- All games
- No Man's Sky
- Mods
- Tweaks & Fixes
- Lyravega's AMUMSS Scripts (LAS)
Lyravega's AMUMSS Scripts (LAS)
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.71
- Download:
- Manual
0 of 0
File information
Last updated
Original upload
Created by
lyravegaUploaded by
lyravegaVirus scan
Safe to use
Tags for this mod
Current section
About this mod
Remove glare from ship displays. Change position of tech and cargo inventories. Grow your plants faster or equalize their growth time. Make Mech great again. From QoL to gameplay changes, lots of tweaks; all of them collected under several AMUMSS scripts. Have a look!
- Requirements
-
Nexus requirements
Mod name Notes AMUMSS (auto modbuilder-updater with MOD script definition system) All .lua files have to be processed with AMUMSS! - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Only Babscoole is allowed to upload my work on the AMUMSS Lua Script Repo.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
-
-
Version 1.71
- New 'noHangarCranes' and ''nexusSalvageTerminal' options
- Fixed scanner related options
-
Version 1.7
- 'lyr_otherTweaks.lua':
- Improved 'replaceDoubleSlashes' option -- Now also targets the new language file
- 'lyr_shipTweaks.lua':
- Improved 'glareNuker' and 'clearScreens' options -- Now also target the new Sentinel Interceptor cockpits
- 'lyr_vehicleTweaks.lua':
- Improved 'enhancedAIMechCombat' option -- Now also affects the parameters of the Stun Cannon
- Removed 'alternateAIMechCannon' option -- Is now redundant as the AI Mech can use both its normal and stun cannon now
- 'lyr_freighterTweaks.lua':
- New 'extendedFreighterConstruction' option -- Many items available for planetary bases are also available for freighters
- Fixed 'unifiedPlantGrowthTime' option -- An issue caused by using non-integer values is fixed
-
Version 1.6
- 'lyr_methods.lua': New file that is used by all other scripts. Must be present and needs to be located in 'ModScripts\ModHelperScripts\' folder
- 'lyr_tweakOverrides.txt': New optional external file that can be used to override tweak values/states in the Lua files. Details provided it the file itself
- 'lyr_freighterTweaks.lua': New file focused on freighters (and bases)
- Moved 'hangarSalvageTerminals', 'freighterBridgeScanner', 'plantGrowthRateMult' and 'unifiedPlantGrowthTime' from 'lyr_otherTweaks.lua' to here
- New 'systemWideTelepads' and 'interstellarTerminus' options -- former adds multi-purpose telepads hangars, latter changes its teleporter function to the nexus' one
- New 'megaRunway' and 'megaRunwayLengthMult' options -- former adds a big runway on top of existing runways, latter controls its length
- New 'noMiniRunways' and 'miniRunwaysLengthMult' options -- former removes the mini (vanilla) runways, latter controls their length
- New 'harvestDrone' and 'harvestDroneRadius' options -- former implements 'harvest all' interaction to 'Robotic Companion' decorations, latter sets its range
- New 'useSolidRunwayTexture' option -- changes the runway texture(s) to the bright (maybe very bright) old one (disabled by default)
- New 'ownedShipsInHangar' option -- limits the maximum number of player owned ships in freighter hangar to the given value
- New 'hangarDockingSpeedMult' option -- faster docking at and taking off from freighters; 'lyr_shipTweaks.lua' has a similar option
- New 'hangarDockingOptimizations' option -- general tweaks for docking at and taking off from freighters, no pitch correction, stricter angle, faster hangar doors, no hangar door sound
- New 'noHangarPadRotation' option -- hangar pads no longer rotate, may eject as soon as ship touches the pad; 'lyr_shipTweaks.lua' has a similar option (disabled by default)
- New 'noExteriorPlatformLight' option -- removes the light spot in the middle of the exterior platforms, might be useful if you have an open freighter-base (disabled by default)
- New 'extendedFreighterBase' option -- increases the size of the buildable volume on the freighter (do NOT try to sneak buildables into hangar, or build in the corridors - game'll crash)
- 'lyr_inventoryTweaks.lua':
- Duplicated 'sturdyVehicleTechs' option from 'lyr_vehicleTweaks.lua'
- Moved 'passiveProtectionTechs', 'maximizedTechs' and 'noInventoryDamage' from 'lyr_otherTweaks.lua' to here
- New 'sameGroupTechLimit' option -- more techs belonging to the same group can be installed, up to the given value (disabled by default)
- New 'installTechInCargo' option -- allows installing tech in non-tech (cargo) inventory (disabled by default)
- New 'superchargedSlotBonus' option -- allows adjusting the bonus from supercharged slots to the given value (disabled by default)
- New 'refineryOutputCapacityMult' option -- multiplies the refinery product output limits by the given value; 5 increases them to 50/50/25 for example
- Combined 'hideCargoLabel' and 'hideTechLabel' options as 'hideInventoryHeaders'
- Deprecated 'smallerCargoIcons' option -- was disabled due to the hard-limit on the number of active icons at a given time, now hidden as well
- 'lyr_vehicleTweaks.lua':
- New 'shipAndVehicleInventoryRange' option -- changes the default inventory access range for ships and exocraft to the given value (has duplicate in 'lyr_shipTweaks.lua')
- 'lyr_shipTweaks.lua':
- Duplicated 'shipAndVehicleInventoryRange' option from 'lyr_vehicleTweaks.lua'
- New 'actualSpeedReadouts' option -- speed readouts in space and combat are no longer falsified (game lies to you about your speed; 2x space and 1.5x combat)
- New 'moreAnomalyDetectors' option -- quadruples the chance of getting anomaly detectors (to 2% whereas the game default is .5%)
- New 'bioshipItemTeleporter' option -- grants the item teleporter ability to "Wormhole Brain" (conflict/economy scanner) tech (default 100 range)
- New 'noLandingPadRotation' option -- eject from the ship as soon as you touch the landing pads (except the freighter and nexus ones)
- New 'landingPadRotateSpeedMult' option -- landing pads rotate faster and sooner (also affects the ones excluded by 'noLandingPadRotation')
- New 'dockingSpeedMult' option -- dock at and take off from stations, atlas stations and nexus faster
- New 'dockingSpeedLimitOverride' option -- docking approach speed limit is set to the given value (game default is 400; in space speed readout is doubled)
- New 'noShipMuzzleFlashes' option -- removes muzzle flashes from ship weapons, similar to 'noToolMuzzleFlashes'
- New 'noSolarSailSounds' option -- replaces solar sail sounds with silent ones; for some reason they are extremely loud
- New 'clearRadar' option -- dithering effect on the map lines are removed and halos around it are now translucent
- Changed 'clearScreens' option -- lines & brightness in the screen background textures are removed and they are darker
- Renamed 'distantItemTeleporter' option to 'itemTeleporterRange' -- is now a value option, also affects the new 'bioshipItemTeleporter' option
- Deprecated 'autoStationOrient' option -- was disabled as it didn't work for freighters properly, now hidden as well
- 'lyr_iconTweaks.lua':
- Turned the icon textures under misc downloads into options, removed their .pak files
- New 'colourizedBuildingIcons' option -- adds colourized textures for the hexagonal building icons, disabled when bigger versions are enabled
- New 'biggerColourizedBuildingIcons' option -- adds bigger versions of above instead, recommended to be used with 'smallerIcons' to help distinct hexagon icons
- New 'miscIcons' option -- some minor tweaks to a few icons, mainly changes the known creature icon to a dot and adjusts contrast for unknown ones
- Renamed 'betterBuildingDetection' option to 'buldingDetectionRange' -- is now a value option, between 1000-2500 is ideal
- Changed 'biggerColourizedBuildingIcons' icons -- increased contrast a little bit and fixed a few issues
- Changed 'retainBuildingIconSizes' option -- maximized the range; these are rare compared to diamond icons, no need to get a such treatment
- 'lyr_entityIcons.lua':
- Renamed every option, detailed the comments a little bit more with proper spacing to hopefully contain and present all relevant information in a tidy manner
- New 'gravballOverrides' option -- gravball max icon range is nerfed massively, useful for 'those' planets
- Changed 'hazardEggOverrides' option -- now also reduces the max icon range
- 'lyr_otherTweaks.lua':
- Duplicated 'noShipMuzzleFlashes' option from 'lyr_shipTweaks.lua'
- New 'noHazardOverlays' option -- removes hazard overlays from screen
- New 'noToolRecoil' option -- removes tool recoil from all tool functions
- New 'holsterLater' option -- lower your weapon after 5s, and holster it after 30s instead of 3s/6s (you can hold reload to manually holster)
- New 'noAutoClimb' option -- interact to climb ladders instead of auto-climbing
- New 'noHitEffectsOnZeroDamage' option -- disables hit effects if no actual damage was done
- New 'noTextDelay' option -- no character or punctuation delays, doesn't affect "//"s or story text delays (for that, the next option comes to the rescue)
- New 'removeDoubleSlashes' option -- removes all "//"s from the game, especially useful for dialogues and frequent derelict freighter visitors
- New 'replaceDoubleSlashes' option -- replaces all "//"s with simple text ones instead of removing them
- New 'removeStoryTextDelays' option -- 'replaceDoubleSlashes' also gets rid of story text delays
- New 'noTerrainFlatten' option -- disables the very noticable planet terrain flattening/deflattening effect
- New 'cyclingQuickMenu' and 'hideQuickMenuControls' options -- former allows looping through the quick menu items, latter hides the controls
- Changed 'darkerScannerPulse' option -- scanner pulse is now black (leading white line is unchanged)
- Renamed 'noWeaponFlashes' to 'noToolMuzzleFlashes'
- 'lyr_binocularsTweaks.lua'
- Changed 'betterScanlines' option -- building scan effect is toned down further
-
Version 1.5
- • Additions
- 'lyr_shipTweaks.lua': New 'clearScreens' option -- removes flicker and wave effects from ship (and vehicle) info screens
- 'lyr_shipTweaks.lua': New 'bioshipCleanCanopy' option -- removes the green hazy shit from the sides of the bioship canopies
- 'lyr_shipTweaks.lua': New 'bioshipNoSmoke' option -- the nostrils that give off a smoke puff from time to time are removed
- 'lyr_otherTweaks.lua': New 'learnMoreWords' option -- amount of words learned from actions are set to the average of the given value
-
Version 1.4
- - Additions
- 'lyr_otherTweaks': New 'plantGrowthRateMult' option -- accelerates plant growth rates; a value of 2 will double the growth rate (disabled by default)
- 'lyr_otherTweaks': New 'unifiedPlantGrowthTime' option -- unifies plant growth times in hours; a value of 4 will make every plant mature in 4 hours (disabled by default)
- 'lyr_otherTweaks': New 'freighterBridgeScanner' option -- freighter bridge terminal can now perform the system wide planetary scans
- 'lyr_shipTweaks': New 'glareNuker' option -- removes the glare from ship displays
- 'lyr_shipTweaks': New 'noSpeedTunnel' option -- removes the speed tunnel effect from ships, pairs well with 'spaceDustCleaner'
- 'lyr_shipTweaks': New 'stoppingMarginMult' option -- pulse drive stopping margins are multiplied by the given value (very low multipliers are not recommended)
- 'lyr_shipTweaks': New 'noPulseDriveExitDelay' option -- the very short pulse drive exit delay is removed, which also disables the zoom effect
- 'lyr_shipTweaks': New 'fastPulseDriveExit' option -- pulse drive exit speeds are increased
- 'lyr_shipTweaks': New 'autoStationOrient' option -- (disabled by default) automatically orient towards station enterance (not recommended as it is kinda broken with freighters)
- 'lyr_shipTweaks': New 'autoEjectOnLanding' option -- (disabled by default) automatically leave ship after landing
- 'lyr_vehicleTweaks': Split 'mechAnimSpeedMult' from 'mechSpeedMult' -- latter affects actual turning and movement speeds, former controls animations
- - Changes & Fixes
- 'lyr_entityIcons': Doubled derelict freighter scan result duration, changed crew datapad icons & scanner effect to yellow ones
- 'lyr_iconTweaks': Fixed 'retainBuildingIconSizes' -- changes were multipliers instead of flat values
- 'lyr_iconTweaks': Distant icons are a little bit more opaque now
- 'lyr_inventoryTweaks': Inventory header changes now also apply to ship buy/exchange screen
- 'lyr_shipTweaks': Fixed 'flightRestrictionMult' option -- minimum required distance towards celestial objects to engage pulse drive was getting increased
- 'lyr_vehicleTweaks': Lowered mech stiffness and angle limitation that the 'generalMechTweaks' imposed a little bit
-
Version 1.2
- Nuked the changelog by mistake.
-
Version 1.1
- All modifications are renamed, and their commented descriptions are updated
- Moved all vehicle entries in 'lyr_otherTweaks.lua" to their own file 'lyr_vehicleTweaks.lua"
- 'lyr_shipTweaks.lua': New 'spaceDustCleaner' option -- reduces the amount and the visibility of the particle effects during boosting / using pulse drive
- 'lyr_shipTweaks.lua': Decreased 'flightRestrictionMult' default from '0.5' to '0.25'
- 'lyr_entityIcons.lua: New 'showSentinelLoot' option -- loot dropped from sentinels will show up from greater distances and be marked on the HUD when in close proximity
- 'lyr_entityIcons.lua: New 'showBuriedCrates' option -- crates buried underneath will be visible on the HUD when in close proximity
- 'lyr_otherTweaks.lua': New 'noWeaponFlashes' option -- removes muzzle and projectile flashes from weapons
- 'lyr_otherTweaks.lua': New 'hangarSalvageTerminal' option -- adds salvage terminals to the freighter hangar, below stairs (generates WARNING, can be ignored)
- 'lyr_vehicleTweaks.lua': Split 'longerAIMechLeash' as a new option -- resummon distance for the AI controlled mech is increased
- 'lyr_vehicleTweaks.lua': Increased 'sturdyVehicleTechs' bonus
-
Lyravega's Assorted AMUMSS Scripts (LAS)
I've been playing the game on and off for a long while and over time I've developed many mods for my own personal use. After the Polestar expedition, I decided to dig deeper, mod more and then share them with everyone. Hope you'll like it.
Below are the details for all of the changes. The changes are bundled together in several AMUMSS .lua scripts. Also, a few .pak files that contain some icon improvements. The main file is an archive that contains all of the scripts together.
A few of the options are disabled by default. You can open the .lua files with a text editor and enable/disable individual changes documented below and in the files by yourself.
I've been playing the game on and off for a long while and over time I've developed many mods for my own personal use. After the Polestar expedition, I decided to dig deeper, mod more and then share them with everyone. Hope you'll like it.
Below are the details for all of the changes. The changes are bundled together in several AMUMSS .lua scripts. Also, a few .pak files that contain some icon improvements. The main file is an archive that contains all of the scripts together.
A few of the options are disabled by default. You can open the .lua files with a text editor and enable/disable individual changes documented below and in the files by yourself.