(COMPATIBLE WITH ENDURANCE 3.94 - 3.98) Increases the herd/group size of spawning creatures
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Changelogs
Version 1.3
Reconfigured mod files
Version 1.2
Adjusted some numbers
Incorporated more missing files
Removed changes to the Fiends
Version 1.1
Incorporated some missing files
Reduced multiplier to 3x
Removed 12 creature cap
Version 1.0
Quadruples, on average, the size of creature spawn groups
Minor tweaks to predator density
Version 1.3 triples the number of creatures spawned in a group. This makes it easier to find all the genders/variants of a single species, or it simply makes your planet more populous with animals.
• I've included the add-ons No Cave Spawns and No Water Spawns which entirely remove cave and/or water species from the game, making nanite gathering a lot easier
• Alternatively, you can download the mod More Cave Spawns, which will raise the frequency of cave/water spawns without creating additional species (as is a common side effect of similar mods) — note that this is NOT compatible with the High Density add-on though
~Huge thanks also to Babscoole for putting in the time to create the LUAs and for spotting a couple of typos for me~
CURRENT VERSIONS: 3x Larger Herds - multiplies the group size for ALL creatures by 3 6x Mega Herds - multiplies the group size for ALL creatures by 6 High Density - more groups per creature will spawn at a time No Cave/Water Spawns - all cave/water creatures are banished from existence to make gathering nanites easier (tamed creatures are safe)
This mod alters all 60 files under METADATA/SIMULATION/ECOSYSTEM/AIR;CAVE;GROUND;UNDERWATER and METADATA/SIMULATION/ECOSYSTEM/DEPRECATE/AIR;CAVE;GROUND;UNDERWATER, plus the file "METADATA/SIMULATION/ECOSYSTEM/CreatureGenerationData.mbin"