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jackty89

Uploaded by

jackty89

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About this mod

Wanted a challenge when starting a new game?
Well than this mod is for you.

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Description

With this mod I tried making the start of the game a bit more challenging by basically removing your space ship.
I added a few item and recipes to be unlocked so you can start with some basics. Recommened to be played on either Survival Or Permadeath with the tutorial skip option enabled.
Lua and CS (NMSMB) scripts are available as seperate downloads.



Technical Details

Files Changed

  • METADATA/REALITY/DEFAULTREALITY.MBIN
  • METADATA/GAMESTATE/DEFAULTSAVEDATA.MBIN
  • GCGAMEPLAYGLOBALS.GLOBAL.MBIN
  • GCBUILDINGGLOBALS.GLOBAL.MBIN
  • METADATA/REALITY/TABLES/BASEBUILDINGOBJECTSTABLE.MBIN
  • METADATA/REALITY/TABLES/UNLOCKABLEITEMTREES.MBIN

Mod Format Explantion

EXML Format: Partial edit, only touches the lines/values that need editing. Very low chance of conflicts with other mods (unless they edit the same values). Can be edited easily by user using an editor like Notepad ++/VSCODE/... .
MBIN Format: Full File Replacement. High chance of conflict, comparable with old pak format (pre. WORLDS). Can be used together with EXML, MBIN mods are loaded first so changes in EXML mods that edit the same file will still be applied. Other MBIN mods that change the same file follow the FIFO principle, merging is highly recommended with MBIN mods (see How To).
Lua Format: Script file used by AMUMSS to generate the mod or used for merging with this tool.
CS Format: Script file used by NMSMB to generate the mod or used for merging with this tool.

Installation

Install path: ...\No Man's Sky\GAMEDATA\MODS
How to install: Recommend installation is manual, vortex can be used but some mods contain multiple versions so user might need to delete files/folders. Common steps, download mod, extract the file(s) from archived file and copy to the install path.


Mod Details

Mod Format: Full EXML

What changes
  • Your starter ships starts extremely far away and is broken
  • You spawn with a minotaur and save beacon
  • You can pick up the geobays
  • The construction research unit, now contains ALL building recipes that are available to you. 
  • With 4.0 some of the options have been removed.  As they are already in the custom game-mode options.

Script options if you want to change some settings
  • The starting exocraft can be changed by editing: GarageChoice = 4 (range: 0-6)
  • The variable WantGarage = true: to control if you want a GeoBay or not
  •  WantBeacon = true: to control if you want a save beacon


Extra information

Interesting links

Modding Discord: Discord
Step WIKI: Step WIKI

How To Guides

Quick Guide: How To merge with AMUMSS
Extensive Guide: How to use NMSMB (pdf)
Extensive Guide: How to use AMUMSS (pdf)