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lMonk

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lMonk

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About this mod

Changes green crystal reward to Ionised Cobalt, and slightly increase their spawn probability in the cave biome

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Cobalt Crystals 1.13

Description
Green crystals are extremely rare, but when happen to find one, it yields common Di-Hydrogen - disappointing.
This mod changes green crystal reward to Ionised Cobalt, and slightly increase green crystals spawn probability in the cave biome.
The crystals are still very rare (but not diplo-rare as they're now) so this change isn't un-balancing in my opinion.

✅ Updated for Worlds Part II
⚠️ Overwrite mod - unlikely to work well with other Overwrite mods

Install
Unzip the downloaded mod and place the full folder in {NMS Install Folder}\GAMEDATA\MODS (not PCBANKS). Create MODS folder if it doesn't exist.
If the mod(s) still doesn't work, make sure your mod settings file {NMS Install Folder}\SETTINGS\GCMODSETTINGS.MXML is not disabling mods.
The LUA isn't used by the game directly. It's an aid for merging with other mods, using AMUMSS, or modding yourself. If you don't need either, you can safely ignore it.

Change-log
 - 1.13: Synced to game version 5.62

Compatibility
changed to the following file:
 - METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/CRYSTALS/CAVEFULL.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/LARGE/CRYSTAL_LARGE_CAVE.SCENE.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/MEDIUM/CRYSTAL_MEDIUM_CAVE.SCENE.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/SMALL/CRYSTAL_SMALL_CAVE.SCENE.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/SMALL/CRYSTAL_FRAGMENT_CAVE.SCENE.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/LARGE/CRYSTAL_LARGE_CAVE/ENTITIES/CRYSTAL_LARGE_CAVE.ENTITY.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/MEDIUM/CRYSTAL_MEDIUM_CAVE/ENTITIES/CRYSTAL_MEDIUM_CAVE.ENTITY.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/SMALL/CRYSTAL_SMALL_CAVE/ENTITIES/CYSTAL_SMALL_CAVE.ENTITY.MBIN
 - MODELS/PLANETS/BIOMES/COMMON/CRYSTALS/SMALL/CRYSTAL_FRAGMENT_CAVE/ENTITIES/SHARDS_CAVE.ENTITY.MBIN