Not using any other mod, this mod totally worked to fix the dumb AF underground/water fauna spawning, but unfortunately crashes the game after three mins (high spec PC). Tried the light version as well with no luck. I'll prolly turn this mod on and off as needed.
Just tried this...ahhh yesss! This is my kind of mod. And I was using the older file, ahem. I noticed a bug with frigate fuel filling up my empty suit cargo slots to make the popup create menu go away. Might be a conflict with another mod. I got more than two species at a time playing at either 1080 or 4k ultra everything highest 16X FXAA blah blah and so I can render more and had only one crash which may not even be this mod as I'm running over 70 but will be closer to 100 when this loadstack is finished.
Now can this be done with Sentinels both land and space? I want 10 or even 20 floaters coming out at level 5. At least 4 walkers at once, ect. My favorite is actually exponential waves until crash. Can stack up 50 bot swarms and escape out a portal before crash. The King's fleet is ready but the walker army is out of commission. Seeking a galatic defense contractor hehe!
While that would be cool to increase sentinels, that will be a different mod entirely haha! The files that were worked on were fuana-only. Sentinals are a separate spawn since they come from events such as outposts or bounty or distress freighter.
However I do see the fuana-only folder does entails the bugs from infestation missions.
I'm not sure this mod is working as it claims, at least under some circumstances... maybe a patch broke it?
It does greatly increase density, but generally only for the first 1-3 critters on the planetary list; finding the rest of the animals gets MUCH harder.
Case in point... landed on a planet, was surrounded by about a hundred of these armored hippo-things. I then look at the description of planet, I see there are 8 ground critters, four birds, and two fish species. None of these could be found, except for the fish, and only after I swam way out away from land. Back to land and its just hippos, lots and lots of hippos.
So I turn the mod off. Within 2 minutes after reloading without even moving really I have found 6 of the remaining ground species, three of the birds, and all the fish. Turn mod on again -- all hippos.
My best guess is that there are a fixed number of spawn slots in the game, so when you increase density, especially on a herd animal (which naturally spawns in groups) they eat up all the available slots so that nothing else can spawn. The fish for instance only appeared after I moved far enough away from land so that the hippos despawned, freeing up slots.
I'm also not 100% convinced it is actually changing rarity, although it does seem to have an effect on making diurnals appear atr all times... if they can spawn at all factoring in the afore mentioned density issue.
All in all while its a good mod for flavor, if you are trying to go full on pokemon and catch'em all... this might not be the best mod for you as it could actually make it harder to catch them.
You are right, that they are x-amount of slots for fauna to spawn and fill. I've increased this cap and upped the spawn rate for everything. The fish and hippos scenario works well because fish can only spawn in water and hippos spawn on land. There are x-amount of water spawns and x-amount of land spawns. To also give a little more context, there are flying slots and "herd" slots. Herd slots being fauna that fit in the herd category, such as antelopes, etc.
I have not change the rarity at all, the rarity appears changed because the game only recognizes a fix amount to be common, uncommon, rare, etc. When the mod increases the spawns, that check-amount stays the same, so it will push all the rares and super rares to common/uncommon for all fauna in the planetary directory.
I cannot change the rarity of each fauna or change rarity-type separately without the planet pulling different fauna entirely, I've tried that in previous iterations. So all-in-all this current mod just umbrellas all the original fauna by increasing density allowing more amount to appear per rendered scene. Rare will still be "rare" however if you explore enough areas to refresh new set of spawn, it will come up more likely as there are more slots available to fill.
This mod helped me a lot before this frontier update. now it just seems to spawn more of the same that you already discovered, and the last animal never shows up. usually it's an underwater crap or inside a cave
Mayyybeeeee ish?? This does make it more likely to pop up. But the last fauna that people tend to not find are by caves. They are best likely to spawn at cave entrances by POIs. Such as an outpost that has a cave right next to it.
I wouldn't say it fixes the problem but decreases the need of traveling/reloading an area for fauna to spawn in.
@metalredman, that is the intention. I removed the part where it spawns a new set of fauna just because it does not match with other player's data (for example: 2 different players land on the same planet on different instances should have the same pool of fauna instead of different). It is to have fauna spawn more often and hopefully it spawns that last fauna too. It also gives room for that last fauna in underwater/cave to spawn in. (You can have a max of 30-60 fauna spawn at once in a given area, this mod increases that cap to 150-200).
This was working well but all of a sudden im swarmed with creatures everywhere, so many in fact it will lag me down and eventually crash my game.
Seems to happen mostly if im in one spot for a length of time, like building my base etc. This last crash i had been in the same area for a while building a brand new base near my settlement. I felt things getting laggy so i had a feeling i knew what was happening, took a look around and literally must have had 300 of the planets critters surrounding me then an immediate ctd.....
Was amusing seeing the herds, just unplayable. Removing for now to see if things pan out after some more patches that are coming.
There are some planets that labels they have fauna, but they do not. You can check the discoverpedia to see if they have actual fuana or not. For example: a planet my say "Abundant Fauna" but when in the discovery screen it says 0/0 fauna.
However, if this is not the case, please let me know your findings, I'll have to fly around too.
46 comments
Now can this be done with Sentinels both land and space? I want 10 or even 20 floaters coming out at level 5. At least 4 walkers at once, ect. My favorite is actually exponential waves until crash. Can stack up 50 bot swarms and escape out a portal before crash. The King's fleet is ready but the walker army is out of commission. Seeking a galatic defense contractor hehe!
More KIng's Army 1 at No Man's Sky Nexus - Mods and Community
However I do see the fuana-only folder does entails the bugs from infestation missions.
It does greatly increase density, but generally only for the first 1-3 critters on the planetary list; finding the rest of the animals gets MUCH harder.
Case in point... landed on a planet, was surrounded by about a hundred of these armored hippo-things. I then look at the description of planet, I see there are 8 ground critters, four birds, and two fish species. None of these could be found, except for the fish, and only after I swam way out away from land. Back to land and its just hippos, lots and lots of hippos.
So I turn the mod off. Within 2 minutes after reloading without even moving really I have found 6 of the remaining ground species, three of the birds, and all the fish. Turn mod on again -- all hippos.
My best guess is that there are a fixed number of spawn slots in the game, so when you increase density, especially on a herd animal (which naturally spawns in groups) they eat up all the available slots so that nothing else can spawn. The fish for instance only appeared after I moved far enough away from land so that the hippos despawned, freeing up slots.
I'm also not 100% convinced it is actually changing rarity, although it does seem to have an effect on making diurnals appear atr all times... if they can spawn at all factoring in the afore mentioned density issue.
All in all while its a good mod for flavor, if you are trying to go full on pokemon and catch'em all... this might not be the best mod for you as it could actually make it harder to catch them.
I have not change the rarity at all, the rarity appears changed because the game only recognizes a fix amount to be common, uncommon, rare, etc. When the mod increases the spawns, that check-amount stays the same, so it will push all the rares and super rares to common/uncommon for all fauna in the planetary directory.
I cannot change the rarity of each fauna or change rarity-type separately without the planet pulling different fauna entirely, I've tried that in previous iterations. So all-in-all this current mod just umbrellas all the original fauna by increasing density allowing more amount to appear per rendered scene. Rare will still be "rare" however if you explore enough areas to refresh new set of spawn, it will come up more likely as there are more slots available to fill.
This does make it more likely to pop up. But the last fauna that people tend to not find are by caves. They are best likely to spawn at cave entrances by POIs. Such as an outpost that has a cave right next to it.
I wouldn't say it fixes the problem but decreases the need of traveling/reloading an area for fauna to spawn in.
@metalredman, that is the intention. I removed the part where it spawns a new set of fauna just because it does not match with other player's data (for example: 2 different players land on the same planet on different instances should have the same pool of fauna instead of different). It is to have fauna spawn more often and hopefully it spawns that last fauna too. It also gives room for that last fauna in underwater/cave to spawn in. (You can have a max of 30-60 fauna spawn at once in a given area, this mod increases that cap to 150-200).
Thanks
Trying out the little increase variant and so far so good. Most impressed and many thanks :)
Edit I'm a fool
Seems to happen mostly if im in one spot for a length of time, like building my base etc. This last crash i had been in the same area for a while building a brand new base near my settlement. I felt things getting laggy so i had a feeling i knew what was happening, took a look around and literally must have had 300 of the planets critters surrounding me then an immediate ctd.....
Was amusing seeing the herds, just unplayable. Removing for now to see if things pan out after some more patches that are coming.
Edit: sorry, my mistake, it seems in a few planets, doesnt matter who discovered it. I'll try to figure it out why is it being like this
However, if this is not the case, please let me know your findings, I'll have to fly around too.