No Man's Sky

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lyravega

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lyravega

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About this mod

Remove glare from ship displays. Change position of tech and cargo inventories. Grow your plants faster or equalize their growth time. Make Mech great again. From QoL to gameplay changes, lots of tweaks; all of them collected under several AMUMSS scripts. Have a look!

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Lyravega's Assorted AMUMSS Scripts (LAS)
I've been playing the game on and off for a long while and over time I've developed many mods for my own personal use. After the Polestar expedition, I decided to dig deeper, mod more and then share them with everyone. Hope you'll like it.

Below are the details for all of the changes. The changes are bundled together in several AMUMSS .lua scripts. Also, a few .pak files that contain some icon improvements. The main file is an archive that contains all of the scripts together.

A few of the options are disabled by default. You can open the .lua files with a text editor and enable/disable individual changes documented below and in the files by yourself.

lyr_freighterTweaks.lua
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plantGrowthRateMult: multiplies the plant growth rate by the given amount (setting to 2 will make every plant grow twice as fast)
unifiedPlantGrowthTime: unifies the plant growth times, value is in hours (setting to 4 will make every plant grow in 4 hours)
freighterBridgeScanner: adds the freighter planetary scan interaction to the bridge terminal
hangarSalvageTerminal: adds salvage terminals to the freighter hangar, below stairs
systemWideTelepads: adds two way freighter <-> station telepads which also work as regular transporters and can be used to call ship
interstellarTerminus: changes the regular transporter function of the added telepads to nexus one
useSolidRunwayTexture: changes the runway texture(s) to the old one (WARNING: very bright but also very noticable)
megaRunway: adds a mega runway to the freighter hangar entrance (not recommended with 'useSolidRunwayTexture')
megaRunwayLengthMult: separate multiplier value for the added mega runway's length
noMiniRunways: removes the mini (vanilla) runways from freighters (if having both the mini and mega runways is undesired)
miniRunwaysLengthMult: multiplier for the mini (vanilla) runway lengths (ideally, equal to mega's 'megaRunwayLengthMult' multiplier)
harvestDrone: adds 'harvest all' interaction to the 'Robotic Companion' decoration, and removes 'harvest all' sound
harvestDroneRadius: sets the added 'harvest all' interaction radius to the given value (render limitations will impose restrictions)
ownedShipsInHangar: sets the limit for owned ships in freighter hangar to the given value (minimum 1, game default is 6)
hangarDockingSpeedMult: dock and take off speed limits for freighters are adjusted by the given multiplier (above 3 not recommended)
hangarDockingOptimizations: speeds up hangar door animation and removes its sound along with a few other tweaks
noHangarPadRotation: hangar pad rotation is disabled; may eject as soon as pad is touched
noExteriorPlatformLight: removes the light spot in the middle of the exterior platforms (might look better if you are using a lot of these)
extendedFreighterBase: extends the buildable volume on the freighters
extendedFreighterConstruction: most things that can be built on a planetary base can also be built on freighters
lyr_otherTweaks.lua
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noToolMuzzleFlashes: removes muzzle flashes from tool weapons
noShipMuzzleFlashes: removes muzzle flashes from ship weapons
noToolRecoil: removes tool recoil
holsterLater: lower and holster your weapon later (you can manually hold reload to holster)
noAutoClimb: disables ladder auto-climb feature, interact to climb instead
noHazardOverlays: removes all of the hazard screen overlays
lessMaintenance: some damaged objects; crates and tech debris no longer require maintenance
noPortalCharging: removes portal charging steps
shorterToastMessages: shortens the toast message duration of expedition stages, milestones and planet discoveries
fasterInteractions: hold interactions require less... holding
lessScreenFlashes: reduces the duration and intensity of some screen flashes (entering/exiting vehicles, miniportals)
blackScreenFlashes: turns some screen flashes to black (entering/exiting vehicles, miniportals)
noHitEffectsOnZeroDamage: disables hit effects if no damage was dealt
rapidToolScanner: tool scanners recharge much faster and their range is bumped up a little
darkerScannerPulse: tones ALL of the (tool, vehicle, ship) scanner pulse colours down and makes it black
noSentinelTerrainDamage: sentinel projectiles damage the terrain no more
learnMoreWords: learn more words from actions, value is average (setting to 3 will let you learn 2-4)
noTextDelay: no character or punctuation delays in dialogues (does not affect dialogue stopping "//"s or story diagloue delays)
removeDoubleSlashes: removes the dialogue stopper "//" from EVERYWHERE (relies on 'noTextDelay', ignored if 'replaceDoubleSlashes' is active)
replaceDoubleSlashes: alters "//" in language files to simple text instead (relies on 'noTextDelay') (search this file for languages and use your own)
removeStoryTextDelays: 'replaceDoubleSlashes' also removes the extra story dialogue delays from language files
noTerrainFlatten: disables planet terrain flattening/deflattening effect
cyclingQuickMenu: quick menu cycles through the first and last items instead of stopping at them
hideQuickMenuControls: hides quick menu controls
lyr_entityIcons.lua
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harvestableFloraOverrides: harvestable plant icon ranges are reduced massively, cleans the binocs and compass up a lot
gravballOverrides: gravitino ball icon ranges are reduced massively, especially useful on planets where they are found everywhere
crashedFreighterOverrides: crashed freighter cargo pod icons show up when nearby, no need for binocs
crystalOverrides: storm crystal icon ranges are increased and icon is displayed on the HUD when in the area, very useful in crystal hunting
ruinOverrides: ancient ruin key and loot crate icons show up when nearby, no need for binocs
hazardPlantOverrides: hazardous plant (and spawner pustule) icons show up when close by, especially useful for riders
hazardEggOverrides: whispering egg icon ranges are reduced by a great deal and only show up when in very close proximity
derelictOverrides: all derelict freighter icons are revealed by a scanner pulse instead of binocs, adds to the 'atmosphere' and helps with loot
sentinelLootOverrides: sentinel loot drop icon ranges are increased and show up when close by, never miss a sentinel loot
buriedCrateOverrides: buried crate icons show up when close by, unlike other buried stuff there is one buried crate type which lacked this feature
lyr_binocularTweaks.lua
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noBinocsFlash: using binoculars no longer cause a screen flash
normalBinocsFilters: a normal filter is applied on all analysis modes instead of coloured ones
equalizedBinocsFoV: removes the slight FoV difference between the initial binocs zoom level and the first person view
betterScanlines: the known and unknown target colours are stressed while the building scan effects are toned down
fasterAnalysis: analysis times are reduced down to a second
lyr_iconTweaks.lua
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smallerIcons: reduces the sizes of all icons except the compass ones (recommended with 'biggerColourizedHexagonIcons')
colourizedHexagonIcons: adds colourized textures for the hexagonal building icons (ignored when bigger version is active)
biggerColourizedHexagonIcons: adds bigger colourized textures for the hexagonal building icons instead
miscIconAdjustments: minor changes to a few icons; green dot for known creatures, different icon for unknown buildings
noFocusedIconResize: focused icons no longer grow in size
shorterIconFadeDistance: icons start fading out at a shorter distance but at less steep intervals
moreClumpyIcons: allows icons of the same type/group to clump up in a greater angle/radius
retainBuildingIconSizes: building markers on the same planet will not get scaled down
buldingDetectionRange: building detection and marker visibility ranges are set to the given value (1000-2500 is ideal)
lyr_inventoryTweaks.lua
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swapTechAndCargo: swaps the position of tech and cargo inventories like in pre-4.0
hideInventoryHeaders: hides the cargo and tech header labels and icons (they don't play nice with freighters)
restoreItemBars: pre-4.0 item bars are restored for items with X/X display wherever possible
smallerLabeledIcons: makes the icons for the picked items / items in transfer pop-ups smaller
smallerItemAmountFonts: slightly decreases the size of fonts for the item amounts
noInventoryDamage: disables the damage that the installed techs suffer (does not affect vehicles)
sturdyVehicleTechs: techs installed on vehicles withstand much more damage (duplicate option from 'lyr_vehicleTweaks.lua')
passiveProtectionTechs: changes active hazard protection tech upgrades to passive ones (S:4-7%, A:2-4%, B:1-2%)
maximizedTechs: procedurally generated tech upgrades provide all possible improvements with maximum values (UI can display 4 at most)
sameGroupTechLimit: sets the limit of same type of techs (game default is 3; setting to 4 will allow you to add 1 more)
installTechInCargo: allows tech to be installed in cargo slots (like in pre-4.0)
superchargedSlotBonus: sets the bonus of the supercharged slots (game default is 1.25)
refineryOutputCapacityMult: refinery product output capacity is multiplied by the given value
lyr_shipTweaks.lua
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glareNuker: removes the glare from ship displays and a few other vehicle / ship related areas
clearScreens: cleans vehicle & ship screens up; removes flicker and wave effects
clearRadar: removes the grain (dithering) effect from the space map, and makes the halos around it less obvious
bioshipCleanCanopy: removes the green hazy hue from sides of the bioship canopies
bioshipNoSmoke: the bioship nostrils (that puff a smoke inside the cockpit from time to time) are removed
noShipMuzzleFlashes: removes muzzle flashes from ship weapons
spaceDustCleaner: reduces the amount and the visibility of the particle effects generated during boosting / using pulse drive
noSpeedTunnel: removes the speed tunnel effect from ships, pairs nicely with 'spaceDustCleaner'
itemTeleporterRange: ship item teleporter tech bonus is set to given value (set it to something higher if needed)
bioshipItemTeleporter: adds item teleporter functionality to "Wormhole Brain" organic tech (affected by 'itemTeleporterRange' option)
shipAndVehicleInventoryRange: ship and vehicle inventory access range is set to the given value (item teleporter works beyond this range)
improvedShipScannerPulse: increases amount of (potential) results while increases the range and decreasing the cooldown of the scanner
superShipScannerPulse: shows results that are normally not available to ship scanners, requires 'improvedShipScannerPulse'
noAsteroidsOnScanner: hides rich asteroids from ship scanner pulse
shipAtmosphereHover: allows ship hovering in the atmospheres
shipSpeedMult: ship top speeds in all conditions are multiplied by the given value
actualSpeedReadouts: shows actual speeds in space and/or in combat (game multiplies the value on the speed readouts by 2 and 1.5)
flightRestrictionMult: some flight restrictions are eased by the given multiplier value for a more pleasant joyride
stoppingMarginMult: pulse drive stopping margins are multiplied by the given value (very low multipliers are not recommended)
pulseDriveSpeedMult: pulse drive top speed is multiplied by the given value, it shakes the ship more and cools down faster
reducePulseDriveFlash: the initial screen flash caused by the activation of pulse drive is toned down
preciseNavigation: the auto-locking feature of the pulse drive now have more strict angles and ignores other player stuff
noPulseDriveExitDelay: pulse drive exit delay is removed and in turn the camera zoom effect is also disabled
fastPulseDriveExit: exit from pulse drive at faster speeds
noLandingPadRotation: landing pads (except the freighter and nexus hangar ones) no longer rotate; may eject as soon as pad is touched
landingPadRotateSpeedMult: makes all pads rotate faster and sooner (affects the excluded ones from 'noLandingPadRotation' too)
dockingSpeedMult: dock and take off speed limits for space stations are adjusted by the given multiplier (above 3 not recommended)
dockingSpeedLimitOverride: overrides the speed limit of 400 (doubled in space) for the docking approach (above 1000 not recommended)
autoEjectOnLanding: automatically eject from the ship on docking or landing
looterExplorer: ship loot collection distance is massively increased
moreAnomalyDetectors: chance of getting anomaly detectors from asteroid mining is quadrupled (2%, game default is .5%)
noSolarSailSounds: disables all solar sail sounds (that for some reason ignore volume limits or occlusion)
lyr_vehicleTweaks.lua
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improvedVehicleScannerPulse: reduces vehicle scanner pulse charge times
sturdyVehicleTechs: techs installed on vehicles withstand much more damage (duplicate option on 'lyr_inventoryTweaks.lua')
mechSpeedMult: multiplier for mech movement and turn speeds
mechAnimSpeedMult: multiplier for all animation speeds, 1/value multiplier for times and delays (ideally, equal to 'mechSpeedMult')
betterMechJetPack: turning is now much easier while flying, max speed is increased and fuel drain is decreased slightly
reworkedMechCamera: all mech cameras are unified; wide angle with mech on the side, camera no longer jumps when fire location changes
generalMechTweaks: some janky mech animations are fixed, foot and arm pitch angle limits are increased, fire location changes more often
enhancedAIMechCombat: the AI mech uses both of its weapons more; changes the angle, range, cooldown and interval parameters of weapons
longerAIMechLeash: resummon distance for the AI controlled mech is increased
heavierTitanfall: titanfall (mech summon) takes a bit longer and is more impactful / TITANFALL 3 WHEN
shipAndVehicleInventoryRange: ship and vehicle inventory access range is set to the given value (item teleporter works beyond this range)