades are now in Quicksilver instead of Nanites and Adjusted Prices

   -4.0.4.10-
-Removed Starship Launch Fuel Recipe from Anomaly (because you learn it w/out buying it)

-Replaced Starship Launch Fuel with Repair Kit Recipe Requiring 5 Hadal Core 5 Eyeballs and 5 Salvage Data

-Changed Recipe for StarShield Batteries to 150 Quicksilver (may need adjusted pricewise)

   -4.0.4.11-
- Added Recipes to Synthesis Lab For Salvage Frigate Data, Suspicious Tech, Goods, and Weapons 

- Changed Currency Type for Exocraft Upgrades in Anomaly to Quicksilver 

   -4.0.4.12-
- Fixed Recipes for Suspicious Items not Learning
- Changed the Recipe for Suspicious Items
- Added Memory Fragments and Dream Aerial to Suspicious Goods 
- Added Suspicious Sentinel Mods to Suspicious Weapons

  -4.0.4.13-
- Fixed Recipes for Suspicious Items not Learning
- Changed the Recipe for Suspicious Items
- Added Memory Fragments and Dream Aerial to Suspicious Goods 
- Added Suspicious Sentinel Mods to Suspicious Weapons
- Added Silent Freight Hanger Doors
- Added New Rewards into Crashed Freighters
- Increased Ship Buy Prices to Encourage Salvaging (less broken parts) Ships
- Changed Ion Batter Rec to Sodium and Salvage Data
- Fixed Cargo Box loot to have less junk in it
- Removed Slime from almost everything
- Added all Upgrade Modules and some Products for Sale in Scrap Dealer Shop in Stations 
      (Actually get excited to see this guy!)



And for really enjoying the oceans I can't Recommend these 2 mods together enough.  (Both in one download)

https://www.nexusmods.com/nomanssky/mods/2022

Also Recommend my other mods 

https://www.nexusmods.com/nomanssky/users/155748698?tab=user+files
Best Discription of this Mod is at the Top of this page. 

Mod Description

v4.06 Updated 11/1/22

Mod Updates Found Here

Mod Changelog of Updates



Enjoy Exploration More With Revamped Rewards and Recipes to Encourage
Visiting EVERYTHING in Your HUD that Pops Up
Hate Hazardous Flora? Not anymore you get special drops from both Gathering the items from them
and from killing them. 
Tired of Cargo Boxes Being Useless? Now you can be excited again
Don't Use Edible Plants...Ever? Now you Have an Excuse to AND they give special drops when picked.


New Recipes Requiring Materials from Land, Sea, and Caves.

New Upgrade Options for Suit,Ship,Weapon Slots and Class Including
-Quicksilver
-Nanites
-Hypnotic Eyes
-Hadal Cores
-Salvaged Glass
-a lot more


-Increased all Tech and Nanite Prices - Keeps you moving around the planet hunting for nanites and tech data

-Added Nanite and Quicksilver drops to all Land Based Interactions

-Increased all Mineral and Tech Prices on Stations to Persuade you from always just buying them

-Removed Frigate Modules from the Vanilla drop list items.

-Added Frigate Modules at a 2% drop rate to Hypno Worms, Submerged Relics, Alluring Specimens, Buried Mineral Formation, Buried Caches

-Added Nanite and Quicksilver reward chances to all Underwater Interactions

-Moved some recipes around to lengthen early/mid game

-Removed all the Upgrade Modules as Gifts/Drops and Moved them to Suspicious Weapons, Goods, Tech (which are now unlockable crafts)

-Custom Vehicle Parameters
-Since they cost more (40-100 Data) I made them way more fun to drive around

Files Used Here

GCVEHICLEGLOBALS.GLOBAL
NPCMISSIONTABLE
VEHICLESCANTABLE
DEFAULTREALTY
COSTTABLE
EXPEDITIONREWARDTABLE
NMS_REALITY_GCPRODUCTTABLE
NMS_REALITY_GCSUBSTANCETABLE
PROCEDURALPRODUCTTABLE
REWARDTABLE
UNLCOCKABLEITEMTREES


   -Update 4.0.4.7-

-Took Upgrade Modules out of the normal Reward Table (unless given from POI or Quest/Mission)

-Spread Nanites and Quicksilver out enough to make wandering to all the things on your Visor worth your time.

   -Update 4.0.4.8-
- Added a Separate File that is Just the Reward Table and none of the other Incentives.

  -Update 4.0.4.9-
-Removed Ship and Freighter Teleport Recievers to give a reason to use Cargo Ships for Transport As Well As Make Hauling Illegal Cargo Have Risk.

-Reduced the buy and sell cost of Illegal Goods at Space Stations to Encourage Selling Elsewhere
(Trying to Give a Reason to Use Hauler Type Ships)

-Added Quicksilver and Nanite Drop on Ship Salvage

-Added Frigate Tokens, Quicksilver, Nanite Drops, Tainted Metal to some missions as well as the planet drop tables

-Weapon Upgrades now cost    30 Salvaged Glass or Quicksilver

-Ship Slot upgrades now cost 10 Defence Chits or Quicksilver

-Suit Slot Upgrades now cost 15 Hadal Cores or Units

-All Class upgrades are now in Quicksilver instead of Nanites and Adjusted Prices

   -4.0.4.10-
-Removed Starship Launch Fuel Recipe from Anomaly (because you learn it w/out buying it)

-Replaced Starship Launch Fuel with Repair Kit Recipe Requiring 5 Hadal Core 5 Eyeballs and 5 Salvage Data

-Changed Recipe for StarShield Batteries to 150 Quicksilver (may need adjusted pricewise)

   -4.0.4.11-
- Added Recipes to Synthesis Lab For Salvage Frigate Data, Suspicious Tech, Goods, and Weapons 

- Changed Currency Type for Exocraft Upgrades in Anomaly to Quicksilver 

   -4.0.4.12-
- Fixed Recipes for Suspicious Items not Learning
- Changed the Recipe for Suspicious Items
- Added Memory Fragments and Dream Aerial to Suspicious Goods 
- Added Suspicious Sentinel Mods to Suspicious Weapons

  -4.0.4.13-
- Fixed Recipes for Suspicious Items not Learning
- Changed the Recipe for Suspicious Items
- Added Memory Fragments and Dream Aerial to Suspicious Goods 
- Added Suspicious Sentinel Mods to Suspicious Weapons
- Added Silent Freight Hanger Doors
- Added New Rewards into Crashed Freighters
- Increased Ship Buy Prices to Encourage Salvaging (less broken parts) Ships
- Changed Ion Batter Rec to Sodium and Salvage Data
- Fixed Cargo Box loot to have less junk in it
- Removed Slime from almost everything
- Added all Upgrade Modules and some Products for Sale in Scrap Dealer Shop in Stations 
      (Actually get excited to see this guy!)



And for really enjoying the oceans I can't Recommend these 2 mods together enough.  (Both in one download)

https://www.nexusmods.com/nomanssky/mods/2022

Also Recommend my other mods 

https://www.nexusmods.com/nomanssky/users/155748698?tab=user+files